HP:1078 Move:764 Mana:2825 Secs:1 > 
With a loud sizzling sound, your acid shield dissolves.
The white aura slowly fades from your body.

HP:1078 Move:764 Mana:2859 Secs:75 > HP:1078 Move:764 Mana:2859 Secs:75 > 
Brody awakens.

HP:1078 Move:764 Mana:2859 Secs:74 > stand

Brody clambers to his feet.

HP:1078 Move:764 Mana:2859 Secs:74 > HP:1078 Move:764 Mana:2859 Secs:74 > You are already standing.

HP:1078 Move:764 Mana:2859 Secs:74 > cast 'teleport'
Okay.

Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.    
[ Exits: n e s ]
A brightly colored butterfly flitters around.
A tiny honeybee buzzes around in the air.
A Moldavian townsperson is going about her business here.

HP:1078 Move:764 Mana:2824 Secs:68 > ooc go snug
You OOC, 'go snug'

HP:1078 Move:764 Mana:2824 Secs:66 > HP:1078 Move:764 Mana:2824 Secs:66 > 
A little mouse has arrived.

HP:1078 Move:764 Mana:2824 Secs:65 > w
Alas, you cannot go that way...

HP:1078 Move:764 Mana:2824 Secs:64 > n

Citizen Lane
   This peaceful area is the proud home to many of the Moldavia residents.
It is unfortunate that only those residents with money get to live in this
relative peace, an island among the harsh and violent world around them.  
[ Exits: n s ]

HP:1078 Move:763 Mana:2824 Secs:62 > n

Citizen Lane
   This peaceful stretch of side alley travels onward to the north and
south, with the decorative houses of well-to-do nobles lining either side.
The relative calm here is a pleasant change from the crime and crowding of
most of the city.    
[ Exits: n s ]

HP:1078 Move:762 Mana:2824 Secs:62 > cast 'economize'
Okay.
The very essence of Magic crackles at your fingertips!

HP:1078 Move:762 Mana:2724 Secs:59 > cast 'acidshield'
Okay.
A fiercely bubbling sphere of acid flares up around you!

HP:1078 Move:762 Mana:2624 Secs:57 > cast 'shrink' self
Okay.
You feel a twisting, compressing feeling, as if you were enclosed within
a box getting tinier by the second.  You look up, and suddenly notice
your environment looming above you!

HP:1078 Move:762 Mana:2544 Secs:55 > HP:1078 Move:762 Mana:2544 Secs:55 > 
Snug OOCs, 'wait'

HP:1078 Move:762 Mana:2544 Secs:54 > ooc what?
You OOC, 'what?'

HP:1078 Move:762 Mana:2544 Secs:51 > HP:1078 Move:762 Mana:2544 Secs:51 > 
Snug OOCs, 'sorry was takin a piss'

HP:1078 Move:762 Mana:2544 Secs:51 > ooc ok
You OOC, 'ok'

HP:1078 Move:762 Mana:2544 Secs:47 > ooc done/
You OOC, 'done/'

HP:1078 Move:762 Mana:2544 Secs:45 > ooc lol
You OOC, 'lol'

HP:1078 Move:762 Mana:2544 Secs:42 > e
The door seems to be closed.

HP:1078 Move:762 Mana:2544 Secs:42 > e
e
The door seems to be closed.

HP:1078 Move:762 Mana:2544 Secs:41 > HP:1078 Move:762 Mana:2544 Secs:41 > The door seems to be closed.

HP:1078 Move:762 Mana:2544 Secs:41 > HP:1078 Move:762 Mana:2544 Secs:41 > 
Snug OOCs, 'hehe'

HP:1078 Move:762 Mana:2544 Secs:40 > look

Citizen Lane
   This peaceful stretch of side alley travels onward to the north and
south, with the decorative houses of well-to-do nobles lining either side.
The relative calm here is a pleasant change from the crime and crowding of
most of the city.    
[ Exits: n s ]

HP:1078 Move:762 Mana:2544 Secs:39 > open
You open the door.

HP:1078 Move:762 Mana:2544 Secs:36 > e

First Floor of a Large House
   The owners of this house obviously have a penchant for the aesthetic.  
Fine paintings of various landscapes and fair skinned nudes cover the
walls.  Curtains and furniture coverings are made of rich velvet and silks.
A spiraling wrought iron staircase ascends to the second floor.    
[ Exits: w u ]

HP:1078 Move:761 Mana:2544 Secs:35 > HP:1078 Move:761 Mana:2544 Secs:35 > 
Silver OOCs, 'nah pissin from the comp'

HP:1078 Move:761 Mana:2544 Secs:34 > w

Citizen Lane
   This peaceful stretch of side alley travels onward to the north and
south, with the decorative houses of well-to-do nobles lining either side.
The relative calm here is a pleasant change from the crime and crowding of
most of the city.    
[ Exits: n e s ]

HP:1078 Move:760 Mana:2544 Secs:32 > n

Citizen Lane
   The red brick lane of the residents continues north and south.  The only
time this road usually becomes crowded is in the late evening when the
merchants all return home to their families.    
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.

HP:1078 Move:759 Mana:2544 Secs:30 > n

Citizen Lane
   The lane continues north and south, past several nicer looking houses.
Some construction is going on to the east, as a large group of peasants
struggle to erect another house to provide more living space for the
wealthy nobles that oppress them.    
[ Exits: n s w ]
A Moldavian townsperson is going about his business here.
A Moldavia noblewoman graces you with her presence.
A Moldavia noblewoman graces you with her presence.

HP:1078 Move:758 Mana:2544 Secs:30 > n

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.    
[ Exits: n e s ]
A Moldavian townsperson is hurridly going about her business here.
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is hurridly going about her business here.

HP:1078 Move:757 Mana:2544 Secs:27 > HP:1078 Move:757 Mana:2544 Secs:27 > 
A townsperson leaves north.

HP:1078 Move:757 Mana:2544 Secs:25 > e

Road of the Great Gods
   This wide paved road is well kept, with very few holes or divits despite
the thousands of people that use the road every day.  It leads eastward
from here into the city proper, where merchants have their dozens of shops
built and larger buildings are wedged in between the streets of the city.
[ Exits: e w ]
A Moldavian townsperson is going about her business here.

HP:1078 Move:756 Mana:2544 Secs:24 > e

Road of the Great Gods
    Legend has it that after it was built, there was much dispute among 
the many people of Moldavia as to which god this street was going to
be dedicated to.  Then one day a child walked up to the town councillor
and said to him, "Is any god more great than the other? Why not give it 
to all the gods?  Just as they fashion our world and hold it together, 
so too shall this road connect our city." 
[ Exits: e w ]
The corpse of the nobleman is lying here.
A Moldavia city guard is here, keeping the peace.

HP:1078 Move:755 Mana:2544 Secs:23 > e

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]

HP:1078 Move:754 Mana:2544 Secs:22 > e

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.

HP:1078 Move:753 Mana:2544 Secs:22 > e

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]

HP:1078 Move:752 Mana:2544 Secs:21 > e

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]

HP:1078 Move:751 Mana:2544 Secs:20 > e

Snug OOCs, 'ok gossip when you are ready, i am'

HP:1078 Move:751 Mana:2544 Secs:20 > HP:1078 Move:751 Mana:2544 Secs:20 > 
Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.  
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.    
[ Exits: n e s w ]
A street rat wanders about the city, looking for garbage.
A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!

HP:1078 Move:750 Mana:2544 Secs:20 > e

Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.  
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.

HP:1078 Move:749 Mana:2544 Secs:18 > gossip go
You gossip, 'go'

HP:1078 Move:749 Mana:2544 Secs:16 > e

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.    
[ Exits: n e s w ]
A Moldavia noblewoman graces you with her presence.

HP:1078 Move:748 Mana:2544 Secs:16 > e

Road of the Great Gods
    Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another.  The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e w ]
A little brown rat scurries around, looking for food.

HP:1078 Move:747 Mana:2544 Secs:15 > e

Road of the Great Gods
    Here a section of aqueduct branches off from the main line and
heads westward along the great road, so that water can be supplied to
the citizen's homes.  The road passes alongside the mighty arena, and
a crowded building stands just to the north, with a wooden sign on the
door.
[ Exits: n e w ]

HP:1078 Move:746 Mana:2544 Secs:13 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:746 Mana:2544 Secs:9 > w

Road of the Great Gods
    Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another.  The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e w ]
A little brown rat scurries around, looking for food.

HP:1078 Move:745 Mana:2544 Secs:7 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:745 Mana:2544 Secs:7 > w

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.    
[ Exits: n e s w ]
A Moldavia noblewoman graces you with her presence.

HP:1078 Move:744 Mana:2544 Secs:5 > w

Snug has arrived.

HP:1078 Move:744 Mana:2544 Secs:4 > cast 'sleep' snug


Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.  
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.

HP:1078 Move:743 Mana:2544 Secs:4 > HP:1078 Move:743 Mana:2544 Secs:4 > Cannot find the target of your spell!

HP:1078 Move:743 Mana:2544 Secs:4 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:743 Mana:2544 Secs:1 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:764 Mana:2601 Secs:73 > e

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.    
[ Exits: n e s w ]
A Moldavia noblewoman graces you with her presence.

HP:1078 Move:763 Mana:2601 Secs:72 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:763 Mana:2601 Secs:70 > w

Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.  
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.

HP:1078 Move:762 Mana:2601 Secs:69 > w

Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.  
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.    
[ Exits: n e s w ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!

HP:1078 Move:761 Mana:2601 Secs:68 > w

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]

HP:1078 Move:760 Mana:2601 Secs:68 > score

You are 51 years old.
You are a Drow Mage/Necromancer   (Level 100)
Str [15/0]  Int [19]  Wis [19]  Dex [19]  Con [17]  Chr [17].
HP: [1078/1078]     Move: [760/764]     Mana: [2601/2859].
Height: [1'7"]   Weight: [1 pounds].
Armor Class: [28/200]    Hitroll: [1]    Damroll: [1].
Gold Coins: [894,979]    Alignment: [-1000]    Life: [7].
You have been playing for 42 days and 3 hours.
You are known as Cyndre - Lord of Magick
You are standing.
  Three orbs of magic are at your command!
  You can fly.
  Your eyes glow with evil power.
  You can detect evil beings.
  You can detect magical properties.
  You can detect poison.
  You feel protected.
  You are economical with your magic use.
  You have been shrunk.
  You can detect invisible things.
  You are enveloped in a sphere of bubbling acid!

HP:1078 Move:760 Mana:2601 Secs:66 > w

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]

HP:1078 Move:759 Mana:2601 Secs:63 > cast 'invis'
Okay.
You vanish from existence.

HP:1078 Move:759 Mana:2586 Secs:63 > e

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]

HP:1078 Move:758 Mana:2586 Secs:61 > e

Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.  
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.    
[ Exits: n e s w ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!

HP:1078 Move:757 Mana:2586 Secs:60 > e

Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.  
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.

HP:1078 Move:756 Mana:2586 Secs:60 > who

--- List of the Insymniacs:

[Drow] Silver - Shadow Master
[Drow] Cyndre - Lord of Magick (invis)
[Troll] Gorbash the Unruley
[Dwarf] Snug StoneBeard - Nemo me impune lacessit
[Dwarf] Brody
[Drow] Tragus Priest of Death

6 characters displayed.

HP:1078 Move:756 Mana:2586 Secs:58 > e

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.    
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A Moldavia noblewoman graces you with her presence.

HP:1078 Move:755 Mana:2586 Secs:58 > e

Road of the Great Gods
    Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another.  The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e w ]
Snug StoneBeard - Nemo me impune lacessit is standing here.
  Snug glows with a brilliant white light!

HP:1078 Move:754 Mana:2586 Secs:56 > HP:1078 Move:754 Mana:2586 Secs:56 > 
Snug leaves west.

HP:1078 Move:754 Mana:2586 Secs:56 > HP:1078 Move:754 Mana:2586 Secs:56 > 
Snug has arrived.

HP:1078 Move:754 Mana:2586 Secs:54 > cast 'sleep' snug

Snug sends you sprawling with a powerful bash!
Acid splashes onto him, burning him horribly!

HP:1057 Move:754 Mana:2586 Secs:53 > HP:1057 Move:754 Mana:2586 Secs:53 > 
You barely pound Snug.
Snug has a few scratches.
Snug misses you with his crush.
Snug pulverizes you with his mighty crush.
Acid splashes onto him, burning him horribly!
Snug pulverizes you with his mighty crush.
Acid splashes onto him, burning him horribly!
Snug pulverizes you with his mighty slash.
Acid splashes onto him, burning him horribly!

HP:946 Move:754 Mana:2586 Secs:52 > cast 'harm'

You barely pound Snug.
Snug has a few scratches.
Snug pulverizes you with his mighty crush.
Acid splashes onto him, burning him horribly!
Snug pulverizes you with his mighty crush.
Acid splashes onto him, burning him horribly!
Snug pulverizes you with his mighty crush.
Acid splashes onto him, burning him horribly!
Snug massacres you with his slash.
Acid splashes onto him, burning him horribly!

HP:800 Move:754 Mana:2586 Secs:50 > HP:800 Move:754 Mana:2586 Secs:50 > Maybe you should get on your feet first?
Snug grabs tightly onto you, holding you securely in one place!

HP:800 Move:754 Mana:2586 Secs:49 > HP:800 Move:754 Mana:2586 Secs:49 > Maybe you should get on your feet first?

HP:800 Move:754 Mana:2586 Secs:49 > HP:800 Move:754 Mana:2586 Secs:49 > 
You miss Snug with your pound.
Snug has a few scratches.
Snug pulverizes you with his mighty crush.
Acid splashes onto him, burning him horribly!
Snug pulverizes you with his mighty crush.
Acid splashes onto him, burning him horribly!
Snug pulverizes you with his mighty crush.
Acid splashes onto him, burning him horribly!
You dodge the attack!
Snug misses you with his slash.

HP:687 Move:754 Mana:2586 Secs:48 > HP:687 Move:754 Mana:2586 Secs:48 > 
Snug stares at you and utters the words, 'dispel magic'.
A wart appears on Snug's nose and sprouts into a small flower!

HP:687 Move:754 Mana:2586 Secs:47 > sta
You quickly scramble to your feet!

HP:687 Move:754 Mana:2586 Secs:47 > cast 'harm'
Okay.
Pain flares across Snug's face as you hit him with your harm spell!

HP:687 Move:754 Mana:2526 Secs:47 > HP:687 Move:754 Mana:2526 Secs:47 > 
You barely pound Snug.
Snug has a few scratches.
Snug massacres you with his crush.
Acid splashes onto him, burning him horribly!
Snug massacres you with his crush.
Acid splashes onto him, burning him horribly!
You dodge the attack!
Snug misses you with his crush.
Snug massacres you with his slash.
Acid splashes onto him, burning him horribly!

HP:589 Move:754 Mana:2526 Secs:46 > HP:589 Move:754 Mana:2526 Secs:46 > 
Snug sends you sprawling with a powerful bash!
Acid splashes onto him, burning him horribly!

HP:560 Move:754 Mana:2526 Secs:45 > cast 'disin'

You barely pound Snug.
Snug has a few scratches.
Snug massacres you with his crush.
Acid splashes onto him, burning him horribly!
Snug pulverizes you with his mighty crush.
Acid splashes onto him, burning him horribly!
You dodge the attack!
Snug misses you with his crush.
You dodge the attack!
Snug misses you with his slash.
You finally manage to release yourself from Snug's grasp!

HP:491 Move:754 Mana:2526 Secs:44 > HP:491 Move:754 Mana:2526 Secs:44 > 
You barely pound Snug.
Snug has a few scratches.
Snug pulverizes you with his mighty crush.
Acid splashes onto him, burning him horribly!
Snug massacres you with his crush.
Acid splashes onto him, burning him horribly!
Snug pulverizes you with his mighty crush.
Acid splashes onto him, burning him horribly!
You dodge the attack!
Snug misses you with his slash.

HP:381 Move:754 Mana:2526 Secs:42 > gaze snug
Maybe you should get on your feet first?
Snug stares at you and utters the words, 'dispel magic'.
Snug's hair falls out in clumps, and he drools uncontrollably!

HP:381 Move:754 Mana:2526 Secs:41 > HP:381 Move:754 Mana:2526 Secs:41 > You gaze intently at him.
A dark beam of antimatter explodes from your eyes, striking Snug!
The antimatter violently blasts him into the northern room!

HP:381 Move:754 Mana:2526 Secs:41 > w

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.    
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A Moldavia noblewoman graces you with her presence.

HP:381 Move:753 Mana:2526 Secs:39 > w

Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.  
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.

HP:381 Move:752 Mana:2526 Secs:37 > w

Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.  
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.    
[ Exits: n e s w ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!

HP:381 Move:751 Mana:2526 Secs:35 > HP:381 Move:751 Mana:2526 Secs:35 > 
Snug has arrived.

HP:381 Move:751 Mana:2526 Secs:35 > HP:381 Move:751 Mana:2526 Secs:35 > 
Snug leaves west.

HP:381 Move:751 Mana:2526 Secs:34 > clone
Huh?!?

HP:381 Move:751 Mana:2526 Secs:34 > HP:381 Move:751 Mana:2526 Secs:34 > 
Snug has arrived.

HP:381 Move:751 Mana:2526 Secs:33 > HP:381 Move:751 Mana:2526 Secs:33 > 
Snug sends you sprawling with a powerful bash!
Acid splashes onto him, burning him horribly!

HP:351 Move:751 Mana:2526 Secs:32 > gaze snug

You barely pound Snug.
Snug has some small wounds and bruises.
Snug pulverizes you with his mighty crush.
Acid splashes onto him, burning him horribly!
Snug massacres you with his crush.
Acid splashes onto him, burning him horribly!
Snug massacres you with his crush.
Acid splashes onto him, burning him horribly!
Snug massacres you with his slash.
Acid splashes onto him, burning him horribly!

HP:216 Move:751 Mana:2526 Secs:30 > HP:216 Move:751 Mana:2526 Secs:30 > 
You barely pound Snug.
Snug has some small wounds and bruises.
Snug massacres you with his crush.
Acid splashes onto him, burning him horribly!
Snug pulverizes you with his mighty crush.
Acid splashes onto him, burning him horribly!
Snug massacres you with his crush.
Acid splashes onto him, burning him horribly!
Snug massacres you with his slash.
Acid splashes onto him, burning him horribly!

HP:77 Move:751 Mana:2526 Secs:28 > HP:77 Move:751 Mana:2526 Secs:28 > You gaze intently at him.
A dark beam of antimatter explodes from your eyes, striking Snug!
The antimatter violently blasts him into the western room!

HP:77 Move:751 Mana:2526 Secs:28 > tel
Who do you wish to tell what?

HP:77 Move:751 Mana:2526 Secs:26 > st

Snug has arrived.

HP:77 Move:751 Mana:2526 Secs:25 > HP:77 Move:751 Mana:2526 Secs:25 > You stop floating and put your feet on the ground.

HP:77 Move:751 Mana:2526 Secs:25 > HP:77 Move:751 Mana:2526 Secs:25 > 
Snug sends you sprawling with a powerful bash!
Acid splashes onto him, burning him horribly!

HP:50 Move:751 Mana:2526 Secs:24 > cast 'teleport'

You miss Snug with your pound.
Snug has some small wounds and bruises.
Snug pulverizes you with his mighty crush.
Acid splashes onto him, burning him horribly!
Snug crushes you right out of existence!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Enter your description.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1

That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Enter your description.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice:    Make your choice: 


The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]

HP:1 Move:751 Mana:1 Secs:20 > ooc lol
You OOC, 'lol'

HP:1 Move:751 Mana:1 Secs:16 > d

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a pink, fluffy ball is lying here.
(10) A small dagger has been tossed on the ground here.
Silver's impaled corpse has been planted into the street here.
A dark hardwood staff rests on the ground.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
A Moldavia city guard is here, keeping the peace.
Silver - Shadow Master is standing here.
A tiny chipmunk darts through the grass.
A huge, golem-shaped mass of boiling, swirling lava stands here.
  The magma golem is surrounded by a vortex of fire!
Brody is standing here.
  Brody glows with a brilliant white light!

HP:1 Move:750 Mana:1 Secs:15 > HP:1 Move:750 Mana:1 Secs:15 > 
Snug has arrived.

HP:1 Move:750 Mana:1 Secs:14 > HP:1 Move:750 Mana:1 Secs:14 > 
Snug drops the corpse of Cyndre.

HP:1 Move:750 Mana:1 Secs:11 > HP:1 Move:750 Mana:1 Secs:11 > 
Brody snickers softly.

HP:1 Move:750 Mana:1 Secs:11 > HP:1 Move:750 Mana:1 Secs:11 > 
An elven city guard leaves north.
A Moldavian enchantress flies into the room.

HP:1 Move:750 Mana:1 Secs:10 > get all corpse
You get an enormous mountain of gold coins from the corpse of Cyndre.
There were 894979 coins.
You get a beating heart from the corpse of Cyndre.
You get a gnarled wooden staff from the corpse of Cyndre.
You get a set of thin gold bracelets from the corpse of Cyndre.
You get a wide gold bracelet from the corpse of Cyndre.
You get a belt made from human skin from the corpse of Cyndre.
You get a green velvet cape from the corpse of Cyndre.
You get a pair of sleeves from the corpse of Cyndre.
You get demon skin gloves from the corpse of Cyndre.
You get black leather boots from the corpse of Cyndre.
You get black leather pants from the corpse of Cyndre.
You get a red velvet shirt from the corpse of Cyndre.
You get an Amulet D' Morte from the corpse of Cyndre.
You get an Amulet D' Morte from the corpse of Cyndre.
You get a sphere of light from the corpse of Cyndre.
You get a water flask from the corpse of Cyndre.
You get a large sack from the corpse of Cyndre.

HP:1 Move:750 Mana:1 Secs:8 > HP:1 Move:750 Mana:1 Secs:8 > 
Silver says, '240 with a 1d3 dagger'

HP:1 Move:750 Mana:1 Secs:6 > wear all
You light a sphere of light and hold it.
You wear an Amulet D' Morte around your neck.
You wear an Amulet D' Morte around your neck.
You wear a red velvet shirt on your body.
You put black leather pants on your legs.
You wear black leather boots on your feet.
You put demon skin gloves on your hands.
You wear a pair of sleeves on your arms.
You wear a green velvet cape around your body.
You wear a belt made from human skin around your waist.
You put a wide gold bracelet around your right wrist.
You put a set of thin gold bracelets around your left wrist.
You wield a gnarled wooden staff.

HP:1 Move:750 Mana:1 Secs:6 > HP:1 Move:750 Mana:1 Secs:6 > 
Silver cheers!

HP:1 Move:750 Mana:1 Secs:5 > wield staff

An elven city guard has arrived.
A Moldavian enchantress flies away to the west.

HP:57 Move:764 Mana:58 Secs:75 > HP:57 Move:764 Mana:58 Secs:75 > You don't seem to have a staff.

HP:57 Move:764 Mana:58 Secs:75 > hold heart
You grab a beating heart.

HP:57 Move:764 Mana:58 Secs:72 > look

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Cyndre is lying here.
The corpse of a pink, fluffy ball is lying here.
(10) A small dagger has been tossed on the ground here.
Silver's impaled corpse has been planted into the street here.
A dark hardwood staff rests on the ground.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
A Moldavia city guard is here, keeping the peace.
Snug StoneBeard - Nemo me impune lacessit is standing here.
  Snug glows with a brilliant white light!
Silver - Shadow Master is standing here.
A huge, golem-shaped mass of boiling, swirling lava stands here.
  The magma golem is surrounded by a vortex of fire!
Brody is standing here.
  Brody glows with a brilliant white light!

HP:57 Move:764 Mana:58 Secs:71 > HP:57 Move:764 Mana:58 Secs:71 > 
Snug gets a dagger.

HP:57 Move:764 Mana:58 Secs:70 > HP:57 Move:764 Mana:58 Secs:70 > 
With a *Crunch!*, Snug stabs his weapon completely through the corpse!
He then drives the weapon holding the corpse deep into the street!

HP:57 Move:764 Mana:58 Secs:68 > HP:57 Move:764 Mana:58 Secs:68 > 
Snug closes his eyes and calmly utters the words, 'qcandusi yaam'.
Snug watches hungrily as a colorful mushroom materializes in his hands.

HP:57 Move:764 Mana:58 Secs:65 > say bash fucks me up
You say, 'bash fucks me up'

HP:57 Move:764 Mana:58 Secs:63 > HP:57 Move:764 Mana:58 Secs:63 > 
Snug eats a colorful mushroom.

HP:57 Move:764 Mana:58 Secs:63 > HP:57 Move:764 Mana:58 Secs:63 > 
Silver grumbles angrily to himself.

HP:57 Move:764 Mana:58 Secs:60 > rest
You sit down and rest your tired bones.
Snug nods solemnly.

HP:57 Move:764 Mana:58 Secs:57 > HP:57 Move:764 Mana:58 Secs:57 > 
An elven city guard leaves east.

HP:57 Move:764 Mana:58 Secs:55 > HP:57 Move:764 Mana:58 Secs:55 > 
Snug says, 'yeah that is rough for all casters'

HP:57 Move:764 Mana:58 Secs:49 > HP:57 Move:764 Mana:58 Secs:49 > 
Silver says to Snug, 'i'll allow those corpses to stay, for now ;)'

HP:57 Move:764 Mana:58 Secs:47 > say at least I get to invoke again
You say, 'at least I get to invoke again'

HP:57 Move:764 Mana:58 Secs:43 > chuckle
You chuckle politely.

HP:57 Move:764 Mana:58 Secs:42 > HP:57 Move:764 Mana:58 Secs:42 > 
A tiny honeybee flies into the room.

HP:57 Move:764 Mana:58 Secs:35 > HP:57 Move:764 Mana:58 Secs:35 > 
Silver says, 'dun die again'

HP:57 Move:764 Mana:58 Secs:32 > HP:57 Move:764 Mana:58 Secs:32 > 
Silver chuckles politely.

HP:57 Move:764 Mana:58 Secs:32 > HP:57 Move:764 Mana:58 Secs:32 > 
Silver sits down and rests.

HP:57 Move:764 Mana:58 Secs:28 > score

You are 51 years old.
You are a Drow Mage/Necromancer   (Level 100)
Str [15/0]  Int [19]  Wis [19]  Dex [19]  Con [17]  Chr [17].
HP: [57/1078]     Move: [764/764]     Mana: [58/2859].
Height: [4'5"]   Weight: [122 pounds].
Armor Class: [18/200]    Hitroll: [1]    Damroll: [1].
Gold Coins: [894,979]    Alignment: [-1000]    Life: [7].
You have been playing for 42 days and 3 hours.
You are known as Cyndre - Lord of Magick
You are resting.

HP:57 Move:764 Mana:58 Secs:27 > look

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a pink, fluffy ball is lying here.
(9) A small dagger has been tossed on the ground here.
Silver's impaled corpse has been planted into the street here.
A dark hardwood staff rests on the ground.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(2) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.
Snug StoneBeard - Nemo me impune lacessit is standing here.
  Snug glows with a brilliant white light!
Silver - Shadow Master is resting here.
A huge, golem-shaped mass of boiling, swirling lava stands here.
  The magma golem is surrounded by a vortex of fire!
Brody is standing here.
  Brody glows with a brilliant white light!

HP:57 Move:764 Mana:58 Secs:24 > HP:57 Move:764 Mana:58 Secs:24 > 
Brody says, 'he got it last time'

HP:57 Move:764 Mana:58 Secs:23 > HP:57 Move:764 Mana:58 Secs:23 > 
Brody sits down and rests.

HP:57 Move:764 Mana:58 Secs:23 > HP:57 Move:764 Mana:58 Secs:23 > 
A tiny honeybee flies into the room.

HP:57 Move:764 Mana:58 Secs:15 > HP:57 Move:764 Mana:58 Secs:15 > 
Silver lies down and falls asleep.

HP:57 Move:764 Mana:58 Secs:5 > 
Silver awakens.

HP:141 Move:764 Mana:143 Secs:74 > HP:141 Move:764 Mana:143 Secs:74 > 
Silver clambers to his feet.

HP:141 Move:764 Mana:143 Secs:74 > HP:141 Move:764 Mana:143 Secs:74 > 
A tiny honeybee flies away to the south.

HP:141 Move:764 Mana:143 Secs:70 > who

--- List of the Insymniacs:

[Drow] Cyndre - Lord of Magick
[Drow] Silver - Shadow Master
[Troll] Gorbash the Unruley
[Dwarf] Snug StoneBeard - Nemo me impune lacessit
[Dwarf] Brody
[Drow] Tragus Priest of Death

6 characters displayed.

HP:141 Move:764 Mana:143 Secs:69 > look

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a pink, fluffy ball is lying here.
(9) A small dagger has been tossed on the ground here.
Silver's impaled corpse has been planted into the street here.
A dark hardwood staff rests on the ground.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(2) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.
Snug StoneBeard - Nemo me impune lacessit is standing here.
  Snug glows with a brilliant white light!
Silver - Shadow Master is standing here.
A huge, golem-shaped mass of boiling, swirling lava stands here.
  The magma golem is surrounded by a vortex of fire!
Brody is resting here.
  Brody glows with a brilliant white light!

HP:141 Move:764 Mana:143 Secs:60 > HP:141 Move:764 Mana:143 Secs:60 > 
Silver says, 'so how you guys liking cle/war?'

HP:141 Move:764 Mana:143 Secs:60 > HP:141 Move:764 Mana:143 Secs:60 > 
Snug says, 'i like it'

HP:141 Move:764 Mana:143 Secs:54 > HP:141 Move:764 Mana:143 Secs:54 > 
Brody nods solemnly.

HP:141 Move:764 Mana:143 Secs:52 > HP:141 Move:764 Mana:143 Secs:52 > 
Snug says, 'pretty good'

HP:141 Move:764 Mana:143 Secs:51 > say I bet
You say, 'I bet'

HP:141 Move:764 Mana:143 Secs:49 > chuckle
You chuckle politely.

HP:141 Move:764 Mana:143 Secs:48 > HP:141 Move:764 Mana:143 Secs:48 > 
Snug says, 'wish i had a cleric monk'

HP:141 Move:764 Mana:143 Secs:47 > HP:141 Move:764 Mana:143 Secs:47 > 
Snug says, 'but it is nice'

HP:141 Move:764 Mana:143 Secs:41 > HP:141 Move:764 Mana:143 Secs:41 > 
A tiny honeybee flies away to the north.

HP:141 Move:764 Mana:143 Secs:40 > HP:141 Move:764 Mana:143 Secs:40 > 
Silver says, 'why's that?'

HP:141 Move:764 Mana:143 Secs:34 > HP:141 Move:764 Mana:143 Secs:34 > 
Snug says, 'i think that is a better combo'

HP:141 Move:764 Mana:143 Secs:25 > HP:141 Move:764 Mana:143 Secs:25 > 
Brody nods solemnly.

HP:141 Move:764 Mana:143 Secs:23 > HP:141 Move:764 Mana:143 Secs:23 > 
Silver says, 'i'd say a monk/cleric really'

HP:141 Move:764 Mana:143 Secs:15 > HP:141 Move:764 Mana:143 Secs:15 > 
Snug says, 'but this is good for me now'

HP:141 Move:764 Mana:143 Secs:13 > sl
You go to sleep.

HP:141 Move:764 Mana:143 Secs:9 > 
HP:141 Move:764 Mana:143 Secs:9 > 
HP:141 Move:764 Mana:143 Secs:8 > 
HP:141 Move:764 Mana:143 Secs:7 > 
HP:141 Move:764 Mana:143 Secs:4 > 
HP:141 Move:764 Mana:143 Secs:3 > 
HP:141 Move:764 Mana:143 Secs:3 > 
HP:141 Move:764 Mana:143 Secs:2 > 
HP:141 Move:764 Mana:143 Secs:2 > 
HP:141 Move:764 Mana:143 Secs:1 > 
HP:141 Move:764 Mana:143 Secs:1 > 
HP:253 Move:764 Mana:257 Secs:75 > wa
You awaken, and sit up.

HP:253 Move:764 Mana:257 Secs:74 > sta

Silver awakens.

HP:253 Move:764 Mana:257 Secs:74 > HP:253 Move:764 Mana:257 Secs:74 > You stand up.

HP:253 Move:764 Mana:257 Secs:74 > 
Silver clambers to his feet.

HP:253 Move:764 Mana:257 Secs:74 > HP:253 Move:764 Mana:257 Secs:74 > 
Silver lies down and falls asleep.

HP:253 Move:764 Mana:257 Secs:73 > look

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a pink, fluffy ball is lying here.
(9) A small dagger has been tossed on the ground here.
Silver's impaled corpse has been planted into the street here.
A dark hardwood staff rests on the ground.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(2) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
Snug StoneBeard - Nemo me impune lacessit is standing here.
Silver - Shadow Master is sleeping here.
A huge, golem-shaped mass of boiling, swirling lava stands here.
  The magma golem is surrounded by a vortex of fire!
Brody is resting here.
  Brody glows with a brilliant white light!

HP:253 Move:764 Mana:257 Secs:73 > HP:253 Move:764 Mana:257 Secs:73 > 
Silver nods solemnly.

HP:253 Move:764 Mana:257 Secs:72 > HP:253 Move:764 Mana:257 Secs:72 > 
A tiny honeybee flies into the room.

HP:253 Move:764 Mana:257 Secs:65 > HP:253 Move:764 Mana:257 Secs:65 > 
Silver says, 'mentality is nice'

HP:253 Move:764 Mana:257 Secs:59 > HP:253 Move:764 Mana:257 Secs:59 > 
Brody says, 'yea but then you lose the nat AC and Hitroll'

HP:253 Move:764 Mana:257 Secs:59 > HP:253 Move:764 Mana:257 Secs:59 > 
Snug says, 'he probably gonna make some monk only skill that is gonna be good though'

HP:253 Move:764 Mana:257 Secs:56 > HP:253 Move:764 Mana:257 Secs:56 > 
Silver shakes his head.

HP:253 Move:764 Mana:257 Secs:52 > shake
You shake your head.

HP:253 Move:764 Mana:257 Secs:51 > say no you dont
You say, 'no you dont'

HP:253 Move:764 Mana:257 Secs:49 > HP:253 Move:764 Mana:257 Secs:49 > 
Silver says, 'dont lose either of em'

HP:253 Move:764 Mana:257 Secs:48 > HP:253 Move:764 Mana:257 Secs:48 > 
Snug says, 'yeah'

HP:253 Move:764 Mana:257 Secs:48 > HP:253 Move:764 Mana:257 Secs:48 > 
A tiny honeybee flies away to the east.
A Moldavian enchantress flies into the room.

HP:253 Move:764 Mana:257 Secs:45 > HP:253 Move:764 Mana:257 Secs:45 > 
Snug says, 'yeah that what moc say'

HP:253 Move:764 Mana:257 Secs:43 > HP:253 Move:764 Mana:257 Secs:43 > 
Snug says, 'you loose ac and hitroll'

HP:253 Move:764 Mana:257 Secs:35 > HP:253 Move:764 Mana:257 Secs:35 > 
Snug says, 'keep damage'

HP:253 Move:764 Mana:257 Secs:32 > HP:253 Move:764 Mana:257 Secs:32 > 
Brody chuckles politely.

HP:253 Move:764 Mana:257 Secs:30 > HP:253 Move:764 Mana:257 Secs:30 > 
Brody nods solemnly.

HP:253 Move:764 Mana:257 Secs:28 > HP:253 Move:764 Mana:257 Secs:28 > 
Silver shakes his head.

HP:253 Move:764 Mana:257 Secs:27 > HP:253 Move:764 Mana:257 Secs:27 > 
A tiny honeybee flies into the room.

HP:253 Move:764 Mana:257 Secs:25 > HP:253 Move:764 Mana:257 Secs:25 > 
Silver says, 'trox has 99ac, 17hitroll'

HP:253 Move:764 Mana:257 Secs:22 > HP:253 Move:764 Mana:257 Secs:22 > 
Snug says, 'yeah but you are a monk'

HP:253 Move:764 Mana:257 Secs:17 > HP:253 Move:764 Mana:257 Secs:17 > 
Brody says, 'he was a warr/monk'

HP:253 Move:764 Mana:257 Secs:12 > HP:253 Move:764 Mana:257 Secs:12 > 
Silver says, 'true'

HP:253 Move:764 Mana:257 Secs:11 > HP:253 Move:764 Mana:257 Secs:11 > 
Silver chuckles politely.

HP:253 Move:764 Mana:257 Secs:11 > say really? He must've changed his mind, he said the opposite before
You say, 'really? He must've changed his mind, he said the opposite before'

HP:253 Move:764 Mana:257 Secs:6 > HP:253 Move:764 Mana:257 Secs:6 > 
A tiny honeybee flies away to the north.
A tiny honeybee flies into the room.

HP:253 Move:764 Mana:257 Secs:5 > HP:253 Move:764 Mana:257 Secs:5 > 
Snug says, 'hehe'

HP:253 Move:764 Mana:257 Secs:5 > HP:253 Move:764 Mana:257 Secs:5 > 
Snug nods solemnly.

HP:253 Move:764 Mana:257 Secs:3 > HP:253 Move:764 Mana:257 Secs:3 > 
A quivering horde of maggots consumes the corpse of a pink, fluffy ball.

HP:309 Move:764 Mana:314 Secs:75 > HP:309 Move:764 Mana:314 Secs:75 > 
Snug says, 'yeah he once told me the opposit'

HP:309 Move:764 Mana:314 Secs:73 > HP:309 Move:764 Mana:314 Secs:73 > 
A Moldavian enchantress flies away to the west.

HP:309 Move:764 Mana:314 Secs:60 > 
HP:309 Move:764 Mana:314 Secs:59 > HP:309 Move:764 Mana:314 Secs:59 > 
Snug says, 'i think he realized that there was no drawback then to going monk cleric and only benefits'

HP:309 Move:764 Mana:314 Secs:56 > HP:309 Move:764 Mana:314 Secs:56 > 
Silver says, 'well even still, that ac doesnt make that huge of a diff'

HP:309 Move:764 Mana:314 Secs:56 > HP:309 Move:764 Mana:314 Secs:56 > 
Snug nods solemnly.

HP:309 Move:764 Mana:314 Secs:51 > HP:309 Move:764 Mana:314 Secs:51 > 
A tiny honeybee flies away to the east.

HP:309 Move:764 Mana:314 Secs:50 > HP:309 Move:764 Mana:314 Secs:50 > 
Snug says, 'i agree'

HP:309 Move:764 Mana:314 Secs:49 > say I should make a double monk combo
You say, 'I should make a double monk combo'

HP:309 Move:764 Mana:314 Secs:45 > HP:309 Move:764 Mana:314 Secs:45 > 
Silver says, 'ac is useless up here'

HP:309 Move:764 Mana:314 Secs:44 > HP:309 Move:764 Mana:314 Secs:44 > 
Snug nods solemnly.

HP:309 Move:764 Mana:314 Secs:42 > HP:309 Move:764 Mana:314 Secs:42 > 
Snug says, '200 ac'

HP:309 Move:764 Mana:314 Secs:40 > say if it would let me keep it like that
You say, 'if it would let me keep it like that'

HP:309 Move:764 Mana:314 Secs:31 > HP:309 Move:764 Mana:314 Secs:31 > 
A tiny honeybee flies into the room.

HP:309 Move:764 Mana:314 Secs:30 > stand

Snug says, 'double monk'

HP:309 Move:764 Mana:314 Secs:30 > HP:309 Move:764 Mana:314 Secs:30 > You are already standing.

HP:309 Move:764 Mana:314 Secs:30 > look

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
(9) A small dagger has been tossed on the ground here.
Silver's impaled corpse has been planted into the street here.
A dark hardwood staff rests on the ground.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(2) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.
Snug StoneBeard - Nemo me impune lacessit is standing here.
Silver - Shadow Master is sleeping here.
A huge, golem-shaped mass of boiling, swirling lava stands here.
  The magma golem is surrounded by a vortex of fire!
Brody is resting here.

HP:309 Move:764 Mana:314 Secs:28 > HP:309 Move:764 Mana:314 Secs:28 > 
Snug nods solemnly.

HP:309 Move:764 Mana:314 Secs:27 > HP:309 Move:764 Mana:314 Secs:27 > 
Brody nods solemnly.

HP:309 Move:764 Mana:314 Secs:27 > HP:309 Move:764 Mana:314 Secs:27 > 
Silver says, 'trox has 99ac, silver has 7.. and snug hits silver for the same damage he hits trox with'

HP:309 Move:764 Mana:314 Secs:26 > HP:309 Move:764 Mana:314 Secs:26 > 
Snug says, 'that what moc said'

HP:309 Move:764 Mana:314 Secs:25 > HP:309 Move:764 Mana:314 Secs:25 > 
A tiny honeybee flies away to the north.

HP:309 Move:764 Mana:314 Secs:20 > look

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
(9) A small dagger has been tossed on the ground here.
Silver's impaled corpse has been planted into the street here.
A dark hardwood staff rests on the ground.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(2) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
Snug StoneBeard - Nemo me impune lacessit is standing here.
Silver - Shadow Master is sleeping here.
A huge, golem-shaped mass of boiling, swirling lava stands here.
  The magma golem is surrounded by a vortex of fire!
Brody is resting here.

HP:309 Move:764 Mana:314 Secs:14 > HP:309 Move:764 Mana:314 Secs:14 > 
Snug says, 'you have to get it high to matter i think'

HP:309 Move:764 Mana:314 Secs:12 > HP:309 Move:764 Mana:314 Secs:12 > 
A Moldavian enchantress flies into the room.

HP:309 Move:764 Mana:314 Secs:10 > say ok, here goes invoke
You say, 'ok, here goes invoke'

HP:309 Move:764 Mana:314 Secs:7 > cast 'invoke familiar'
Okay.
A swirling black mass of utter darkness forms in the exact center of the
room.  As it begins to spiral faster and faster, all light seems to dim
around you, as a freezing wind begins to fill the room.  Your heart skips
a beat as a huge claw appears from within the darkness, followed by the
body of an enormous black Demon, which slowly rises from out of the
spiralling darkness!  Clouds of acrid, black smoke are released from its
nostrils, as it feasts its glowing red eyes upon you!

The demonic being calmly raises its clawed hand in your direction, as
you become completely regenerated and burst into white light!

Instantly, the Familiar is swallowed up into the spiralling mass of
blackness, which disappears without a trace!

HP:1078 Move:764 Mana:2859 Secs:4 > HP:1078 Move:764 Mana:2859 Secs:4 > 
Snug grins evilly.

HP:1078 Move:764 Mana:2859 Secs:4 > cheer

Silver chuckles politely.

HP:1078 Move:764 Mana:2859 Secs:2 > HP:1078 Move:764 Mana:2859 Secs:2 > You cheer!

HP:1078 Move:764 Mana:2859 Secs:2 > 
Silver shows his approval by clapping his hands together.

HP:1078 Move:764 Mana:2859 Secs:2 > HP:1078 Move:764 Mana:2859 Secs:2 > 
A Moldavian enchantress flies away to the south.

HP:1078 Move:764 Mana:2859 Secs:75 > HP:1078 Move:764 Mana:2859 Secs:75 > 
Brody cheers!

HP:1078 Move:764 Mana:2859 Secs:75 > HP:1078 Move:764 Mana:2859 Secs:75 > 
Snug says, 'hehe'

HP:1078 Move:764 Mana:2859 Secs:75 > HP:1078 Move:764 Mana:2859 Secs:75 > 
Snug says, 'ok lets try again then'

HP:1078 Move:764 Mana:2859 Secs:71 > HP:1078 Move:764 Mana:2859 Secs:71 > 
Snug leaves west.

HP:1078 Move:764 Mana:2859 Secs:69 > HP:1078 Move:764 Mana:2859 Secs:69 > 
Silver chuckles politely.

HP:1078 Move:764 Mana:2859 Secs:68 > cast 'economize'
Okay.
The very essence of Magic crackles at your fingertips!

HP:1078 Move:764 Mana:2759 Secs:66 > cast 'acidshield'
Okay.
A fiercely bubbling sphere of acid flares up around you!

HP:1078 Move:764 Mana:2659 Secs:62 > cast 'fly'
Okay.
You are pulled off the ground and hang motionless in the air.

HP:1078 Move:764 Mana:2647 Secs:59 > cast 'detect invis'
Okay.
You feel your eyes tingle.

HP:1078 Move:764 Mana:2627 Secs:57 > cast 'armor'
cast 'bless'

Snug gossips, 'tell me when ready'

HP:1078 Move:764 Mana:2627 Secs:56 > HP:1078 Move:764 Mana:2627 Secs:56 > Okay.
You feel someone protecting you.

HP:1078 Move:764 Mana:2617 Secs:55 > HP:1078 Move:764 Mana:2617 Secs:55 > Okay.
You feel your blessed soul enhanced with power!

HP:1078 Move:764 Mana:2610 Secs:53 > gossip go
You gossip, 'go'

HP:1078 Move:764 Mana:2610 Secs:51 > w
Silver says, 'use acidshield'

Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
A Moldavia city guard is here, keeping the peace.

HP:1078 Move:763 Mana:2610 Secs:50 > n

The Games Area
   A flattened grassy area has been cleared off for the citizens to enjoy
some of the many games they play.  Round targets made of painted hay lie to
the west for the archery competitions.  A group of small children play
stickball to the north.  A few strong men have a boulder throwing contest,
and at least a dozen people play tug of war - with a giant mud pit in the
middle!    
[ Exits: n e s w ]

HP:1078 Move:762 Mana:2610 Secs:49 > cast 'sleep' snug

cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:46 > cast 'sleep' snug

cast 'sleep' snug

cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:46 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:46 > cast 'sleep' snug

cast 'sleep' snug

A tiny honeybee flies into the room.
Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:45 > Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:45 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:45 > Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:45 > cast 'sleep' snug

cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:45 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:45 > cast 'sleep' snug

cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:44 > Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:44 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:44 > HP:1078 Move:762 Mana:2610 Secs:44 > Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:44 > Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:44 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:44 > HP:1078 Move:762 Mana:2610 Secs:44 > Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:43 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:42 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:42 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:41 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:40 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:39 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:39 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:38 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:37 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:37 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:36 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:35 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:35 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:34 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2610 Secs:33 > cast 'clone'
Okay.
Suddenly, you feel as though every fiber of your body is being stretched
and torn apart.  Just when the pain becomes almost unbearable, a mass
bursts from your skin and lands onto the ground.  Slowly, it begins to
transform into an exact duplicate of yourself!
Cyndre starts following you.

HP:1078 Move:762 Mana:2578 Secs:32 > gr all
Cyndre is now a member of your group.

HP:1078 Move:762 Mana:2578 Secs:30 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2578 Secs:29 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2578 Secs:28 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2578 Secs:27 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2578 Secs:26 > cast 'sleep' snug


An elven city guard has arrived.

HP:1078 Move:762 Mana:2578 Secs:25 > HP:1078 Move:762 Mana:2578 Secs:25 > Cannot find the target of your spell!

HP:1078 Move:762 Mana:2578 Secs:25 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:762 Mana:2578 Secs:24 > n

A Patch of Apple Trees
   There are six apple trees, growing in a random pattern through this
section of park.  Small pink flowers adorn some of the trees, and juicy red
and yellow apples weigh the branches and lie all over the ground.    
[ Exits: e s w ]
A small golden-delicious apple tree grows here.
A small red-apple tree grows here.
A harmless garter snake slithers along the ground.
A tiny honeybee buzzes around in the air.
Cyndre flies into the room.

HP:1078 Move:761 Mana:2578 Secs:23 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:761 Mana:2578 Secs:21 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:761 Mana:2578 Secs:20 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:761 Mana:2578 Secs:20 > e

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
A brightly colored butterfly flitters around.
A little grey squirrel darts back and forth collecting nuts.
Cyndre flies into the room.

HP:1078 Move:760 Mana:2578 Secs:19 > e

The Grassy Knoll
   The land sloping upward levels out gradually here to make a small semi
flat area, before rising again eastward toward the top of lonely hill.  
The park fence barricades you in to the north, and the whole park stretches
out to the south and west.    
[ Exits: e s w ]
A tiny honeybee buzzes around in the air.
A little brown field mouse jumps through the grass.
Cyndre flies into the room.

HP:1078 Move:759 Mana:2578 Secs:18 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:759 Mana:2578 Secs:17 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:759 Mana:2578 Secs:16 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:759 Mana:2578 Secs:16 > HP:1078 Move:759 Mana:2578 Secs:16 > 
A little mouse leaves west.
The cardinal flies into the room.

HP:1078 Move:759 Mana:2578 Secs:15 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:759 Mana:2578 Secs:15 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:759 Mana:2578 Secs:14 > w

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
A little brown field mouse jumps through the grass.
A tiny honeybee buzzes around in the air.
A brightly colored butterfly flitters around.
A little grey squirrel darts back and forth collecting nuts.
Cyndre flies into the room.

HP:1078 Move:758 Mana:2578 Secs:13 > n

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1078 Move:757 Mana:2578 Secs:12 > n

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1078 Move:756 Mana:2578 Secs:11 > n

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1078 Move:755 Mana:2578 Secs:10 > n

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1078 Move:754 Mana:2578 Secs:9 > s

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1078 Move:753 Mana:2578 Secs:9 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:753 Mana:2578 Secs:8 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:753 Mana:2578 Secs:7 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:753 Mana:2578 Secs:7 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:753 Mana:2578 Secs:6 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:753 Mana:2578 Secs:5 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:753 Mana:2578 Secs:5 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:753 Mana:2578 Secs:3 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:753 Mana:2578 Secs:3 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:753 Mana:2578 Secs:2 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:753 Mana:2578 Secs:1 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:753 Mana:2578 Secs:1 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:764 Mana:2635 Secs:75 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:764 Mana:2635 Secs:74 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:764 Mana:2635 Secs:74 > w

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1078 Move:763 Mana:2635 Secs:73 > e

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1078 Move:762 Mana:2635 Secs:71 > e

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1078 Move:761 Mana:2635 Secs:70 > w

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1078 Move:760 Mana:2635 Secs:69 > e

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1078 Move:759 Mana:2635 Secs:69 > w

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1078 Move:758 Mana:2635 Secs:68 > w

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1078 Move:757 Mana:2635 Secs:67 > w

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]
Cyndre flies into the room.

HP:1078 Move:756 Mana:2635 Secs:67 > e

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1078 Move:755 Mana:2635 Secs:66 > e

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1078 Move:754 Mana:2635 Secs:65 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:754 Mana:2635 Secs:64 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:754 Mana:2635 Secs:64 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:754 Mana:2635 Secs:63 > w

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1078 Move:753 Mana:2635 Secs:62 > w

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]
Cyndre flies into the room.

HP:1078 Move:752 Mana:2635 Secs:61 > e

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1078 Move:751 Mana:2635 Secs:61 > e

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1078 Move:750 Mana:2635 Secs:60 > e

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1078 Move:749 Mana:2635 Secs:59 > e

Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.  
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.    
[ Exits: n e s w ]
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is hurridly going about her business here.
Cyndre flies into the room.

HP:1078 Move:748 Mana:2635 Secs:59 > e

Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.  
[ Exits: e w ]
Cyndre flies into the room.

HP:1078 Move:747 Mana:2635 Secs:58 > w

Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.  
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.    
[ Exits: n e s w ]
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is hurridly going about her business here.
Cyndre flies into the room.

HP:1078 Move:746 Mana:2635 Secs:58 > w

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1078 Move:745 Mana:2635 Secs:57 > w

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1078 Move:744 Mana:2635 Secs:56 > w

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1078 Move:743 Mana:2635 Secs:56 > e

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1078 Move:742 Mana:2635 Secs:55 > e

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1078 Move:741 Mana:2635 Secs:54 > w

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1078 Move:740 Mana:2635 Secs:53 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:740 Mana:2635 Secs:52 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:740 Mana:2635 Secs:51 > HP:1078 Move:740 Mana:2635 Secs:51 > 
A townsperson has arrived.

HP:1078 Move:740 Mana:2635 Secs:50 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:740 Mana:2635 Secs:50 > w

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1078 Move:739 Mana:2635 Secs:49 > e

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1078 Move:738 Mana:2635 Secs:48 > HP:1078 Move:738 Mana:2635 Secs:48 > 
Silver OOCs, 'i gotta say though.. if silver has any great power that stands out, it's that he can hide and you'll most likely never find him'

HP:1078 Move:738 Mana:2635 Secs:48 > e

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1078 Move:737 Mana:2635 Secs:47 > e

Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.  
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.    
[ Exits: n e s w ]
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is hurridly going about her business here.
Cyndre flies into the room.

HP:1078 Move:736 Mana:2635 Secs:45 > w

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1078 Move:735 Mana:2635 Secs:42 > w

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1078 Move:734 Mana:2635 Secs:41 > w

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1078 Move:733 Mana:2635 Secs:41 > w

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]
Cyndre flies into the room.

HP:1078 Move:732 Mana:2635 Secs:40 > w

Road of the Great Gods
    Legend has it that after it was built, there was much dispute among 
the many people of Moldavia as to which god this street was going to
be dedicated to.  Then one day a child walked up to the town councillor
and said to him, "Is any god more great than the other? Why not give it 
to all the gods?  Just as they fashion our world and hold it together, 
so too shall this road connect our city." 
[ Exits: e w ]
A Moldavia noblewoman graces you with her presence.
Cyndre flies into the room.

HP:1078 Move:731 Mana:2635 Secs:39 > e

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]
Cyndre flies into the room.

HP:1078 Move:730 Mana:2635 Secs:38 > e

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1078 Move:729 Mana:2635 Secs:38 > e

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1078 Move:728 Mana:2635 Secs:37 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:728 Mana:2635 Secs:36 > e

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1078 Move:727 Mana:2635 Secs:35 > e

Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.  
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.    
[ Exits: n e s w ]
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is hurridly going about her business here.
Cyndre flies into the room.

HP:1078 Move:726 Mana:2635 Secs:34 > e

Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.  
[ Exits: e w ]
Cyndre flies into the room.

HP:1078 Move:725 Mana:2635 Secs:33 > w

Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.  
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.    
[ Exits: n e s w ]
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is hurridly going about her business here.
Cyndre flies into the room.

HP:1078 Move:724 Mana:2635 Secs:31 > w

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]
Cyndre flies into the room.

HP:1078 Move:723 Mana:2635 Secs:30 > w

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1078 Move:722 Mana:2635 Secs:30 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:722 Mana:2635 Secs:28 > w

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1078 Move:721 Mana:2635 Secs:28 > w

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]
Cyndre flies into the room.

HP:1078 Move:720 Mana:2635 Secs:27 > e

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1078 Move:719 Mana:2635 Secs:26 > e

Snug OOCs, 'yes the power of ultimate annoyance'

HP:1078 Move:719 Mana:2635 Secs:26 > HP:1078 Move:719 Mana:2635 Secs:26 > 
Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1078 Move:718 Mana:2635 Secs:26 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:718 Mana:2635 Secs:23 > e

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]
Cyndre flies into the room.

HP:1078 Move:717 Mana:2635 Secs:22 > e

Silver OOCs, 'heh'

HP:1078 Move:717 Mana:2635 Secs:22 > HP:1078 Move:717 Mana:2635 Secs:22 > 
Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.  
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.    
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is hurridly going about her business here.
Cyndre flies into the room.

HP:1078 Move:716 Mana:2635 Secs:21 > w

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1078 Move:715 Mana:2635 Secs:20 > w

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1078 Move:714 Mana:2635 Secs:19 > n

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1078 Move:713 Mana:2635 Secs:18 > n

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1078 Move:712 Mana:2635 Secs:17 > n

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]
Cyndre flies into the room.

HP:1078 Move:711 Mana:2635 Secs:17 > cast 'locate creature' snug
Okay.
  1. Snuggles                  - The Beginning of a Marsh

HP:1078 Move:711 Mana:2605 Secs:15 > cast 'locate creature' snug
Okay.
  1. Snuggles                  - The Beginning of a Marsh

HP:1078 Move:711 Mana:2575 Secs:13 > HP:1078 Move:711 Mana:2575 Secs:13 > 
Snug OOCs, 'hehe'

HP:1078 Move:711 Mana:2575 Secs:12 > cast 'locate creature' snug
Okay.
  1. Snuggles                  - The Beginning of a Marsh

HP:1078 Move:711 Mana:2545 Secs:11 > s

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1078 Move:710 Mana:2545 Secs:9 > cast 'clair' snug
Okay.
The magic travels for some distance, then weakly vanishes.

HP:1078 Move:710 Mana:2510 Secs:8 > s

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1078 Move:709 Mana:2510 Secs:6 > s

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1078 Move:708 Mana:2510 Secs:5 > w

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1078 Move:707 Mana:2510 Secs:4 > w

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]
Cyndre flies into the room.

HP:1078 Move:706 Mana:2510 Secs:4 > sl
You float down toward the ground and go to sleep.

HP:1078 Move:706 Mana:2510 Secs:3 > 
HP:1078 Move:706 Mana:2510 Secs:2 > 
HP:1078 Move:706 Mana:2510 Secs:2 > 

HP:1078 Move:706 Mana:2510 Secs:1 > 

HP:1078 Move:706 Mana:2510 Secs:1 > 
HP:1078 Move:706 Mana:2510 Secs:1 > 

HP:1078 Move:764 Mana:2624 Secs:75 > HP:1078 Move:764 Mana:2624 Secs:75 > HP:1078 Move:764 Mana:2624 Secs:75 > HP:1078 Move:764 Mana:2624 Secs:75 > HP:1078 Move:764 Mana:2624 Secs:75 > HP:1078 Move:764 Mana:2624 Secs:75 > wa
You awaken, and sit up.

HP:1078 Move:764 Mana:2624 Secs:74 > sta
You stand up.
You slowly rise off the floor and hover in mid-air.

HP:1078 Move:764 Mana:2624 Secs:74 > look

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]
A street rat wanders about the city, looking for garbage.
Cyndre - Lord of Magick is floating here.

HP:1078 Move:764 Mana:2624 Secs:72 > e

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1078 Move:763 Mana:2624 Secs:71 > e

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1078 Move:762 Mana:2624 Secs:70 > e

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is going about her business here.
Cyndre flies into the room.

HP:1078 Move:761 Mana:2624 Secs:69 > w

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1078 Move:760 Mana:2624 Secs:69 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:760 Mana:2624 Secs:67 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:760 Mana:2624 Secs:66 > w

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1078 Move:759 Mana:2624 Secs:65 > e

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
Cyndre flies into the room.

HP:1078 Move:758 Mana:2624 Secs:64 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:758 Mana:2624 Secs:63 > HP:1078 Move:758 Mana:2624 Secs:63 > 
Snug has arrived.

HP:1078 Move:758 Mana:2624 Secs:62 > cast 'sleep' snug


Snug leaves north.

HP:1078 Move:758 Mana:2624 Secs:62 > HP:1078 Move:758 Mana:2624 Secs:62 > Cannot find the target of your spell!

HP:1078 Move:758 Mana:2624 Secs:62 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:758 Mana:2624 Secs:60 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:758 Mana:2624 Secs:59 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:758 Mana:2624 Secs:58 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:758 Mana:2624 Secs:57 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:758 Mana:2624 Secs:57 > cast 'sleep' snug

Cannot find the target of your spell!

HP:1078 Move:758 Mana:2624 Secs:56 > w

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1078 Move:757 Mana:2624 Secs:55 > w

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]
Cyndre flies into the room.

HP:1078 Move:756 Mana:2624 Secs:54 > e

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1078 Move:755 Mana:2624 Secs:53 > w
w

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]
Cyndre flies into the room.

HP:1078 Move:754 Mana:2624 Secs:53 > w

Road of the Great Gods
    Legend has it that after it was built, there was much dispute among 
the many people of Moldavia as to which god this street was going to
be dedicated to.  Then one day a child walked up to the town councillor
and said to him, "Is any god more great than the other? Why not give it 
to all the gods?  Just as they fashion our world and hold it together, 
so too shall this road connect our city." 
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A Moldavia noblewoman graces you with her presence.
Cyndre flies into the room.

HP:1078 Move:753 Mana:2624 Secs:53 > w
w

Road of the Great Gods
   This wide paved road is well kept, with very few holes or divits despite
the thousands of people that use the road every day.  It leads eastward
from here into the city proper, where merchants have their dozens of shops
built and larger buildings are wedged in between the streets of the city.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
Cyndre flies into the room.

HP:1078 Move:752 Mana:2624 Secs:52 > HP:1078 Move:752 Mana:2624 Secs:52 > 
Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.    
[ Exits: n e s ]
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is hurridly going about her business here.
Cyndre flies into the room.

HP:1078 Move:751 Mana:2624 Secs:52 > HP:1078 Move:751 Mana:2624 Secs:52 > Alas, you cannot go that way...

HP:1078 Move:751 Mana:2624 Secs:52 > w
Alas, you cannot go that way...

HP:1078 Move:751 Mana:2624 Secs:51 > s

Citizen Lane
   The lane continues north and south, past several nicer looking houses.
Some construction is going on to the east, as a large group of peasants
struggle to erect another house to provide more living space for the
wealthy nobles that oppress them.    
[ Exits: n s w ]
A Moldavia noblewoman graces you with her presence.
Cyndre flies into the room.

HP:1078 Move:750 Mana:2624 Secs:50 > s

Citizen Lane
   The red brick lane of the residents continues north and south.  The only
time this road usually becomes crowded is in the late evening when the
merchants all return home to their families.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1078 Move:749 Mana:2624 Secs:50 > s

Citizen Lane
   This peaceful stretch of side alley travels onward to the north and
south, with the decorative houses of well-to-do nobles lining either side.
The relative calm here is a pleasant change from the crime and crowding of
most of the city.    
[ Exits: n e s ]
Cyndre flies into the room.

HP:1078 Move:748 Mana:2624 Secs:48 > s

Citizen Lane
   This peaceful area is the proud home to many of the Moldavia residents.
It is unfortunate that only those residents with money get to live in this
relative peace, an island among the harsh and violent world around them.  
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.
Cyndre flies into the room.

HP:1078 Move:747 Mana:2624 Secs:47 > s

Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.    
[ Exits: n e s ]
Cyndre flies into the room.

HP:1078 Move:746 Mana:2624 Secs:45 > s

South Citizen Lane
   From here southward live the typically more "middle class" residents of
Moldavia.  Mostly merchants, they are those wealthy enough to own a house
and a small amount of city property, but not enough for a more lavish home.
[ Exits: n s w ]
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1078 Move:745 Mana:2624 Secs:44 > cast 'word of recall' clone
Okay.
Light swirls around Cyndre and dissipates, leaving nothing!

HP:1078 Move:745 Mana:2609 Secs:37 > n

Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.    
[ Exits: n e s ]

HP:1078 Move:744 Mana:2609 Secs:35 > n

Citizen Lane
   This peaceful area is the proud home to many of the Moldavia residents.
It is unfortunate that only those residents with money get to live in this
relative peace, an island among the harsh and violent world around them.  
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.

HP:1078 Move:743 Mana:2609 Secs:34 > n

Citizen Lane
   This peaceful stretch of side alley travels onward to the north and
south, with the decorative houses of well-to-do nobles lining either side.
The relative calm here is a pleasant change from the crime and crowding of
most of the city.    
[ Exits: n e s ]

HP:1078 Move:742 Mana:2609 Secs:33 > n

Citizen Lane
   The red brick lane of the residents continues north and south.  The only
time this road usually becomes crowded is in the late evening when the
merchants all return home to their families.    
[ Exits: n s ]

HP:1078 Move:741 Mana:2609 Secs:33 > n

Citizen Lane
   The lane continues north and south, past several nicer looking houses.
Some construction is going on to the east, as a large group of peasants
struggle to erect another house to provide more living space for the
wealthy nobles that oppress them.    
[ Exits: n s w ]
A Moldavian townsperson is hurridly going about her business here.
A Moldavia noblewoman graces you with her presence.

HP:1078 Move:740 Mana:2609 Secs:32 > n

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.    
[ Exits: n e s ]
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is hurridly going about her business here.

HP:1078 Move:739 Mana:2609 Secs:31 > n

Citizen Lane
   The four foot wide brick road continues north and south, between more
noblemen and merchant houses.  Small trees and rows of shrubbery divide the
lane from the private yards in front of their homes.    
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.

HP:1078 Move:738 Mana:2609 Secs:31 > n

In Front of a Huge Home
   This massive building is obviously the largest house on Citizen Lane,
and probably in the entire city of Moldavia.  One of only a few buildings
in the city reaching above ground level, it stands like an ancient oak at
the end of the road.  Although built at some expense, it doesnt appear
elaborate or decorative like many of the nobles' houses.  A LARGE WOODEN
SIGN hangs above the front doors, with a message painted across it in bold
red letters.    
[ Exits: s ]

HP:1078 Move:737 Mana:2609 Secs:30 > s

Citizen Lane
   The four foot wide brick road continues north and south, between more
noblemen and merchant houses.  Small trees and rows of shrubbery divide the
lane from the private yards in front of their homes.    
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.

HP:1078 Move:736 Mana:2609 Secs:28 > s

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.    
[ Exits: n e s ]
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is hurridly going about her business here.

HP:1078 Move:735 Mana:2609 Secs:28 > e

Road of the Great Gods
   This wide paved road is well kept, with very few holes or divits despite
the thousands of people that use the road every day.  It leads eastward
from here into the city proper, where merchants have their dozens of shops
built and larger buildings are wedged in between the streets of the city.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.

HP:1078 Move:734 Mana:2609 Secs:27 > e

Road of the Great Gods
    Legend has it that after it was built, there was much dispute among 
the many people of Moldavia as to which god this street was going to
be dedicated to.  Then one day a child walked up to the town councillor
and said to him, "Is any god more great than the other? Why not give it 
to all the gods?  Just as they fashion our world and hold it together, 
so too shall this road connect our city." 
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.

HP:1078 Move:733 Mana:2609 Secs:26 > e

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]
A Moldavia noblewoman graces you with her presence.

HP:1078 Move:732 Mana:2609 Secs:25 > e

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.

HP:1078 Move:731 Mana:2609 Secs:25 > e

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.

HP:1078 Move:730 Mana:2609 Secs:24 > s

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.

HP:1078 Move:729 Mana:2609 Secs:22 > s

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]

HP:1078 Move:728 Mana:2609 Secs:22 > s

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
A harmless garter snake slithers along the ground.

HP:1078 Move:727 Mana:2609 Secs:21 > s

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A tiny honeybee buzzes around in the air.
A tiny honeybee buzzes around in the air.

HP:1078 Move:726 Mana:2609 Secs:20 > s

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
(9) A small dagger has been tossed on the ground here.
Silver's impaled corpse has been planted into the street here.
A dark hardwood staff rests on the ground.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(2) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
Cyndre - Lord of Magick is floating here.
Silver - Shadow Master is sleeping here.
A huge, golem-shaped mass of boiling, swirling lava stands here.
  The magma golem is surrounded by a vortex of fire!
Brody is standing here.

HP:1078 Move:725 Mana:2609 Secs:19 > e

Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
A tiny chipmunk darts through the grass.
Cyndre flies into the room.

HP:1078 Move:724 Mana:2609 Secs:18 > e

East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]
A small red songbird hops merrily around here.
Cyndre flies into the room.

HP:1078 Move:723 Mana:2609 Secs:17 > e

Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is hurridly going about her business here.
Cyndre flies into the room.

HP:1078 Move:722 Mana:2609 Secs:17 > e

"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A Moldavian townsperson is going about her business here.
A street rat wanders about the city, looking for garbage.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.
Cyndre flies into the room.

HP:1078 Move:721 Mana:2609 Secs:16 > e

A townsperson has arrived.
A townsperson leaves west.

HP:1078 Move:721 Mana:2609 Secs:15 > HP:1078 Move:721 Mana:2609 Secs:15 > Alas, you cannot go that way...

HP:1078 Move:721 Mana:2609 Secs:15 > s

Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1078 Move:720 Mana:2609 Secs:14 > e
Alas, you cannot go that way...

HP:1078 Move:720 Mana:2609 Secs:14 > s

Fuligan Street
   From here northward, Fuligan Street winds its way northward through the
city.  The Southern wall road cuts into it from the east, heading toward
the South Gates to the west.    
[ Exits: n e w ]
Cyndre flies into the room.

HP:1078 Move:719 Mana:2609 Secs:13 > s
Alas, you cannot go that way...

HP:1078 Move:719 Mana:2609 Secs:13 > s
Alas, you cannot go that way...

HP:1078 Move:719 Mana:2609 Secs:12 > e

Bend at the South Wall
   Here, the Wall Road extends northward along the wall, and curves around
to the west, toward the Southern Gates.  Here, for some odd reason, both
the wall and road are cracked in many places, as though a great object
crashed into this room.    
[ Exits: n w ]
Cyndre flies into the room.

HP:1078 Move:718 Mana:2609 Secs:12 > n

Eastern Wall Road
   The once proud shiny black marble that surrounds the city and protects
its inhabitants has been defiled here.  Crude grafitti has been engraved
into the wall's surface, chastising everything from the city guards to the
mages of the cathedral.  Apparently there is no great love of the noblity
from the people who live here.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1078 Move:717 Mana:2609 Secs:11 > n

Eastern Wall Road
   Travelling along the cobblestone road that runs the inner length of the
city wall, you come to a closed iron gate blocking off a narrow walkway to
the west.  The gates are supported within an opening in the black brick
wall that runs along the western side of the road.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1078 Move:716 Mana:2609 Secs:10 > n

Eastern Wall Road
   Garbage and junk objects litter the ground along the wall, as most
official city janitors refuse to enter this part of town.  Too many have
been beaten, mugged, raped, and worse, and most of the time its just not
safe to travel here for any reason.  Besides, they're just homeless
riffraff anyway, so who cares?    
[ Exits: n s ]
Cyndre flies into the room.

HP:1078 Move:715 Mana:2609 Secs:10 > n

Eastern Wall Road
   Squeezed in between the mighty city wall and the stacks of crowded small
buildings here in this dingy alley, it is quite easy to feel like a rat in
a maze.  Most of the people who are forced to live here would tend to
agree.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1078 Move:714 Mana:2609 Secs:9 > n

Eastern Wall Road
   As the road of the wall heads southward into the poor district, it
becomes noticably darker, dirtier, and generally less pleasant to walk
along.  The constant drone of commotion and fighting hums out of the
building to the west, and the brighter streets of the uptown district beg
you toward the north.    
[ Exits: n s ]
A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
Cyndre flies into the room.

HP:1078 Move:713 Mana:2609 Secs:8 > n

Eastern Moldavia
    You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road.  Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here.  Most of the townspeople of Moldavia 
are entirely illiterate, especially the poor.  As a result the shopkeepers 
use a system of carved or painted pictures on their signs to let the people 
know what is available.      
[ Exits: n s w ]
Cyndre flies into the room.

HP:1078 Move:712 Mana:2609 Secs:7 > n

Eastern Wall Road
   Just to the south, the stone road opens up into an intersection near the
east gate.  It is very claustrophobic here, as the road squeezes inbetween
the city wall and a stone building standing to the west.    
[ Exits: n s ]
Cyndre flies into the room.

HP:1078 Move:711 Mana:2609 Secs:6 > n

Eastern Wall Road
   The stone building to the west continues, although here it has large
simple windows.  Heat waves billow out through these holes in the side of
the building, and a low, pulsating glow of light can be seen inside.    
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
Cyndre flies into the room.

HP:1078 Move:710 Mana:2609 Secs:5 > n

Eastern Wall Road
   Wall road travels north and south as it follows the inside of the city
wall.  The glossy black stone of the wall is unblemished, and looking
closely into it, you can see a blurred image of your own reflection.    
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
Cyndre flies into the room.

HP:1078 Move:709 Mana:2609 Secs:5 > n

Eastern Wall Road
   Heading west from here will lead you straight through the open market
for the poor.  Otherwise the road of the wall continues north and south
along the edge of the city.    
[ Exits: n s w ]
A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
Cyndre flies into the room.

HP:1078 Move:708 Mana:2609 Secs:4 > n

Eastern Wall Road
   Gathered up in the corner of the road and the wall is a pile of wet,
rancid straw and grass.  A tattered, dirty quilt lies in a heap on top of
the pile, and a corked clay jug sits nearby.  Apparently this is someone's
home.    
[ Exits: n s ]
A thin old man lies here, trying to sleep.
Cyndre flies into the room.

HP:1078 Move:707 Mana:2609 Secs:2 > w
Alas, you cannot go that way...

HP:1078 Move:707 Mana:2609 Secs:1 > n
Daylight heralds the beginning of a new day.

Eastern Wall Road
   Here the road continues along the inside of the city wall, passing by a
section of a huge red building standing to the west.  A faint sound of
horses neighing can be heard coming from inside.  
[ Exits: n s ]
A Moldavian townsperson is going about his business here.
Cyndre flies into the room.

HP:1078 Move:763 Mana:2666 Secs:75 > n

Wall Road
   A roof covers the dirt floor to the west, and might be a good place to
get out of the rain.  Just to the north, Wall Road makes a sharp turn
around this roofed entrance, and heads westward.    
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
Cyndre flies into the room.

HP:1078 Move:762 Mana:2666 Secs:74 > n

Wall Road
   You have arrived at a corner in the road, the wall making a sharp turn
as it meets the cliff edge of the mountains.  The street heads west and
south from here.    
[ Exits: s w ]
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1078 Move:761 Mana:2666 Secs:73 > w

Wall Road
    A section of the great wall opens up to the north, apparently leading
outside of the city.  It is strange that there are no guards standing near
the exit.  There is an open entrance to the south, with merely a shingled
roof connected to the expansive red building that occupies most of the 
northeastern section of the city.  A wide cornerpost helps to hold the roof 
up, and a rainspout running down the post channels water into a huge wooden 
barrel.   
[ Exits: n e w ]
A Moldavian townsperson is going about her business here.
A street rat wanders about the city, looking for garbage.
Cyndre flies into the room.

HP:1078 Move:760 Mana:2666 Secs:73 > w

Wall Road
   The road turns through a tight corner here before continuing to the east
and north.  The wall follows this turn, and a small chunk is missing from
its corner.  Mabye a wagon was careless and made the turn a little to
tight.    
[ Exits: n e ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about his business here.
Cyndre flies into the room.

HP:1078 Move:759 Mana:2666 Secs:72 > w
Alas, you cannot go that way...

HP:1078 Move:759 Mana:2666 Secs:71 > w
Alas, you cannot go that way...

HP:1078 Move:759 Mana:2666 Secs:71 > n

Wall Road
    Having arrived at a section of bends in the wall road, you notice
a heavy scent of fermentation from the warehouse to the west.  The building
is two stories high and looks more like a factory than a place of residence.  
A wooden barrel lid hangs on the side of the building, and has several 
sheaves of wheat painted on it.
[ Exits: n s w ]
Cyndre flies into the room.

HP:1078 Move:758 Mana:2666 Secs:70 > n

Road Along the Northern Wall
   The road makes another sharp bend, running the length of the northern
city border, or southward toward a series of bends along the inside of the
wall.    
[ Exits: s w ]
A Moldavia city guard is here, keeping the peace.
An auburn haired girl skips lightly across your path.
Cyndre flies into the room.

HP:1078 Move:757 Mana:2666 Secs:70 > cast 'locate creature' snug
Okay.
Your fingernail is suddenly torn up and your finger doused in lemon juice!

HP:1078 Move:757 Mana:2651 Secs:68 > cast 'locate creature' snug
Okay.
  1. Snuggles                  - The Beginning of a Marsh

HP:1078 Move:757 Mana:2621 Secs:66 > w

Northern Wall Road
   The road runs in between the city wall and a huge warehouse standing to
the south.  Beyond the wall, the cliffs of the crescent mountains shoot
high up into the sky.  The only ways to go from here are east and west
along Wall Road.    
[ Exits: e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1078 Move:756 Mana:2621 Secs:64 > w

Northern Wall Road
   The road continues east and west, following the wall around the northern
side of the city.  The wall itself is made of a pitch black, marble-like
stone.  Its smooth, shiny surface extends close to ten feet off the ground,
with iron spearheads placed along the top edge pointing up.  It makes for a
very sound barrier to invaders.    
[ Exits: e w ]
A Moldavian townsperson is going about his business here.
Cyndre flies into the room.

HP:1078 Move:755 Mana:2621 Secs:63 > e

Northern Wall Road
   The road runs in between the city wall and a huge warehouse standing to
the south.  Beyond the wall, the cliffs of the crescent mountains shoot
high up into the sky.  The only ways to go from here are east and west
along Wall Road.    
[ Exits: e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1078 Move:754 Mana:2621 Secs:61 > w

Northern Wall Road
   The road continues east and west, following the wall around the northern
side of the city.  The wall itself is made of a pitch black, marble-like
stone.  Its smooth, shiny surface extends close to ten feet off the ground,
with iron spearheads placed along the top edge pointing up.  It makes for a
very sound barrier to invaders.    
[ Exits: e w ]
Cyndre flies into the room.

HP:1078 Move:753 Mana:2621 Secs:43 > e

Northern Wall Road
   The road runs in between the city wall and a huge warehouse standing to
the south.  Beyond the wall, the cliffs of the crescent mountains shoot
high up into the sky.  The only ways to go from here are east and west
along Wall Road.    
[ Exits: e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1078 Move:752 Mana:2621 Secs:42 > e

Road Along the Northern Wall
   The road makes another sharp bend, running the length of the northern
city border, or southward toward a series of bends along the inside of the
wall.    
[ Exits: s w ]
A Moldavia city guard is here, keeping the peace.
An auburn haired girl skips lightly across your path.
Cyndre flies into the room.

HP:1078 Move:751 Mana:2621 Secs:41 > w

Northern Wall Road
   The road runs in between the city wall and a huge warehouse standing to
the south.  Beyond the wall, the cliffs of the crescent mountains shoot
high up into the sky.  The only ways to go from here are east and west
along Wall Road.    
[ Exits: e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1078 Move:750 Mana:2621 Secs:41 > HP:1078 Move:750 Mana:2621 Secs:41 > 
An elven city guard has arrived.

HP:1078 Move:750 Mana:2621 Secs:40 > e

Road Along the Northern Wall
   The road makes another sharp bend, running the length of the northern
city border, or southward toward a series of bends along the inside of the
wall.    
[ Exits: s w ]
An auburn haired girl skips lightly across your path.
Cyndre flies into the room.

HP:1078 Move:749 Mana:2621 Secs:40 > w

Northern Wall Road
   The road runs in between the city wall and a huge warehouse standing to
the south.  Beyond the wall, the cliffs of the crescent mountains shoot
high up into the sky.  The only ways to go from here are east and west
along Wall Road.    
[ Exits: e s w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about her business here.
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.
Cyndre flies into the room.

HP:1078 Move:748 Mana:2621 Secs:39 > cast 'cloud'
Okay.
You suddenly grow a small, fluffy tail!

HP:1078 Move:748 Mana:2608 Secs:13 > cast 'cloud'
Okay.
Wispy, green vapors waft up from below, and dissipate into the room!

HP:1078 Move:748 Mana:2583 Secs:11 > HP:1078 Move:748 Mana:2583 Secs:11 > 
Snug has arrived.

HP:1078 Move:764 Mana:2640 Secs:66 > HP:1078 Move:764 Mana:2640 Secs:66 > 
An elven city guard leaves south.

HP:1078 Move:764 Mana:2640 Secs:65 > cast 'shroud of hate'

Snug leaves east.

HP:1078 Move:764 Mana:2640 Secs:65 > HP:1078 Move:764 Mana:2640 Secs:65 > Okay.
Cyndre suddenly strikes out at you, rage burning in his eyes!
Cyndre lunges at you and attacks!
Cyndre barely hits you.
A dwarven city guard suddenly strikes out at you, rage burning in his eyes!
A dwarven city guard smashes his head into Cyndre's, knocking him unconscious!
Cyndre is stunned, but will probably regain consciousness again.
A townsperson strikes out at a dwarven city guard with the fury of a madman!
A townsperson lunges at a dwarven city guard and attacks!
A townsperson hits a dwarven city guard hard.
The noblewoman strikes out at a dwarven city guard with the fury of a madman!
The noblewoman lunges at a dwarven city guard and attacks!
The noblewoman hits a dwarven city guard extremely hard.
A rat strikes out at a dwarven city guard with the fury of a madman!
A rat lunges at a dwarven city guard and attacks!
A rat barely bites a dwarven city guard.

HP:1075 Move:764 Mana:2610 Secs:65 > cast 'shroud of hate'

Snug has arrived.

HP:1075 Move:764 Mana:2610 Secs:64 > HP:1075 Move:764 Mana:2610 Secs:64 > 
Snug leaves west.

HP:1075 Move:764 Mana:2610 Secs:64 > 
A rat tickles a dwarven city guard as it bites him.
The noblewoman misses a dwarven city guard with her hit.
The noblewoman misses a dwarven city guard with her hit.
A townsperson hits a dwarven city guard hard.
A dwarven city guard annihilates Cyndre with his deadly crush!
Cyndre is stunned, but will probably regain consciousness again.
A dwarven city guard annihilates Cyndre with his deadly crush!
Cyndre is stunned, but will probably regain consciousness again.
You have lost control of Cyndre.
You pulverize Cyndre with your mighty pound.
Cyndre is stunned, but will probably regain consciousness again.
Cyndre has some small wounds and bruises.

HP:1075 Move:764 Mana:2610 Secs:63 > HP:1075 Move:764 Mana:2610 Secs:63 > Okay.
A townsperson strikes out at Cyndre with the fury of a madman!
A townsperson hits Cyndre very hard.
Cyndre is stunned, but will probably regain consciousness again.
A rat suddenly strikes out at you, rage burning in its eyes!
A rat barely bites you.

HP:1072 Move:764 Mana:2580 Secs:63 > HP:1072 Move:764 Mana:2580 Secs:63 > 
Snug has arrived.

HP:1072 Move:764 Mana:2580 Secs:62 > HP:1072 Move:764 Mana:2580 Secs:62 > 
Snug lunges at Cyndre and attacks!
Snug annihilates Cyndre with his deadly slash!
Cyndre is stunned, but will probably regain consciousness again.

HP:1072 Move:764 Mana:2580 Secs:62 > HP:1072 Move:764 Mana:2580 Secs:62 > 
Snug annihilates Cyndre with his deadly crush!
Cyndre is stunned, but will probably regain consciousness again.
Snug annihilates Cyndre with his deadly crush!
Cyndre is stunned, but will probably regain consciousness again.
Snug annihilates Cyndre with his deadly crush!
Cyndre is stunned, but will probably regain consciousness again.
Snug annihilates Cyndre with his deadly slash!
Cyndre is stunned, but will probably regain consciousness again.
A rat misses a dwarven city guard with its bite.
The noblewoman misses a dwarven city guard with her hit.
The noblewoman massacres a dwarven city guard with her hit.
A townsperson misses a dwarven city guard with her hit.
A dwarven city guard annihilates Cyndre with his deadly crush!
Cyndre is stunned, but will probably regain consciousness again.
A dwarven city guard annihilates Cyndre with his deadly crush!
Cyndre's eyes uncross as he regains his senses.
You massacre Cyndre with your pound.
Cyndre looks pretty hurt.

HP:1072 Move:764 Mana:2580 Secs:61 > w
No!  You're fighting for your life!

HP:1072 Move:764 Mana:2580 Secs:61 > HP:1072 Move:764 Mana:2580 Secs:61 > 
Snug slams his forehead into yours, knocking you unconscious!

HP:1046 Move:764 Mana:2580 Secs:60 > HP:1046 Move:764 Mana:2580 Secs:60 > 
You suddenly regain your senses!
Snug annihilates Cyndre with his deadly crush!
Snug annihilates Cyndre with his deadly crush!
Snug annihilates Cyndre with his deadly crush!
Snug nicely dissects Cyndre's ribcage with a single slash!
Cyndre is dead!  R.I.P.
Your blood freezes as you hear Cyndre's death cry.
A rat bites a dwarven city guard.
The noblewoman misses a dwarven city guard with her hit.
The noblewoman hits a dwarven city guard extremely hard.
A townsperson misses a dwarven city guard with her hit.

HP:1042 Move:764 Mana:2580 Secs:59 > cast 'teleport'
Okay.

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]
A Moldavian townsperson is going about her business here.
A Moldavian townsperson is hurridly going about her business here.

HP:1042 Move:764 Mana:2563 Secs:59 > w

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]

HP:1042 Move:763 Mana:2563 Secs:54 > n

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]

HP:1042 Move:762 Mana:2563 Secs:52 > n

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
A little brown rat scurries around, looking for food.

HP:1042 Move:761 Mana:2563 Secs:52 > n

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.

HP:1042 Move:760 Mana:2563 Secs:51 > n

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.    
[ Exits: n s ]

HP:1042 Move:759 Mana:2563 Secs:51 > n

Road of the Songspells
   Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild.  The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.    
[ Exits: n s ]

HP:1042 Move:758 Mana:2563 Secs:50 > n

The Songspells and Emerald Lane
   Starting at the eastern edge of the transparent road is Emerald Lane.  
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.    
[ Exits: n e s ]
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavian townsperson is hurridly going about her business here.

HP:1042 Move:757 Mana:2563 Secs:49 > n

Road of the Songspells
    As you travel down this road, you begin hearing soft, musical tones
floating through the air.  The sounds are calm and at whisper volume - too
quiet to be church bells.  They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking 
any notice.  You're beginning to wonder whether or not these bells are 
in your head.
[ Exits: n s ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.

HP:1042 Move:756 Mana:2563 Secs:48 > n

Road of the Songspells
   The Mage's Guild and School stands like a colossus just off the road
toward the southwest.  It was the high council of that guild who gave this
road its name long ago.  There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world.  Open-doored buildings stand to the east and west, each
having a sign near its entrance.  Most of the townspeople of Moldavia are
entirely illiterate, especially the poor.  As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.  
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.

HP:1042 Move:755 Mana:2563 Secs:47 > n

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if 
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and 
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e s ]
A Moldavian townsperson is hurridly going about her business here.

HP:1042 Move:754 Mana:2563 Secs:45 > e

Road Along the Northern Wall
   This road runs eastward just along the inner edge of the city wall.  It
is a basic dirt road, bordered on the outside by the wall itself, and on
the inside by bricks made of rough stone.  The bricks are each about a foot
long, and are set end to end in a single layer running down the edge of the
road.  On top of this first layer, one brick is placed every few feet,
making a semi-decorative "wall" that would serve better to stub your toe on
than keep anything out.    
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.

HP:1042 Move:753 Mana:2563 Secs:44 > e

Northern Wall Road
   Trickles of steam rise up out of the roof of the tall building to the
south.  A section of aqueduct ends here, making a sharp turn to the south
and leading into the building.  Several circular glass windows are set on
this side of its wall, but they are heavily fogged up and you can't see
inside very well.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.

HP:1042 Move:752 Mana:2563 Secs:43 > e

Northern Wall Road
   The stone border running along the inner edge of the road stands only a
little over a foot off the ground, and opens up whenever wall road
intersects with one of the main city streets.  The road continues to the
east, where it intersects the beginning of Fuligan Street.    
[ Exits: e w ]
A Moldavian townsperson is hurridly going about her business here.

HP:1042 Move:751 Mana:2563 Secs:42 > e

Fuligan Street at the North Wall
   One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city.  The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.    
[ Exits: e s w ]
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, keeping the peace.

HP:1042 Move:750 Mana:2563 Secs:42 > e

Northern Wall Road
   The dirt road contines alongside the city wall.  Along the southern edge
of the road, spaced evenly apart, stand the wide black support columns of
the arches that hold the aqueduct high above the buildings.    
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.

HP:1042 Move:749 Mana:2563 Secs:41 > w
s

Fuligan Street at the North Wall
   One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city.  The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.    
[ Exits: e s w ]
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, keeping the peace.

HP:1042 Move:748 Mana:2563 Secs:40 > s

Fuligan Street
   The street comes to an end just up ahead to the north, as it meets wall
road.  A strange odor of sulfur and gunpowder is fuming out of the shop to
the west.  The sign above the door displays a picture of a glass vial
filled with some strange bubbling pink ooze.    
[ Exits: n s w ]
A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A Moldavian townsperson is hurridly going about her business here.

HP:1042 Move:747 Mana:2563 Secs:39 > HP:1042 Move:747 Mana:2563 Secs:39 > 
Fuligan Street
   The street runs north to south, with intersections in both directions.
An elegant little red-brown building with a blue roof stands to the west,
but there are no doors on this side.    
[ Exits: n s ]

HP:1042 Move:746 Mana:2563 Secs:39 > s

Fuligan Meets Emerald Lane
   The grey-green cobblestones of the jeweler's alley end here at the edge
of this paved road running north to south.  A simple building formed of The
grey-green cobblestones of the jeweler's alley end here at the edge of this
paved road running north to south.  A simple building formed of rounded
brown stones and mortar lies directly to the east.  A vibrant sign hangs
over its oddly lit doorway.    
[ Exits: n e s w ]

HP:1042 Move:745 Mana:2563 Secs:37 > w

Emerald Lane
   Here you arrive at the east end of Emerald Lane.  A small shop built of
beautiful red-brown wood stands to the north.  A circular cloth sign is
fixed just beside the doorway.  The building also has a huge octagonal
glass window, and a roof covered by bright blue shingles.  Although fairly
secluded, this little alley opens up to an intersection to the east.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.

HP:1042 Move:744 Mana:2563 Secs:36 > w

Emerald Lane
    Wedged in between buildings to the north and the stone wall to the
south, the center of this alley has a fairly claustrophobic feel to it.
The barriers all around prevent you from being able to see almost any
of the city from here, even the great aqueducts which leap over most 
of the buildings.
[ Exits: e w ]
A young gypsy girl slips in and out of the crowd.

HP:1042 Move:743 Mana:2563 Secs:35 > w

Emerald Lane
   This narrow alleyway of grey-green cobblestones cuts a path in between
the Road of the Songspells and Fuligan Street.  The lane was named not for
what it is made of, but for the fact that it is where the banker and
jeweler families have maintained their guilds for well over a century.  
Despite the back-alley nature of this road, it is surprisingly clean, in
good repair, and free of rats and beggars.  Many of Moldavia's most wealthy
citizens visit this block every day, and so the guards patrol through here
regularly.  A velvet flag hangs from a post on the the tiny building to the
north.    
[ Exits: n e w ]
A Moldavian townsperson is going about her business here.

HP:1042 Move:742 Mana:2563 Secs:35 > w

The Songspells and Emerald Lane
   Starting at the eastern edge of the transparent road is Emerald Lane.  
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.    
[ Exits: n e s ]
A rotund Moldavia nobleman pushes his way through the crowd.

HP:1042 Move:741 Mana:2563 Secs:34 > w
Alas, you cannot go that way...

HP:1042 Move:741 Mana:2563 Secs:33 > w
Alas, you cannot go that way...

HP:1042 Move:741 Mana:2563 Secs:33 > s

Road of the Songspells
   Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild.  The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.    
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.

HP:1042 Move:740 Mana:2563 Secs:32 > s

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.    
[ Exits: n s ]

HP:1042 Move:739 Mana:2563 Secs:32 > s

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.

HP:1042 Move:738 Mana:2563 Secs:31 > s

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
A little brown rat scurries around, looking for food.

HP:1042 Move:737 Mana:2563 Secs:30 > s

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]

HP:1042 Move:736 Mana:2563 Secs:29 > s

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]

HP:1042 Move:735 Mana:2563 Secs:28 > e

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]
A Moldavian townsperson is going about her business here.
A Moldavian townsperson is hurridly going about her business here.

HP:1042 Move:734 Mana:2563 Secs:27 > e

Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.  
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.    
[ Exits: n e s w ]
A street rat wanders about the city, looking for garbage.

HP:1042 Move:733 Mana:2563 Secs:27 > gr
Your group consists of:

  Name                 Hit   Move   Mana    Hit%   Mana%   Level   TNL
  Cyndre              1042    733   2563     96%     89%    100     -

HP:1042 Move:733 Mana:2563 Secs:25 > e

Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.  
[ Exits: e w ]
A little brown rat scurries around, looking for food.

HP:1042 Move:732 Mana:2563 Secs:24 > e

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.    
[ Exits: n e s w ]

HP:1042 Move:731 Mana:2563 Secs:24 > e

Road of the Great Gods
    Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another.  The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e w ]

HP:1042 Move:730 Mana:2563 Secs:22 > e

Road of the Great Gods
    Here a section of aqueduct branches off from the main line and
heads westward along the great road, so that water can be supplied to
the citizen's homes.  The road passes alongside the mighty arena, and
a crowded building stands just to the north, with a wooden sign on the
door.
[ Exits: n e w ]
A Moldavia noblewoman graces you with her presence.
A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!

HP:1042 Move:729 Mana:2563 Secs:21 > n

The Green Lion
    This crowded tavern is easily the most popular in town.  Its central
location and the fact that it resides directly across the street from the 
arena make it a common stop for many townspeople.  Guards often stop in, 
so barfights are less common here than in some of the other taverns 
around town.  The only furniture is the wide bar itself, since there is
usually only standing room, especially after a major arena event.
[ Exits: e s ]
Sam is behind the bar serving drinks and flirting with the customers.

HP:1042 Move:728 Mana:2563 Secs:19 > n
Alas, you cannot go that way...

HP:1042 Move:728 Mana:2563 Secs:19 > n
Alas, you cannot go that way...

HP:1042 Move:728 Mana:2563 Secs:18 > cast 'locate creature' snug
Okay.
  1. Snuggles                  - The Edge of a Marsh

HP:1042 Move:728 Mana:2533 Secs:16 > s

Road of the Great Gods
    Here a section of aqueduct branches off from the main line and
heads westward along the great road, so that water can be supplied to
the citizen's homes.  The road passes alongside the mighty arena, and
a crowded building stands just to the north, with a wooden sign on the
door.
[ Exits: n e w ]
A Moldavia noblewoman graces you with her presence.
A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!

HP:1042 Move:727 Mana:2533 Secs:14 > w

Road of the Great Gods
    Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another.  The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e w ]

HP:1042 Move:726 Mana:2533 Secs:13 > w

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.    
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.

HP:1042 Move:725 Mana:2533 Secs:12 > w

Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.  
[ Exits: e w ]

HP:1042 Move:724 Mana:2533 Secs:11 > w

Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.  
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.    
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.

HP:1042 Move:723 Mana:2533 Secs:11 > w

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]
A Moldavian townsperson is going about her business here.
A Moldavian townsperson is hurridly going about her business here.

HP:1042 Move:722 Mana:2533 Secs:10 > aff
You are affected by the following:

bless                   Expires in 2 hours
armor                   Expires in 20 hours
detect invisibility     Expires in 196 hours
fly                     Expires in 20 hours
acidshield              Expires in 6 hours
economize               Expires in 1 hour
sanctuary               Expires in 5 hours

HP:1042 Move:722 Mana:2533 Secs:9 > w

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]

HP:1042 Move:721 Mana:2533 Secs:8 > cast 'invis'
Okay.
You vanish from existence.

HP:1042 Move:721 Mana:2518 Secs:8 > w

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.

HP:1042 Move:720 Mana:2518 Secs:6 > e

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]

HP:1042 Move:719 Mana:2518 Secs:5 > n

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]

HP:1042 Move:718 Mana:2518 Secs:4 > s

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]

HP:1042 Move:717 Mana:2518 Secs:2 > w

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.

HP:1042 Move:716 Mana:2518 Secs:1 > w
w

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]
A Moldavia noblewoman graces you with her presence.

HP:1078 Move:763 Mana:2575 Secs:75 > HP:1078 Move:763 Mana:2575 Secs:75 > 
Road of the Great Gods
    Legend has it that after it was built, there was much dispute among 
the many people of Moldavia as to which god this street was going to
be dedicated to.  Then one day a child walked up to the town councillor
and said to him, "Is any god more great than the other? Why not give it 
to all the gods?  Just as they fashion our world and hold it together, 
so too shall this road connect our city." 
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.

HP:1078 Move:762 Mana:2575 Secs:75 > cast 'locate creature' snug
Okay.
  1. Snuggles                  - The Edge of a Marsh

HP:1078 Move:762 Mana:2545 Secs:73 > e
e

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]
A Moldavia noblewoman graces you with her presence.

HP:1078 Move:761 Mana:2545 Secs:71 > HP:1078 Move:761 Mana:2545 Secs:71 > 
Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.

HP:1078 Move:760 Mana:2545 Secs:70 > e

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]

HP:1078 Move:759 Mana:2545 Secs:69 > e

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]
A Moldavian townsperson is going about her business here.
A Moldavian townsperson is hurridly going about her business here.

HP:1078 Move:758 Mana:2545 Secs:68 > e

Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.  
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.    
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.

HP:1078 Move:757 Mana:2545 Secs:68 > e

Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.  
[ Exits: e w ]

HP:1078 Move:756 Mana:2545 Secs:67 > e

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.    
[ Exits: n e s w ]
Snug StoneBeard - Nemo me impune lacessit is standing here.
  Snug glows with a brilliant white light!

HP:1078 Move:755 Mana:2545 Secs:66 > HP:1078 Move:755 Mana:2545 Secs:66 > 
Snug leaves west.

HP:1078 Move:755 Mana:2545 Secs:66 > cast 'extraction' snug
Cannot find the target of your spell!

HP:1078 Move:755 Mana:2545 Secs:62 > w

Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.  
[ Exits: e w ]
Snug StoneBeard - Nemo me impune lacessit is standing here.
  Snug glows with a brilliant white light!

HP:1078 Move:754 Mana:2545 Secs:61 > cast 'extraction' snug
Okay.
Darkness enshrouds Snug, as you suddenly glow brighter!
Your body is enveloped by a brilliant white light!
Your mind suddenly feels stronger and more resistant!

HP:1078 Move:754 Mana:2475 Secs:60 > HP:1078 Move:754 Mana:2475 Secs:60 > 
Snug leaves east.

HP:1078 Move:754 Mana:2475 Secs:58 > e

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.    
[ Exits: n e s w ]

HP:1078 Move:753 Mana:2475 Secs:56 > e

Road of the Great Gods
    Here the road passes directly in front of the great Moldavia Arena.
It is an enormous circular structure, supported by tiers of massive arches
built on top of one another.  The entire arena is the color of bronze, and
its no small wonder that it is one of the great attractions for travellers
and visitors to the city.
[ Exits: n e w ]
A Moldavia city guard is here, keeping the peace.

HP:1078 Move:752 Mana:2475 Secs:55 > cast 'sleep' snug
Cannot find the target of your spell!

HP:1078 Move:752 Mana:2475 Secs:52 > e

Road of the Great Gods
    Here a section of aqueduct branches off from the main line and
heads westward along the great road, so that water can be supplied to
the citizen's homes.  The road passes alongside the mighty arena, and
a crowded building stands just to the north, with a wooden sign on the
door.
[ Exits: n e w ]
A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!

HP:1078 Move:751 Mana:2475 Secs:52 > e

Viderman Avenue Meets the Great Road
   The road meets up with a major shopkeeper's street, Viderman Avenue,
just as it is forced to bend southward around an unattractive concrete
building to the east.  A solid oaken door leads into the building, and is
heavily guarded.    
[ Exits: n s w ]

HP:1078 Move:750 Mana:2475 Secs:51 > e
Alas, you cannot go that way...

HP:1078 Move:750 Mana:2475 Secs:50 > s

Bend in the Great Road
    As a major intersection of the city, this bend is constantly crowded
with people.  The massive, circular arena stands directly to the west,
its three tiers of arches towering above the streets.  There is a 
convienent slave market to the south, and the road continues north and
east as it bends around the concrete fortress that is the guard 
headquarters.
[ Exits: n e ]

HP:1078 Move:749 Mana:2475 Secs:50 > e

Road of the Great Gods
   The great street running through this city comes to a winding
intersection to the west, as it bends around the large stone building.  
Toward the south, dozens of small houses and shacks stand tightly packed
together in the ghetto of the city.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about his business here.

HP:1078 Move:748 Mana:2475 Secs:49 > e
e

Road of the Great Gods
   A solid stone wall of a large building blocks any passage to the north,
as the great road follows through the eastern section of the city.  A tall
pole rises high above the street, with an "L" shaped bracket near the top.
An iron cage hangs from the bracket, filled with the grizzly remains of
Moldavia's latest convicted criminal.  
[ Exits: e s w ]
A little brown rat scurries around, looking for food.

HP:1078 Move:747 Mana:2475 Secs:49 > HP:1078 Move:747 Mana:2475 Secs:49 > 
Road of the Great Gods
   Continuing along the eastern section of the great road, the whole area
has a smell of dirty sweat in the air.  Thick black smoke rises up from
behind the building to the north, and there is a dull broadsword fixed
above the doorway.
[ Exits: n e w ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is hurridly going about her business here.

HP:1078 Move:746 Mana:2475 Secs:48 > e

Road of the Great Gods
    A simple doorway leads north into an enclosed building.  The
air coming out of that place is warm and smells of sulfur and metal.
There is no sign near the doorway, just a triangular metal shield
attached to the outer wall.  Another building lies to the south, and
alot of noise and comotion from inside can be heard.  A sign hangs
above the doorway of the southern building.
[ Exits: n e w ]
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is going about his business here.

HP:1078 Move:745 Mana:2475 Secs:48 > e

Eastern Moldavia
    You arrive at an intersection of roads just inside the east gate.
The Road of the Great Gods, which is said to hold the entire city together,
comes to an end at the Wall Road.  Moldavia has been called by many "the
world within the walls", for it seems every race imaginable and every vice
or virtue thinkable can be found here.  Most of the townspeople of Moldavia 
are entirely illiterate, especially the poor.  As a result the shopkeepers 
use a system of carved or painted pictures on their signs to let the people 
know what is available.      
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.

HP:1078 Move:744 Mana:2475 Secs:47 > e
The gates seems to be closed.

HP:1078 Move:744 Mana:2475 Secs:46 > s
s

Eastern Wall Road
   As the road of the wall heads southward into the poor district, it
becomes noticably darker, dirtier, and generally less pleasant to walk
along.  The constant drone of commotion and fighting hums out of the
building to the west, and the brighter streets of the uptown district beg
you toward the north.    
[ Exits: n s ]
A Moldavia noblewoman graces you with her presence.

HP:1078 Move:743 Mana:2475 Secs:45 > s

Eastern Wall Road
   Squeezed in between the mighty city wall and the stacks of crowded small
buildings here in this dingy alley, it is quite easy to feel like a rat in
a maze.  Most of the people who are forced to live here would tend to
agree.    
[ Exits: n s ]

HP:1078 Move:742 Mana:2475 Secs:45 > s

Eastern Wall Road
   Garbage and junk objects litter the ground along the wall, as most
official city janitors refuse to enter this part of town.  Too many have
been beaten, mugged, raped, and worse, and most of the time its just not
safe to travel here for any reason.  Besides, they're just homeless
riffraff anyway, so who cares?    
[ Exits: n s ]
A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!

HP:1078 Move:741 Mana:2475 Secs:45 > HP:1078 Move:741 Mana:2475 Secs:45 > 
Eastern Wall Road
   Travelling along the cobblestone road that runs the inner length of the
city wall, you come to a closed iron gate blocking off a narrow walkway to
the west.  The gates are supported within an opening in the black brick
wall that runs along the western side of the road.    
[ Exits: n s ]

HP:1078 Move:740 Mana:2475 Secs:44 > w
The gate seems to be closed.

HP:1078 Move:740 Mana:2475 Secs:43 > s

Eastern Wall Road
   The once proud shiny black marble that surrounds the city and protects
its inhabitants has been defiled here.  Crude grafitti has been engraved
into the wall's surface, chastising everything from the city guards to the
mages of the cathedral.  Apparently there is no great love of the noblity
from the people who live here.    
[ Exits: n s ]

HP:1078 Move:739 Mana:2475 Secs:43 > s

Bend at the South Wall
   Here, the Wall Road extends northward along the wall, and curves around
to the west, toward the Southern Gates.  Here, for some odd reason, both
the wall and road are cracked in many places, as though a great object
crashed into this room.    
[ Exits: n w ]

HP:1078 Move:738 Mana:2475 Secs:40 > w

Fuligan Street
   From here northward, Fuligan Street winds its way northward through the
city.  The Southern wall road cuts into it from the east, heading toward
the South Gates to the west.    
[ Exits: n e w ]

HP:1078 Move:737 Mana:2475 Secs:39 > n

Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.    
[ Exits: n s ]

HP:1078 Move:736 Mana:2475 Secs:38 > n

"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A Moldavia city guard is here, keeping the peace.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.

HP:1078 Move:735 Mana:2475 Secs:38 > n

Fuligan Street
   The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south.  Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole.  A ragged bird's nest occupies the space
that once held the glass of the lantern box.    
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.

HP:1078 Move:734 Mana:2475 Secs:37 > s
w

"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A Moldavia city guard is here, keeping the peace.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.

HP:1078 Move:733 Mana:2475 Secs:37 > w

Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is going about her business here.
A little brown rat scurries around, looking for food.

HP:1078 Move:732 Mana:2475 Secs:36 > HP:1078 Move:732 Mana:2475 Secs:36 > 
East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n e s w ]

HP:1078 Move:731 Mana:2475 Secs:36 > open
Open what?

HP:1078 Move:731 Mana:2475 Secs:35 > w

Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]

HP:1078 Move:730 Mana:2475 Secs:34 > w
w

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
(9) A small dagger has been tossed on the ground here.
Silver's impaled corpse has been planted into the street here.
A dark hardwood staff rests on the ground.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(2) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
A Moldavia city guard is here, keeping the peace.
Silver - Shadow Master is sleeping here.
A huge, golem-shaped mass of boiling, swirling lava stands here.
  The magma golem is surrounded by a vortex of fire!
Brody is standing here.

HP:1078 Move:729 Mana:2475 Secs:34 > w

Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]

HP:1078 Move:728 Mana:2475 Secs:34 > HP:1078 Move:728 Mana:2475 Secs:34 > 
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
A brightly colored butterfly flitters around.
A brightly colored butterfly flitters around.

HP:1078 Move:727 Mana:2475 Secs:33 > w

Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
A Moldavian townsperson is going about her business here.

HP:1078 Move:726 Mana:2475 Secs:32 > w
w

An Alley on Fountain Lane
   The road narrows here in between buildings to the north and south.  
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.    
[ Exits: e w ]
A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is hurridly going about her business here.

HP:1078 Move:725 Mana:2475 Secs:30 > HP:1078 Move:725 Mana:2475 Secs:30 > 
Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.    
[ Exits: n e s ]
A harmless garter snake slithers along the ground.

HP:1078 Move:724 Mana:2475 Secs:30 > open
Open what?

HP:1078 Move:724 Mana:2475 Secs:28 > w
Alas, you cannot go that way...

HP:1078 Move:724 Mana:2475 Secs:28 > n

Citizen Lane
   This peaceful area is the proud home to many of the Moldavia residents.
It is unfortunate that only those residents with money get to live in this
relative peace, an island among the harsh and violent world around them.  
[ Exits: n s ]
A little brown rat scurries around, looking for food.

HP:1078 Move:723 Mana:2475 Secs:26 > n

Citizen Lane
   This peaceful stretch of side alley travels onward to the north and
south, with the decorative houses of well-to-do nobles lining either side.
The relative calm here is a pleasant change from the crime and crowding of
most of the city.    
[ Exits: n e s ]
A large pile of dust is lying here.
The corpse of the nobleman is lying here.

HP:1078 Move:722 Mana:2475 Secs:25 > n

Citizen Lane
   The red brick lane of the residents continues north and south.  The only
time this road usually becomes crowded is in the late evening when the
merchants all return home to their families.    
[ Exits: n s ]
A Moldavia noblewoman graces you with her presence.

HP:1078 Move:721 Mana:2475 Secs:24 > n

Citizen Lane
   The lane continues north and south, past several nicer looking houses.
Some construction is going on to the east, as a large group of peasants
struggle to erect another house to provide more living space for the
wealthy nobles that oppress them.    
[ Exits: n s w ]
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is hurridly going about her business here.

HP:1078 Move:720 Mana:2475 Secs:23 > n

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.    
[ Exits: n e s ]

HP:1078 Move:719 Mana:2475 Secs:22 > n

Citizen Lane
   The four foot wide brick road continues north and south, between more
noblemen and merchant houses.  Small trees and rows of shrubbery divide the
lane from the private yards in front of their homes.    
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.

HP:1078 Move:718 Mana:2475 Secs:22 > s

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.    
[ Exits: n e s ]

HP:1078 Move:717 Mana:2475 Secs:21 > e
e

Road of the Great Gods
   This wide paved road is well kept, with very few holes or divits despite
the thousands of people that use the road every day.  It leads eastward
from here into the city proper, where merchants have their dozens of shops
built and larger buildings are wedged in between the streets of the city.
[ Exits: e w ]

HP:1078 Move:716 Mana:2475 Secs:20 > e

Road of the Great Gods
    Legend has it that after it was built, there was much dispute among 
the many people of Moldavia as to which god this street was going to
be dedicated to.  Then one day a child walked up to the town councillor
and said to him, "Is any god more great than the other? Why not give it 
to all the gods?  Just as they fashion our world and hold it together, 
so too shall this road connect our city." 
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.

HP:1078 Move:715 Mana:2475 Secs:20 > HP:1078 Move:715 Mana:2475 Secs:20 > 
Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]
A Moldavia noblewoman graces you with her presence.

HP:1078 Move:714 Mana:2475 Secs:20 > e

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.

HP:1078 Move:713 Mana:2475 Secs:19 > e

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]

HP:1078 Move:712 Mana:2475 Secs:18 > e

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]
A Moldavian townsperson is going about her business here.
A Moldavian townsperson is hurridly going about her business here.

HP:1078 Move:711 Mana:2475 Secs:18 > w

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]

HP:1078 Move:710 Mana:2475 Secs:17 > n

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]

HP:1078 Move:709 Mana:2475 Secs:16 > n

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.

HP:1078 Move:708 Mana:2475 Secs:15 > n

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]

HP:1078 Move:707 Mana:2475 Secs:14 > n

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.    
[ Exits: n s ]

HP:1078 Move:706 Mana:2475 Secs:13 > n

Road of the Songspells
   Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild.  The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.    
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.

HP:1078 Move:705 Mana:2475 Secs:12 > aff
You are affected by the following:

mind shield             Expires in 5 hours
greater sanctuary       Expires in 3 hours
economize               Expires in 0 hours
acidshield              Expires in 5 hours
fly                     Expires in 19 hours
detect invisibility     Expires in 195 hours
armor                   Expires in 19 hours
bless                   Expires in 1 hour
invisibility            Expires in 23 hours

HP:1078 Move:705 Mana:2475 Secs:11 > s

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.    
[ Exits: n s ]

HP:1078 Move:704 Mana:2475 Secs:9 > s

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]

HP:1078 Move:703 Mana:2475 Secs:8 > s

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
A street rat wanders about the city, looking for garbage.
A little brown rat scurries around, looking for food.

HP:1078 Move:702 Mana:2475 Secs:7 > s

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]

HP:1078 Move:701 Mana:2475 Secs:7 > cast 'locate creature' snug
Okay.
  1. Snuggles                  - The Nogard Marsh

HP:1078 Move:701 Mana:2445 Secs:5 > cast 'locate creature' snug
Okay.
  1. Snuggles                  - The Nogard Marsh

HP:1078 Move:701 Mana:2415 Secs:3 > s

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]

HP:1078 Move:700 Mana:2415 Secs:1 > HP:1078 Move:700 Mana:2415 Secs:1 > 
You feel much more wasteful of magic again.

HP:1078 Move:763 Mana:2472 Secs:75 > cast 'clair' snug
Okay.
A wormhole spirals open in front of you, and you peer inside...

Fuligan Street
   The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south.  Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole.  A ragged bird's nest occupies the space
that once held the glass of the lantern box.    
[ Exits: n s ]
Snug StoneBeard - Nemo me impune lacessit is standing here.
  Snug glows with a brilliant white light!
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.

HP:1078 Move:763 Mana:2437 Secs:74 > e

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]
A Moldavian townsperson is going about her business here.
A Moldavian townsperson is hurridly going about her business here.

HP:1078 Move:762 Mana:2437 Secs:72 > e

Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.  
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.    
[ Exits: n e s w ]
A Moldavian townsperson is going about his business here.
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.

HP:1078 Move:761 Mana:2437 Secs:71 > e

Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.  
[ Exits: e w ]

HP:1078 Move:760 Mana:2437 Secs:71 > e

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.    
[ Exits: n e s w ]
Snug StoneBeard - Nemo me impune lacessit is standing here.
  Snug glows with a brilliant white light!
Snug leaves west.

HP:1078 Move:759 Mana:2437 Secs:70 > s

Fuligan Street
   Just to the north, this paved road comes to the main intersection of the
city.  Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.    
[ Exits: n s ]

HP:1078 Move:758 Mana:2437 Secs:69 > n

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.    
[ Exits: n e s w ]

HP:1078 Move:757 Mana:2437 Secs:68 > w

Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.  
[ Exits: e w ]
Snug StoneBeard - Nemo me impune lacessit is standing here.
  Snug glows with a brilliant white light!

HP:1078 Move:756 Mana:2437 Secs:67 > w

Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.  
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.    
[ Exits: n e s w ]
A Moldavian townsperson is going about his business here.
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.

HP:1078 Move:755 Mana:2437 Secs:67 > cast 'web' snug
Cannot find the target of your spell!

HP:1078 Move:755 Mana:2437 Secs:63 > e

Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.  
[ Exits: e w ]
Snug StoneBeard - Nemo me impune lacessit is standing here.
  Snug glows with a brilliant white light!

HP:1078 Move:754 Mana:2437 Secs:62 > cast 'web' snug

Snug sends you sprawling with a powerful bash!
Acid splashes onto him, burning him horribly!

HP:1069 Move:754 Mana:2437 Secs:61 > HP:1069 Move:754 Mana:2437 Secs:61 > 
You miss Snug with your pound.
Snug has a few scratches.
Snug crushes you very hard.
Acid splashes onto him, burning him horribly!
Snug crushes you hard.
Acid splashes onto him, burning him horribly!
You dodge the attack!
Snug misses you with his crush.
Snug slashes you hard.
Acid splashes onto him, burning him horribly!

HP:1035 Move:754 Mana:2437 Secs:59 > sta
cast 'web' snug

You barely pound Snug.
Snug has a few scratches.
Snug crushes you very hard.
Acid splashes onto him, burning him horribly!
Snug crushes you very hard.
Acid splashes onto him, burning him horribly!
Snug crushes you hard.
Acid splashes onto him, burning him horribly!
Snug slashes you very hard.
Acid splashes onto him, burning him horribly!

HP:987 Move:754 Mana:2437 Secs:57 > HP:987 Move:754 Mana:2437 Secs:57 > Maybe you should get on your feet first?
Snug grabs tightly onto you, holding you securely in one place!

HP:987 Move:754 Mana:2437 Secs:57 > You quickly scramble to your feet!

HP:987 Move:754 Mana:2437 Secs:57 > Okay.
Tendrils of magic wrap around Snug, holding him tightly!

HP:987 Move:754 Mana:2397 Secs:57 > cast 'disin'

You barely pound Snug.
Snug has a few scratches.
Snug crushes you hard.
Acid splashes onto him, burning him horribly!
You dodge the attack!
Snug misses you with his crush.
Snug crushes you hard.
Acid splashes onto him, burning him horribly!
Snug slashes you hard.
Acid splashes onto him, burning him horribly!

HP:956 Move:754 Mana:2397 Secs:55 > cast 'disin'

Snug stares at you and utters the words, 'dispel magic'.
Darkness briefly enshrouds you, and slowly lifts again.
You feel less protected.
With a loud sizzling sound, your acid shield dissolves.
The brilliant, white light dims from around your body.

HP:956 Move:754 Mana:2397 Secs:55 > Okay.
Snug screams in horror as he rapidly disintegrates away!

HP:956 Move:754 Mana:2322 Secs:55 > cast 'disin'

You barely pound Snug.
Snug has a few scratches.
Snug massacres you with his crush.
Snug massacres you with his crush.
Snug massacres you with his crush.
Snug massacres you with his slash.

HP:832 Move:754 Mana:2322 Secs:53 > HP:832 Move:754 Mana:2322 Secs:53 > 
Snug sends you sprawling with a powerful bash!

HP:801 Move:754 Mana:2322 Secs:53 > cast 'disin'
cast 'extraction'

You barely pound Snug.
Snug has a few scratches.
Snug massacres you with his crush.
Snug pulverizes you with his mighty crush.
Snug pulverizes you with his mighty crush.
Snug massacres you with his slash.
You finally manage to release yourself from Snug's grasp!

HP:660 Move:754 Mana:2322 Secs:51 > st
cast 'extraction'

You barely pound Snug.
Snug has a few scratches.
Snug pulverizes you with his mighty crush.
Snug massacres you with his crush.
Snug pulverizes you with his mighty crush.
Snug pulverizes you with his mighty slash.

HP:517 Move:754 Mana:2322 Secs:49 > HP:517 Move:754 Mana:2322 Secs:49 > Maybe you should get on your feet first?
Snug stares at you and utters the words, 'dispel magic'.
Darkness briefly enshrouds you, and slowly lifts again.
You notice you are seeing less of everything now.
You feel your mind weakening to its normal state again.

HP:517 Move:754 Mana:2322 Secs:49 > Maybe you should get on your feet first?

HP:517 Move:754 Mana:2322 Secs:49 > Maybe you should get on your feet first?

HP:517 Move:754 Mana:2322 Secs:49 > HP:517 Move:754 Mana:2322 Secs:49 > Maybe you should get on your feet first?

HP:517 Move:754 Mana:2322 Secs:49 > You quickly scramble to your feet!

HP:517 Move:754 Mana:2322 Secs:49 > Upon who should the spell be cast?

HP:517 Move:754 Mana:2322 Secs:49 > HP:517 Move:754 Mana:2322 Secs:49 > 
You barely pound Snug.
Snug has a few scratches.
Snug massacres you with his crush.
Snug massacres you with his crush.
Snug misses you with his crush.
Snug massacres you with his slash.

HP:420 Move:754 Mana:2322 Secs:47 > HP:420 Move:754 Mana:2322 Secs:47 > 
Snug grabs tightly onto you, holding you securely in one place!

HP:420 Move:754 Mana:2322 Secs:47 > cast 'extraction'

You barely pound Snug.
Snug has a few scratches.
You dodge the attack!
Snug misses you with his crush.
Snug massacres you with his crush.
You dodge the attack!
Snug misses you with his crush.
Snug massacres you with his slash.

HP:355 Move:754 Mana:2322 Secs:45 > HP:355 Move:754 Mana:2322 Secs:45 > 
Snug sends you sprawling with a powerful bash!

HP:328 Move:754 Mana:2322 Secs:45 > st

You barely pound Snug.
Snug has a few scratches.
You dodge the attack!
Snug misses you with his crush.
You dodge the attack!
Snug misses you with his crush.
Snug massacres you with his crush.
Snug massacres you with his slash.

HP:260 Move:754 Mana:2322 Secs:43 > cast 'extraction'
cast 'teleport'

You miss Snug with your pound.
Snug has a few scratches.
Snug pulverizes you with his mighty crush.
You dodge the attack!
Snug misses you with his crush.
Snug pulverizes you with his mighty slash.
You finally manage to release yourself from Snug's grasp!

HP:185 Move:754 Mana:2322 Secs:41 > HP:185 Move:754 Mana:2322 Secs:41 > Maybe you should get on your feet first?
Snug stares at you and utters the words, 'qroibgubt srak'.
Snug makes your evil soul hurt and suffer!

HP:60 Move:754 Mana:2322 Secs:41 > You quickly scramble to your feet!

HP:60 Move:754 Mana:2322 Secs:41 > Upon who should the spell be cast?

HP:60 Move:754 Mana:2322 Secs:41 > HP:60 Move:754 Mana:2322 Secs:41 > Okay.

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]
A Moldavia noblewoman graces you with her presence.

HP:60 Move:754 Mana:2287 Secs:41 > w

Road of the Great Gods
    Legend has it that after it was built, there was much dispute among 
the many people of Moldavia as to which god this street was going to
be dedicated to.  Then one day a child walked up to the town councillor
and said to him, "Is any god more great than the other? Why not give it 
to all the gods?  Just as they fashion our world and hold it together, 
so too shall this road connect our city." 
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.

HP:60 Move:753 Mana:2287 Secs:38 > w

Road of the Great Gods
   This wide paved road is well kept, with very few holes or divits despite
the thousands of people that use the road every day.  It leads eastward
from here into the city proper, where merchants have their dozens of shops
built and larger buildings are wedged in between the streets of the city.
[ Exits: e w ]

HP:60 Move:752 Mana:2287 Secs:36 > w

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.    
[ Exits: n e s ]
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is hurridly going about her business here.

HP:60 Move:751 Mana:2287 Secs:36 > w
Alas, you cannot go that way...

HP:60 Move:751 Mana:2287 Secs:35 > n

Citizen Lane
   The four foot wide brick road continues north and south, between more
noblemen and merchant houses.  Small trees and rows of shrubbery divide the
lane from the private yards in front of their homes.    
[ Exits: n s ]
A rotund Moldavia nobleman pushes his way through the crowd.

HP:60 Move:750 Mana:2287 Secs:34 > n

In Front of a Huge Home
   This massive building is obviously the largest house on Citizen Lane,
and probably in the entire city of Moldavia.  One of only a few buildings
in the city reaching above ground level, it stands like an ancient oak at
the end of the road.  Although built at some expense, it doesnt appear
elaborate or decorative like many of the nobles' houses.  A LARGE WOODEN
SIGN hangs above the front doors, with a message painted across it in bold
red letters.    
[ Exits: s ]
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is hurridly going about her business here.

HP:60 Move:749 Mana:2287 Secs:33 > n
The doors seems to be closed.

HP:60 Move:749 Mana:2287 Secs:33 > n
The doors seems to be closed.

HP:60 Move:749 Mana:2287 Secs:32 > close
Close what?

HP:60 Move:749 Mana:2287 Secs:24 > open
You open the doors.

HP:60 Move:749 Mana:2287 Secs:22 > n

Foyer in a Huge House
   This large room is relatively undecorated for such an expensive
dwelling.  A few paintings hang on the walls, and a large carpeted
staircase leads up to the second floor.  The walls themselves are painted
bland white with wooden paneling covering the bottom half.  Heavy iron
stands set in the corners hold thick candles to light up the room.    
[ Exits: e s u ]
A Moldavia noblewoman graces you with her presence.
An enormous dog with a huge head is here.

HP:60 Move:748 Mana:2287 Secs:21 > e

Tiny lunges at you and attacks!
Tiny misses you with his bite.

HP:60 Move:748 Mana:2287 Secs:20 > cast 'invis'
No!  You're fighting for your life!

HP:60 Move:748 Mana:2287 Secs:20 > HP:60 Move:748 Mana:2287 Secs:20 > Impossible!  You can't concentrate enough!

HP:60 Move:748 Mana:2287 Secs:20 > HP:60 Move:748 Mana:2287 Secs:20 > 
You pound Tiny very hard.
Tiny has some small wounds and bruises.
Tiny bites you.

HP:53 Move:748 Mana:2287 Secs:19 > cast 'energy drain'
Okay.
You extract energy from Tiny and add it to your own!

HP:118 Move:748 Mana:2252 Secs:18 > HP:118 Move:748 Mana:2252 Secs:18 > 
You pound Tiny very hard.
Tiny is in awful condition.
Tiny misses you with his bite.

HP:118 Move:748 Mana:2252 Secs:17 > cast 'energy drain'
Okay.
Tiny crumples as you kill him by draining his energy!
Tiny is dead!  R.I.P.
Your blood freezes as you hear Tiny's death cry.

HP:189 Move:748 Mana:2217 Secs:16 > close
You close the doors.

HP:189 Move:748 Mana:2217 Secs:14 > cast 'summon' urchin
Okay.
A gypsy street urchin is dropped from above and lands in a heap at your feet.
A gypsy street urchin clambers to her feet.

HP:189 Move:748 Mana:2167 Secs:12 > cast 'disin' urchin

A gypsy street urchin growls darkly at you as she remembers you!
A gypsy street urchin lunges at you and attacks!
A gypsy street urchin barely hits you.

HP:185 Move:748 Mana:2167 Secs:10 > HP:185 Move:748 Mana:2167 Secs:10 > Okay.
A gypsy street urchin watches you in terror as she disintegrates into oblivion!
A gypsy street urchin is dead!  R.I.P.
Your blood freezes as you hear a gypsy street urchin's death cry.
You loot 500 coins from the corpse.

HP:185 Move:748 Mana:2092 Secs:10 > cast 'raise zombie' corpse
Okay.
The corpse starts to twitch spasmodically as it slowly rises from the
ground!  Its rotting limbs move in rapid, jerky movements as it slowly
turns and feasts its infested eyeballs upon you.
The undead zombie starts following you.

HP:185 Move:748 Mana:1892 Secs:8 > gr zombie
The undead zombie is now a member of your group.

HP:185 Move:748 Mana:1892 Secs:6 > order zombie lock door south
You order the undead zombie to "lock door south"
The undead zombie skillfully locks the doors.

HP:185 Move:748 Mana:1892 Secs:1 > HP:185 Move:748 Mana:1892 Secs:1 > 
You feel less righteous.

HP:241 Move:764 Mana:1949 Secs:75 > e

A Dining Room in Disrepair
   It seems at one time this hall accomidated nearly a score of guests, all
seated around the large circular central table.  But no more.  Years of
neglect and lack of use have turned this room into a ghost of its former
beauty.  The wall sconces no longer even have candles in them.  The heavy
wooden table and surrounding chairs are covered in a thin layer of dust,
and the doors once leading off to the kitchen seem wedged shut.    
[ Exits: w ]
A gypsy boy walks innocently through the crowd.
The undead zombie has arrived.

HP:241 Move:763 Mana:1949 Secs:75 > sl
You go to sleep.

HP:241 Move:763 Mana:1949 Secs:73 > HP:241 Move:763 Mana:1949 Secs:73 > 
You wake up as you feel someone rifling through your belongings!

A Dining Room in Disrepair
   It seems at one time this hall accomidated nearly a score of guests, all
seated around the large circular central table.  But no more.  Years of
neglect and lack of use have turned this room into a ghost of its former
beauty.  The wall sconces no longer even have candles in them.  The heavy
wooden table and surrounding chairs are covered in a thin layer of dust,
and the doors once leading off to the kitchen seem wedged shut.    
[ Exits: w ]
A Moldavia noblewoman graces you with her presence.
A rotting, decomposed zombie walks slowly around the room.
A gypsy boy walks innocently through the crowd.

HP:241 Move:763 Mana:1949 Secs:70 > wa
You are already awake...

HP:241 Move:763 Mana:1949 Secs:67 > order followers kill boy
You order all your followers to "kill boy"
The undead zombie lunges at a gypsy street urchin and attacks!
The undead zombie misses a gypsy street urchin with its claw.

HP:241 Move:763 Mana:1949 Secs:63 > HP:241 Move:763 Mana:1949 Secs:63 > 
A gypsy street urchin barely hits the undead zombie.
The undead zombie claws a gypsy street urchin hard.

HP:241 Move:763 Mana:1949 Secs:62 > e
Maybe you should get on your feet first?

HP:241 Move:763 Mana:1949 Secs:61 > HP:241 Move:763 Mana:1949 Secs:61 > 
A gypsy street urchin barely hits the undead zombie.
The undead zombie misses a gypsy street urchin with its claw.

HP:241 Move:763 Mana:1949 Secs:60 > sta
You stand up.

HP:241 Move:763 Mana:1949 Secs:59 > HP:241 Move:763 Mana:1949 Secs:59 > 
A gypsy street urchin barely hits the undead zombie.
The undead zombie misses a gypsy street urchin with its claw.

HP:241 Move:763 Mana:1949 Secs:58 > HP:241 Move:763 Mana:1949 Secs:58 > 
A gypsy street urchin barely hits the undead zombie.
The undead zombie claws a gypsy street urchin hard.

HP:241 Move:763 Mana:1949 Secs:56 > HP:241 Move:763 Mana:1949 Secs:56 > 
A gypsy street urchin misses the undead zombie with his hit.
The undead zombie misses a gypsy street urchin with its claw.

HP:241 Move:763 Mana:1949 Secs:54 > cast 'energy drain' urchin
Okay.
A gypsy street urchin crumples as you kill him by draining his energy!
A gypsy street urchin is dead!  R.I.P.
Your blood freezes as you hear a gypsy street urchin's death cry.
You loot 500 coins from the corpse.

HP:315 Move:763 Mana:1914 Secs:54 > look

A Dining Room in Disrepair
   It seems at one time this hall accomidated nearly a score of guests, all
seated around the large circular central table.  But no more.  Years of
neglect and lack of use have turned this room into a ghost of its former
beauty.  The wall sconces no longer even have candles in them.  The heavy
wooden table and surrounding chairs are covered in a thin layer of dust,
and the doors once leading off to the kitchen seem wedged shut.    
[ Exits: w ]
The corpse of a gypsy street urchin is lying here.
A Moldavia noblewoman graces you with her presence.
A rotting, decomposed zombie walks slowly around the room.

HP:315 Move:763 Mana:1914 Secs:52 > cast 'energy drain' nob
Okay.
You extract energy from the noblewoman and add it to your own!

HP:385 Move:763 Mana:1879 Secs:50 > cast 'energy drain' nob

The noblewoman hits you hard.
The noblewoman hits you hard.
You pound the noblewoman very hard.
The noblewoman has some small wounds and bruises.

HP:368 Move:763 Mana:1879 Secs:48 > HP:368 Move:763 Mana:1879 Secs:48 > Okay.
You need more draining lessons...

HP:368 Move:763 Mana:1844 Secs:48 > cast 'lich touch'

The noblewoman hits you hard.
The noblewoman hits you hard.
You pound the noblewoman extremely hard.
The noblewoman has some small wounds and bruises.

HP:349 Move:763 Mana:1844 Secs:46 > HP:349 Move:763 Mana:1844 Secs:46 > Okay.
Wispy green tendrils of smoke arise from your hands!

HP:349 Move:763 Mana:1794 Secs:46 > HP:349 Move:763 Mana:1794 Secs:46 > 
You dodge the attack!
The noblewoman misses you with her hit.
The noblewoman hits you hard.
You pound the noblewoman very hard.
The noblewoman has some small wounds and bruises.

HP:338 Move:763 Mana:1794 Secs:44 > cast 'energy drain'
Okay.
You need more draining lessons...

HP:338 Move:763 Mana:1759 Secs:43 > HP:338 Move:763 Mana:1759 Secs:43 > 
The noblewoman hits you hard.
The noblewoman misses you with her hit.
You miss the noblewoman with your pound.
The noblewoman has some small wounds and bruises.

HP:328 Move:763 Mana:1759 Secs:42 > cast 'energy drain'
Okay.
You extract energy from the noblewoman and add it to your own!

HP:393 Move:763 Mana:1724 Secs:41 > HP:393 Move:763 Mana:1724 Secs:41 > 
The noblewoman hits you hard.
The noblewoman hits you hard.
You pound the noblewoman extremely hard.
The noblewoman has quite a few wounds.

HP:376 Move:763 Mana:1724 Secs:40 > HP:376 Move:763 Mana:1724 Secs:40 > 
The noblewoman hits you hard.
The noblewoman misses you with her hit.
You pound the noblewoman very hard.
The noblewoman has quite a few wounds.

HP:368 Move:763 Mana:1724 Secs:38 > HP:368 Move:763 Mana:1724 Secs:38 > 
The noblewoman misses you with her hit.
The noblewoman misses you with her hit.
You pound the noblewoman hard.
The noblewoman has quite a few wounds.

HP:368 Move:763 Mana:1724 Secs:36 > wear all
No!  You're fighting for your life!

HP:368 Move:763 Mana:1724 Secs:35 > HP:368 Move:763 Mana:1724 Secs:35 > 
The noblewoman hits you hard.
The noblewoman hits you hard.
You pound the noblewoman hard.
The noblewoman has quite a few wounds.

HP:350 Move:763 Mana:1724 Secs:34 > cast 'energy drain'
Okay.
You need more draining lessons...

HP:350 Move:763 Mana:1689 Secs:33 > HP:350 Move:763 Mana:1689 Secs:33 > 
The noblewoman misses you with her hit.
The noblewoman misses you with her hit.
You pound the noblewoman very hard.
The noblewoman has some big nasty wounds and scratches.

HP:350 Move:763 Mana:1689 Secs:32 > cast 'energy drain'
Okay.
You need more draining lessons...

HP:350 Move:763 Mana:1654 Secs:31 > HP:350 Move:763 Mana:1654 Secs:31 > 
The noblewoman hits you hard.
The noblewoman misses you with her hit.
You miss the noblewoman with your pound.
The noblewoman has some big nasty wounds and scratches.

HP:341 Move:763 Mana:1654 Secs:30 > cast 'energy drain'
Okay.
You need more draining lessons...

HP:341 Move:763 Mana:1619 Secs:29 > HP:341 Move:763 Mana:1619 Secs:29 > 
The noblewoman hits you hard.
The noblewoman misses you with her hit.
You miss the noblewoman with your pound.
The noblewoman has some big nasty wounds and scratches.

HP:330 Move:763 Mana:1619 Secs:28 > cast 'bless'
Impossible!  You can't concentrate enough!

HP:330 Move:763 Mana:1619 Secs:27 > HP:330 Move:763 Mana:1619 Secs:27 > 
The noblewoman hits you hard.
The noblewoman hits you hard.
You pound the noblewoman very hard.
The noblewoman has some big nasty wounds and scratches.

HP:314 Move:763 Mana:1619 Secs:26 > cast 'energy drain'
Okay.
You need more draining lessons...

HP:314 Move:763 Mana:1584 Secs:25 > HP:314 Move:763 Mana:1584 Secs:25 > 
The noblewoman hits you hard.
The noblewoman hits you hard.
You pound the noblewoman hard.
The noblewoman has some big nasty wounds and scratches.

HP:292 Move:763 Mana:1584 Secs:24 > HP:292 Move:763 Mana:1584 Secs:24 > 
The noblewoman hits you hard.
The noblewoman misses you with her hit.
You miss the noblewoman with your pound.
The noblewoman has some big nasty wounds and scratches.

HP:283 Move:763 Mana:1584 Secs:22 > HP:283 Move:763 Mana:1584 Secs:22 > 
The noblewoman misses you with her hit.
The noblewoman hits you hard.
You pound the noblewoman very hard.
The noblewoman has some big nasty wounds and scratches.

HP:272 Move:763 Mana:1584 Secs:20 > HP:272 Move:763 Mana:1584 Secs:20 > 
The noblewoman hits you hard.
The noblewoman hits you hard.
You pound the noblewoman extremely hard.
The noblewoman has some big nasty wounds and scratches.

HP:256 Move:763 Mana:1584 Secs:18 > cast 'energy drain'
Okay.
You extract energy from the noblewoman and add it to your own!

HP:330 Move:763 Mana:1549 Secs:17 > HP:330 Move:763 Mana:1549 Secs:17 > 
The noblewoman misses you with her hit.
The noblewoman hits you hard.
You miss the noblewoman with your pound.
The noblewoman looks pretty hurt.

HP:320 Move:763 Mana:1549 Secs:16 > cast 'energy drain'
Okay.
You extract energy from the noblewoman and add it to your own!

HP:395 Move:763 Mana:1514 Secs:15 > HP:395 Move:763 Mana:1514 Secs:15 > 
The noblewoman hits you hard.
You dodge the attack!
The noblewoman misses you with her hit.
You pound the noblewoman very hard.
You extract the noblewoman's energy and add it to your own!
The noblewoman is dead!  R.I.P.
Your blood freezes as you hear the noblewoman's death cry.
You loot 1,800 coins from the corpse.

HP:480 Move:763 Mana:1466 Secs:14 > cast 'energy drain'
Upon who should the spell be cast?

HP:480 Move:763 Mana:1466 Secs:13 > look

A Dining Room in Disrepair
   It seems at one time this hall accomidated nearly a score of guests, all
seated around the large circular central table.  But no more.  Years of
neglect and lack of use have turned this room into a ghost of its former
beauty.  The wall sconces no longer even have candles in them.  The heavy
wooden table and surrounding chairs are covered in a thin layer of dust,
and the doors once leading off to the kitchen seem wedged shut.    
[ Exits: w ]
The corpse of the noblewoman is lying here.
The corpse of a gypsy street urchin is lying here.
A rotting, decomposed zombie walks slowly around the room.

HP:480 Move:763 Mana:1466 Secs:11 > e
Alas, you cannot go that way...

HP:480 Move:763 Mana:1466 Secs:9 > sl
You go to sleep.

HP:480 Move:763 Mana:1466 Secs:4 > 
HP:480 Move:763 Mana:1466 Secs:3 > 
HP:480 Move:763 Mana:1466 Secs:2 > HP:480 Move:763 Mana:1466 Secs:2 > 
Mr. Fredricks gossips, 'Hey Sever, you should see the look on your corpse's face!'

HP:592 Move:764 Mana:1580 Secs:75 > HP:592 Move:764 Mana:1580 Secs:75 > 
Mr. Fredricks gossips, 'It's priceless!'

HP:592 Move:764 Mana:1580 Secs:70 > 
HP:592 Move:764 Mana:1580 Secs:67 > wa
You awaken, and sit up.

HP:592 Move:764 Mana:1580 Secs:66 > sta
You stand up.

HP:592 Move:764 Mana:1580 Secs:66 > look

A Dining Room in Disrepair
   It seems at one time this hall accomidated nearly a score of guests, all
seated around the large circular central table.  But no more.  Years of
neglect and lack of use have turned this room into a ghost of its former
beauty.  The wall sconces no longer even have candles in them.  The heavy
wooden table and surrounding chairs are covered in a thin layer of dust,
and the doors once leading off to the kitchen seem wedged shut.    
[ Exits: w ]
The corpse of the noblewoman is lying here.
The corpse of a gypsy street urchin is lying here.
A rotting, decomposed zombie walks slowly around the room.

HP:592 Move:764 Mana:1580 Secs:64 > w

Foyer in a Huge House
   This large room is relatively undecorated for such an expensive
dwelling.  A few paintings hang on the walls, and a large carpeted
staircase leads up to the second floor.  The walls themselves are painted
bland white with wooden paneling covering the bottom half.  Heavy iron
stands set in the corners hold thick candles to light up the room.    
[ Exits: e u ]
The corpse of Tiny is lying here.
The undead zombie has arrived.

HP:592 Move:763 Mana:1580 Secs:63 > cast 'clair' snug
Okay.
A wormhole spirals open in front of you, and you peer inside...

In Front of a Huge Home
   This massive building is obviously the largest house on Citizen Lane,
and probably in the entire city of Moldavia.  One of only a few buildings
in the city reaching above ground level, it stands like an ancient oak at
the end of the road.  Although built at some expense, it doesnt appear
elaborate or decorative like many of the nobles' houses.  A LARGE WOODEN
SIGN hangs above the front doors, with a message painted across it in bold
red letters.    
[ Exits: s ]
Snug StoneBeard - Nemo me impune lacessit is standing here.
  Snug glows with a brilliant white light!
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is hurridly going about her business here.

HP:592 Move:763 Mana:1545 Secs:56 > cast 'clone'
Okay.
Suddenly, you feel as though every fiber of your body is being stretched
and torn apart.  Just when the pain becomes almost unbearable, a mass
bursts from your skin and lands onto the ground.  Slowly, it begins to
transform into an exact duplicate of yourself!

HP:592 Move:763 Mana:1480 Secs:50 > cast 'word of recall'
Okay.

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a pink, fluffy ball is lying here.
(8) A small dagger has been tossed on the ground here.
Silver's impaled corpse has been planted into the street here.
A dark hardwood staff rests on the ground.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(2) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
Gorbash the Unruley is standing here.
  Gorbash glows with a brilliant white light!
Tragus Priest of Death is standing here.
  Tragus glows with a brilliant white light!
Silver - Shadow Master is standing here.
A huge, golem-shaped mass of boiling, swirling lava stands here.
  The magma golem is surrounded by a vortex of fire!
Brody is standing here.

HP:592 Move:763 Mana:1450 Secs:48 > w
w

Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]

HP:592 Move:762 Mana:1450 Secs:46 > w

West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s ]

HP:592 Move:761 Mana:1450 Secs:46 > w
The fence seems to be closed.

HP:592 Move:761 Mana:1450 Secs:46 > w
The fence seems to be closed.

HP:592 Move:761 Mana:1450 Secs:45 > HP:592 Move:761 Mana:1450 Secs:45 > The fence seems to be closed.

HP:592 Move:761 Mana:1450 Secs:45 > open
w
You open the fence.

HP:592 Move:761 Mana:1450 Secs:44 > w

Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.

HP:592 Move:760 Mana:1450 Secs:43 > HP:592 Move:760 Mana:1450 Secs:43 > 
An Alley on Fountain Lane
   The road narrows here in between buildings to the north and south.  
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about her business here.
A brightly colored butterfly flitters around.
A Moldavian townsperson is hurridly going about her business here.

HP:592 Move:759 Mana:1450 Secs:43 > w

Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.    
[ Exits: n e s ]
A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A harmless garter snake slithers along the ground.
A Moldavian townsperson is hurridly going about her business here.

HP:592 Move:758 Mana:1450 Secs:42 > w
Alas, you cannot go that way...

HP:592 Move:758 Mana:1450 Secs:41 > cast 'invis'
Okay.
You vanish from existence.

HP:592 Move:758 Mana:1420 Secs:39 > n
n

Citizen Lane
   This peaceful area is the proud home to many of the Moldavia residents.
It is unfortunate that only those residents with money get to live in this
relative peace, an island among the harsh and violent world around them.  
[ Exits: n s ]

HP:592 Move:757 Mana:1420 Secs:37 > HP:592 Move:757 Mana:1420 Secs:37 > 
Citizen Lane
   This peaceful stretch of side alley travels onward to the north and
south, with the decorative houses of well-to-do nobles lining either side.
The relative calm here is a pleasant change from the crime and crowding of
most of the city.    
[ Exits: n e s ]
A large pile of dust is lying here.
The corpse of the nobleman is lying here.
A Moldavia noblewoman graces you with her presence.

HP:592 Move:756 Mana:1420 Secs:37 > n

Citizen Lane
   The red brick lane of the residents continues north and south.  The only
time this road usually becomes crowded is in the late evening when the
merchants all return home to their families.    
[ Exits: n s ]

HP:592 Move:755 Mana:1420 Secs:35 > n

Citizen Lane
   The lane continues north and south, past several nicer looking houses.
Some construction is going on to the east, as a large group of peasants
struggle to erect another house to provide more living space for the
wealthy nobles that oppress them.    
[ Exits: n s w ]
A Moldavian townsperson is hurridly going about her business here.

HP:592 Move:754 Mana:1420 Secs:34 > n

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.    
[ Exits: n e s ]

HP:592 Move:753 Mana:1420 Secs:31 > n

Citizen Lane
   The four foot wide brick road continues north and south, between more
noblemen and merchant houses.  Small trees and rows of shrubbery divide the
lane from the private yards in front of their homes.    
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.

HP:592 Move:752 Mana:1420 Secs:27 > HP:592 Move:752 Mana:1420 Secs:27 > 
A townsperson leaves south.

HP:592 Move:752 Mana:1420 Secs:25 > n

In Front of a Huge Home
   This massive building is obviously the largest house on Citizen Lane,
and probably in the entire city of Moldavia.  One of only a few buildings
in the city reaching above ground level, it stands like an ancient oak at
the end of the road.  Although built at some expense, it doesnt appear
elaborate or decorative like many of the nobles' houses.  A LARGE WOODEN
SIGN hangs above the front doors, with a message painted across it in bold
red letters.    
[ Exits: s ]
A rotund Moldavia nobleman pushes his way through the crowd.
Snug StoneBeard - Nemo me impune lacessit is standing here.
  Snug glows with a brilliant white light!
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is hurridly going about her business here.

HP:592 Move:751 Mana:1420 Secs:25 > HP:592 Move:751 Mana:1420 Secs:25 > 
Snug closes his eyes and calmly utters the words, 'word of recall'.
Light swirls around Snug and dissipates, leaving nothing!

HP:592 Move:751 Mana:1420 Secs:24 > cast 'sleep' snug
Cannot find the target of your spell!

HP:592 Move:751 Mana:1420 Secs:24 > cast 'sleep' snug
Cannot find the target of your spell!

HP:592 Move:751 Mana:1420 Secs:22 > s

Citizen Lane
   The four foot wide brick road continues north and south, between more
noblemen and merchant houses.  Small trees and rows of shrubbery divide the
lane from the private yards in front of their homes.    
[ Exits: n s ]

HP:592 Move:750 Mana:1420 Secs:21 > cast 'word of recall'
Okay.

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a pink, fluffy ball is lying here.
(8) A small dagger has been tossed on the ground here.
Silver's impaled corpse has been planted into the street here.
A dark hardwood staff rests on the ground.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(2) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
Gorbash the Unruley is standing here.
  Gorbash glows with a brilliant white light!
Tragus Priest of Death is standing here.
  Tragus glows with a brilliant white light!
Silver - Shadow Master is sleeping here.
A huge, golem-shaped mass of boiling, swirling lava stands here.
  The magma golem is surrounded by a vortex of fire!
Brody is standing here.

HP:592 Move:750 Mana:1390 Secs:17 > HP:592 Move:750 Mana:1390 Secs:17 > 
A garter snake has arrived.

HP:592 Move:750 Mana:1390 Secs:15 > w

Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]

HP:592 Move:749 Mana:1390 Secs:14 > w

West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]
A tiny chipmunk darts through the grass.

HP:592 Move:748 Mana:1390 Secs:14 > w

Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.

HP:592 Move:747 Mana:1390 Secs:13 > w
w

An Alley on Fountain Lane
   The road narrows here in between buildings to the north and south.  
Although fairly narrow, it is a common route from people's homes to the
park grounds, and is relatively free of garbage.    
[ Exits: e w ]
A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!
A little brown rat scurries around, looking for food.
A Moldavian townsperson is going about her business here.
A brightly colored butterfly flitters around.
A Moldavian townsperson is hurridly going about her business here.

HP:592 Move:746 Mana:1390 Secs:12 > w

Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.    
[ Exits: n e s ]
Snug StoneBeard - Nemo me impune lacessit is standing here.
  Snug glows with a brilliant white light!
A harmless garter snake slithers along the ground.
A Moldavian townsperson is hurridly going about her business here.

HP:592 Move:745 Mana:1390 Secs:12 > HP:592 Move:745 Mana:1390 Secs:12 > Alas, you cannot go that way...

HP:592 Move:745 Mana:1390 Secs:12 > HP:592 Move:745 Mana:1390 Secs:12 > 
Snug sends you sprawling with a powerful bash!

HP:569 Move:745 Mana:1390 Secs:10 > HP:569 Move:745 Mana:1390 Secs:10 > 
You barely pound Snug.
Snug has a few scratches.
You dodge the attack!
Snug misses you with his crush.
Snug pulverizes you with his mighty crush.
Snug pulverizes you with his mighty slash.

HP:495 Move:745 Mana:1390 Secs:9 > cast 'sleep' snug
sta

You barely pound Snug.
You extract Snug's energy and add it to your own!
Snug has a few scratches.
You dodge the attack!
Snug misses you with his crush.
Snug pulverizes you with his mighty crush.
You dodge the attack!
Snug misses you with his crush.
Snug massacres you with his slash.

HP:524 Move:745 Mana:1340 Secs:7 > te;e
Maybe you should get on your feet first?
Snug grabs tightly onto you, holding you securely in one place!

HP:524 Move:745 Mana:1340 Secs:6 > HP:524 Move:745 Mana:1340 Secs:6 > You quickly scramble to your feet!

HP:524 Move:745 Mana:1340 Secs:6 > Huh?!?

HP:524 Move:745 Mana:1340 Secs:6 > cast 'tornado'

You barely pound Snug.
You extract Snug's energy and add it to your own!
Snug has a few scratches.
Snug massacres you with his crush.
Snug massacres you with his crush.
Snug pulverizes you with his mighty crush.
Snug massacres you with his slash.
A townsperson has arrived.

HP:493 Move:745 Mana:1290 Secs:5 > HP:493 Move:745 Mana:1290 Secs:5 > Okay.
A funnel of air quickly coalesces into a raging tornado!
Snug is picked up by the raging tornado and thrown northward!
A garter snake is picked up by the raging tornado and thrown eastward!

HP:493 Move:745 Mana:1240 Secs:5 > tel

Snug has arrived.
Snug is picked up by the raging tornado and thrown eastward!

HP:493 Move:745 Mana:1240 Secs:2 > HP:493 Move:745 Mana:1240 Secs:2 > Who do you wish to tell what?

HP:493 Move:745 Mana:1240 Secs:2 > cast 'teleport'
Okay.

Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.

HP:493 Move:745 Mana:1205 Secs:1 > e
e

East Park Entrance
   A small gate hinged on one side leads into and out of the park.  A path
of cobblestones starts here, about three or four feet wide and leads around
the park for those just out for a stroll.  This entrance is often used by
the poor of Moldavia, or those just coming from the market.    
[ Exits: n s w ]
A Moldavian townsperson is going about her business here.
A small red songbird hops merrily around here.
A Moldavia city guard is here, keeping the peace.

HP:549 Move:763 Mana:1262 Secs:73 > HP:549 Move:763 Mana:1262 Secs:73 > The fence seems to be closed.

HP:549 Move:763 Mana:1262 Secs:73 > e
The fence seems to be closed.

HP:549 Move:763 Mana:1262 Secs:72 > open
You open the fence.

HP:549 Move:763 Mana:1262 Secs:71 > e

An elven city guard leaves south.

HP:549 Move:763 Mana:1262 Secs:70 > e

Fountain Lane
   You have arrived at the eastern gate leading into the city park.  It is
a simple gate of iron bars, hinged and latched at one side.  Birds can be
heard chirping from the trees to the west, and soft, cool grass extends all
around.  The lane comes to an intersection with a large street to the east.
[ Exits: e w ]
A Moldavian townsperson is hurridly going about her business here.

HP:549 Move:762 Mana:1262 Secs:70 > HP:549 Move:762 Mana:1262 Secs:70 > 
"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.

HP:549 Move:761 Mana:1262 Secs:70 > e
Alas, you cannot go that way...

HP:549 Move:761 Mana:1262 Secs:68 > e
Alas, you cannot go that way...

HP:549 Move:761 Mana:1262 Secs:68 > n

Fuligan Street
   The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south.  Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole.  A ragged bird's nest occupies the space
that once held the glass of the lantern box.    
[ Exits: n s ]

HP:549 Move:760 Mana:1262 Secs:66 > n

Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.    
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.

HP:549 Move:759 Mana:1262 Secs:65 > n

Fuligan Street
   Fuligan Street runs here along the southwest side of the city arena.  
The road heads northward toward the organized chaos that is the merchant
district of the city.  To the south, the street leads into the dirty and
overcrowded slums.    
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.

HP:549 Move:758 Mana:1262 Secs:64 > n

Fuligan Street
   Just to the north, this paved road comes to the main intersection of the
city.  Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.    
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.

HP:549 Move:757 Mana:1262 Secs:64 > n

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.    
[ Exits: n e s w ]
A member of the elite Enchanter's Guild patrols the area here.
  Three orbs of magic float silently around her!

HP:549 Move:756 Mana:1262 Secs:63 > w

Road of the Great Gods
   The road passes directly in front of the right side of the great church.
Two evenly spaced stained glass windows are set into the stone of the
building.  Each is flat at the bottom and tapers to a dull point at the
top.  From here you can see the frontmost butress that extends out from the
side of the church, its column meeting with the edge of Fuligan Street.  
[ Exits: e w ]
A Moldavian townsperson is going about her business here.
A Moldavian townsperson is going about his business here.

HP:549 Move:755 Mana:1262 Secs:61 > w

Road of the Great Gods
   A set of wide, white marble steps meet the ground just off the north
edge of the street.  They lead into the grand Church of Light, where
hundreds of good folk go to worship their holy gods.  To the south stands a
single story building that looks like a miniature replica of the church.  
Pale yellow light pours out of the windows of the building, and a round
wooden sign hangs from a bracket near the door.    
[ Exits: n e s w ]
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.

HP:549 Move:754 Mana:1262 Secs:61 > w

Road of the Great Gods
   This section of road stands just in front of the left side of the great
church.  Set deep into its stone walls are two evenly spaced tapered
windows, each made of delicate sectional glass and stained a dozen
beautiful colors.  The frontmost butress that extends out from the west
side of the church wall helps to support it.    
[ Exits: e w ]

HP:549 Move:753 Mana:1262 Secs:60 > n
Alas, you cannot go that way...

HP:549 Move:753 Mana:1262 Secs:59 > cast 'evil eye'
Okay.
Smoky, blood-red mist clouds over your eyes.

HP:549 Move:753 Mana:962 Secs:57 > w

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A Moldavian townsperson is hurridly going about her business here.

HP:549 Move:752 Mana:962 Secs:55 > w

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.

HP:549 Move:751 Mana:962 Secs:54 > w

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]

HP:549 Move:750 Mana:962 Secs:53 > w

Road of the Great Gods
    Legend has it that after it was built, there was much dispute among 
the many people of Moldavia as to which god this street was going to
be dedicated to.  Then one day a child walked up to the town councillor
and said to him, "Is any god more great than the other? Why not give it 
to all the gods?  Just as they fashion our world and hold it together, 
so too shall this road connect our city." 
[ Exits: e w ]
A Moldavia noblewoman graces you with her presence.

HP:549 Move:749 Mana:962 Secs:52 > w

Road of the Great Gods
   This wide paved road is well kept, with very few holes or divits despite
the thousands of people that use the road every day.  It leads eastward
from here into the city proper, where merchants have their dozens of shops
built and larger buildings are wedged in between the streets of the city.
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.

HP:549 Move:748 Mana:962 Secs:51 > HP:549 Move:748 Mana:962 Secs:51 > 
A dwarven city guard leaves east.

HP:549 Move:748 Mana:962 Secs:50 > e

Road of the Great Gods
    Legend has it that after it was built, there was much dispute among 
the many people of Moldavia as to which god this street was going to
be dedicated to.  Then one day a child walked up to the town councillor
and said to him, "Is any god more great than the other? Why not give it 
to all the gods?  Just as they fashion our world and hold it together, 
so too shall this road connect our city." 
[ Exits: e w ]
A Moldavia city guard is here, keeping the peace.
A Moldavia noblewoman graces you with her presence.

HP:549 Move:747 Mana:962 Secs:48 > cast 'insanity'
Upon who should the spell be cast?

HP:549 Move:747 Mana:962 Secs:44 > w

Road of the Great Gods
   This wide paved road is well kept, with very few holes or divits despite
the thousands of people that use the road every day.  It leads eastward
from here into the city proper, where merchants have their dozens of shops
built and larger buildings are wedged in between the streets of the city.
[ Exits: e w ]

HP:549 Move:746 Mana:962 Secs:43 > w

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.    
[ Exits: n e s ]
A Moldavian townsperson is hurridly going about her business here.

HP:549 Move:745 Mana:962 Secs:42 > w
Alas, you cannot go that way...

HP:549 Move:745 Mana:962 Secs:41 > s

Citizen Lane
   The lane continues north and south, past several nicer looking houses.
Some construction is going on to the east, as a large group of peasants
struggle to erect another house to provide more living space for the
wealthy nobles that oppress them.    
[ Exits: n s w ]
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is hurridly going about her business here.

HP:549 Move:744 Mana:962 Secs:41 > HP:549 Move:744 Mana:962 Secs:41 > 
A swirling, raging tornado suddenly appears from the south!
A townsperson is picked up by the raging tornado and thrown southward!

HP:549 Move:744 Mana:962 Secs:40 > s

Citizen Lane
   The red brick lane of the residents continues north and south.  The only
time this road usually becomes crowded is in the late evening when the
merchants all return home to their families.    
[ Exits: n s ]
A Moldavian townsperson is hurridly going about her business here.

HP:549 Move:743 Mana:962 Secs:40 > s

Citizen Lane
   This peaceful stretch of side alley travels onward to the north and
south, with the decorative houses of well-to-do nobles lining either side.
The relative calm here is a pleasant change from the crime and crowding of
most of the city.    
[ Exits: n e s ]

HP:549 Move:742 Mana:962 Secs:38 > s

Citizen Lane
   This peaceful area is the proud home to many of the Moldavia residents.
It is unfortunate that only those residents with money get to live in this
relative peace, an island among the harsh and violent world around them.  
[ Exits: n s ]

HP:549 Move:741 Mana:962 Secs:37 > s

Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.    
[ Exits: n e s ]
A Moldavian townsperson is going about her business here.
A brightly colored butterfly flitters around.
A Moldavian townsperson is hurridly going about her business here.

HP:549 Move:740 Mana:962 Secs:36 > HP:549 Move:740 Mana:962 Secs:36 > 
Snug has arrived.

HP:549 Move:740 Mana:962 Secs:36 > HP:549 Move:740 Mana:962 Secs:36 > 
A townsperson growls darkly at you as she remembers you!
You dodge the attack!
A townsperson lunges at you and attacks!
A townsperson misses you with her hit.

HP:549 Move:740 Mana:962 Secs:35 > HP:549 Move:740 Mana:962 Secs:35 > 
You miss a townsperson with your pound.
A townsperson is in excellent condition.
A townsperson barely hits you.
A townsperson hits you hard.

HP:536 Move:740 Mana:962 Secs:34 > cast 'insanity' snug
Impossible!  You can't concentrate enough!

HP:536 Move:740 Mana:962 Secs:33 > HP:536 Move:740 Mana:962 Secs:33 > 
You pound a townsperson hard.
A townsperson has a few scratches.
A townsperson hits you.
A townsperson barely hits you.

HP:524 Move:740 Mana:962 Secs:32 > HP:524 Move:740 Mana:962 Secs:32 > 
Snug sends you sprawling with a powerful bash!

HP:502 Move:740 Mana:962 Secs:32 > HP:502 Move:740 Mana:962 Secs:32 > 
Snug pulverizes you with his mighty crush.
Snug massacres you with his crush.
Snug massacres you with his crush.
Snug massacres you with his slash.
You pound a townsperson extremely hard.
A townsperson has a few scratches.
A townsperson hits you hard.
A townsperson misses you with her hit.

HP:356 Move:740 Mana:962 Secs:30 > stand
cast 'insanity' snug

Snug pulverizes you with his mighty crush.
Snug misses you with his crush.
You dodge the attack!
Snug misses you with his crush.
Snug massacres you with his slash.
You pound a townsperson very hard.
A townsperson has some small wounds and bruises.
A townsperson hits you.
A townsperson barely hits you.

HP:273 Move:740 Mana:962 Secs:28 > HP:273 Move:740 Mana:962 Secs:28 > You quickly scramble to your feet!
Snug grins evilly.

HP:273 Move:740 Mana:962 Secs:28 > HP:273 Move:740 Mana:962 Secs:28 > Impossible!  You can't concentrate enough!
Snug grabs tightly onto you, holding you securely in one place!

HP:273 Move:740 Mana:962 Secs:28 > HP:273 Move:740 Mana:962 Secs:28 > 
Snug massacres you with his crush.
Snug misses you with his crush.
Snug massacres you with his slash.
Snug massacres you with his slash.
You pound a townsperson hard.
You extract a townsperson's energy and add it to your own!
A townsperson has quite a few wounds.
A townsperson misses you with her hit.
A townsperson hits you hard.

HP:275 Move:740 Mana:910 Secs:26 > HP:275 Move:740 Mana:910 Secs:26 > 
Snug stares at you and utters the words, 'dispel magic'.
Darkness briefly enshrouds you, and slowly lifts again.

HP:275 Move:740 Mana:910 Secs:26 > cast 'teleport'
Okay.

"The Double F"
   Here the major city street of Fuligan meets quiet little Fountain Lane.
The paved street continues north and south, while the lane heads westward
from here towards central park.  The tightly packed buildings of the city
slums lie to the east.    
[ Exits: n s w ]
A deep silver plate sits on the ground with a few lonely coins in it.
A Moldavia city guard is here, keeping the peace.
A young gypsy boy sits here rapidly beating on a hand drum.
A caramel skinned woman dances wildly in the street.

HP:275 Move:740 Mana:875 Secs:25 > HP:275 Move:740 Mana:875 Secs:25 > 
A dwarven city guard leaves west.

HP:275 Move:740 Mana:875 Secs:20 > n

Fuligan Street
   The road continues between the park and the slums, and comes to an
intersection as it meets Fountain Lane to the south.  Standing on either
side of the road is a tall lantern post, as is common throughout the city.
However the one on the eastern side of the road is smashed and has dried
paint splattered over its pole.  A ragged bird's nest occupies the space
that once held the glass of the lantern box.    
[ Exits: n s ]

HP:275 Move:739 Mana:875 Secs:17 > n

Fuligan Street
   From here southward, this section of Fuligan Street forms a thin line
between the greenery and relative peacefulness of the city park and the
often avoided ghettos of the poor, thieving tramps and hooligans that
plague this city.    
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.

HP:275 Move:738 Mana:875 Secs:16 > n

Fuligan Street
   Fuligan Street runs here along the southwest side of the city arena.  
The road heads northward toward the organized chaos that is the merchant
district of the city.  To the south, the street leads into the dirty and
overcrowded slums.    
[ Exits: n s ]

HP:275 Move:737 Mana:875 Secs:15 > n

Fuligan Street
   Just to the north, this paved road comes to the main intersection of the
city.  Standing mightily at this corner, the massive circular arena is
filled with people coming and going through its entrance arches.    
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.

HP:275 Move:736 Mana:875 Secs:14 > n

Intersection of Fuligan Street and the Great Road
   Sometimes called "the main intersection", this is where two of
Moldavia's largest, and possibly most important, streets cross each other.
Fuligan Street runs north and south from here, while the Great Gods run
east to west.    
[ Exits: n e s w ]
A Moldavian townsperson is going about her business here.

HP:275 Move:735 Mana:875 Secs:13 > n

Fuligan Street
   The street emerges from its intersection with the great road, and
continues northward through the city.  Far to the north, over the exterior
road, the mountains loom over the city.  As great as the city may be, and
as strong as its buildings are, you realize it would take only a single
major disaster sent by the gods and all you see around you would be
destroyed.    
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.

HP:275 Move:734 Mana:875 Secs:13 > n

Fuligan Street
   Here the street sits just by the corner of the church.  Posts stand all
along this and all the major streets in the city, with closed lantern boxes
at the top.  Often times the poor are given jobs with the city replacing
and maintaining the candles inside.    
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.
A Moldavia city guard is here, keeping the peace.
A Moldavian townsperson is going about his business here.

HP:275 Move:733 Mana:875 Secs:12 > n

Fuligan Street
   The road continues along the eastern side of the grand Church of Light.
The tapered stained glass windows set into the church wall show a myriad of
color, though their pattern cannot be easily determined from this side.  A
row of flying butresses add to the gothic architecture of the church, and a
few birds are roosting upon the high stone formations.    
[ Exits: n e s ]
A Moldavian townsperson is going about his business here.
A Moldavia noblewoman graces you with her presence.

HP:275 Move:732 Mana:875 Secs:11 > n
A townsperson leaves north.
A dwarven city guard has arrived.
A human city guard has arrived.

Fuligan Street
   The road continues north and south alongside the Church of Light.  A
quaint little shop stands just off the east side of the street, with a
square sign hanging from a bracket beside its door.    
[ Exits: n s ]
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is going about her business here.

HP:275 Move:731 Mana:875 Secs:10 > n

Fuligan Street and Willow
   Here the street connects with a winding little alley that leads to the
east.  It connects with Viderman Avenue on the other end, and one arch of
the huge aqueduct running down that street can be seen from here.    
[ Exits: n e s ]

HP:275 Move:730 Mana:875 Secs:10 > n

Fuligan Meets Emerald Lane
   The grey-green cobblestones of the jeweler's alley end here at the edge
of this paved road running north to south.  A simple building formed of The
grey-green cobblestones of the jeweler's alley end here at the edge of this
paved road running north to south.  A simple building formed of rounded
brown stones and mortar lies directly to the east.  A vibrant sign hangs
over its oddly lit doorway.    
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.

HP:275 Move:729 Mana:875 Secs:9 > n

Fuligan Street
   The street runs north to south, with intersections in both directions.
An elegant little red-brown building with a blue roof stands to the west,
but there are no doors on this side.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.

HP:275 Move:728 Mana:875 Secs:9 > n

Fuligan Street
   The street comes to an end just up ahead to the north, as it meets wall
road.  A strange odor of sulfur and gunpowder is fuming out of the shop to
the west.  The sign above the door displays a picture of a glass vial
filled with some strange bubbling pink ooze.    
[ Exits: n s w ]
A Moldavian townsperson is hurridly going about her business here.

HP:275 Move:727 Mana:875 Secs:9 > e
Alas, you cannot go that way...

HP:275 Move:727 Mana:875 Secs:8 > w

The House of Alchemy
   The inside of this small, dark oak building is filled with scientific
and magical equipment.  Glass jars and vials filled with a variety of wet
and dry chemicals are arranged neatly behind closed cupboards with glass
doors.  Bubbling potions sit overtop fiery braziers keeping them boiling,
the fumes travelling up and through swirling glass tubes into pressurized
containers.  Everything is organized and arranged like a home laboratory.
The wooden tables and stools sitting about the place are fairly smaller
than human size, and the ceiling looms only five feet from the floor.    
[ Exits: e ]
A tiny pair of brightly colored wings lie in the dirt.
A delicious herb roasted quail is lying here.
A Moldavian townsperson is going about her business here.
A Moldavian townsperson is going about his business here.
A Moldavian townsperson is going about her business here.
A gnomish alchemist stands here carefully analyzing a boiling pot of ooze.
  A gnomish alchemist is surrounded by a vortex of fire!
  Three orbs of magic float silently around him!

HP:275 Move:726 Mana:875 Secs:7 > HP:275 Move:726 Mana:875 Secs:7 > 
Amaranth mumbles quietly to himself.

HP:275 Move:726 Mana:875 Secs:7 > gossip slippery bastard aint I
You gossip, 'slippery bastard aint I'

HP:331 Move:764 Mana:932 Secs:74 > e

Fuligan Street
   The street comes to an end just up ahead to the north, as it meets wall
road.  A strange odor of sulfur and gunpowder is fuming out of the shop to
the west.  The sign above the door displays a picture of a glass vial
filled with some strange bubbling pink ooze.    
[ Exits: n s w ]
A Moldavian townsperson is hurridly going about her business here.

HP:331 Move:763 Mana:932 Secs:73 > n

Fuligan Street at the North Wall
   One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city.  The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.    
[ Exits: e s w ]
A street rat wanders about the city, looking for garbage.

HP:331 Move:762 Mana:932 Secs:72 > n
Alas, you cannot go that way...

HP:331 Move:762 Mana:932 Secs:70 > e

Northern Wall Road
   The dirt road contines alongside the city wall.  Along the southern edge
of the road, spaced evenly apart, stand the wide black support columns of
the arches that hold the aqueduct high above the buildings.    
[ Exits: e w ]
A Moldavian townsperson is going about his business here.
A Moldavia city guard is here, keeping the peace.

HP:331 Move:761 Mana:932 Secs:70 > e

Northern Wall Road
   The road is wedged in between the city wall and a white building to the
south.  There aren't any doors to enter the building from this side.    
[ Exits: e w ]

HP:331 Move:760 Mana:932 Secs:69 > s
Alas, you cannot go that way...

HP:331 Move:760 Mana:932 Secs:68 > e

Viderman Avenue at the North Wall
    Here is where the towering black aqueduct finally enters the city from 
its sources in the heart of the northern mountains.  It stands on three high 
tiers of arches, with each tier being shorter than the one below it.  The 
bottom arches stand nearly twice the height of the city wall, and easily 
stretch over it to bring the fresh water to the townspeople.  The main 
line of aqueduct continues southward from here, down along the edge of 
Viderman Avenue.  A smaller section taps the water running from the main 
aqueduct and heads westward along the edge of wall road, to the water 
supply and bath house.
[ Exits: e s w ]
A Moldavian townsperson is going about his business here.

HP:331 Move:759 Mana:932 Secs:67 > e

Northern Wall Road
   The road continues east and west, following the wall around the northern
side of the city.  The wall itself is made of a pitch black, marble-like
stone.  Its smooth, shiny surface extends close to ten feet off the ground,
with iron spearheads placed along the top edge pointing up.  It makes for a
very sound barrier to invaders.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.

HP:331 Move:758 Mana:932 Secs:66 > HP:331 Move:758 Mana:932 Secs:66 > 
An elven city guard leaves east.

HP:331 Move:758 Mana:932 Secs:65 > e

Northern Wall Road
   The road runs in between the city wall and a huge warehouse standing to
the south.  Beyond the wall, the cliffs of the crescent mountains shoot
high up into the sky.  The only ways to go from here are east and west
along Wall Road.    
[ Exits: e s w ]
A Moldavia city guard is here, keeping the peace.

HP:331 Move:757 Mana:932 Secs:63 > e

Road Along the Northern Wall
   The road makes another sharp bend, running the length of the northern
city border, or southward toward a series of bends along the inside of the
wall.    
[ Exits: s w ]
A little brown rat scurries around, looking for food.
A little brown rat scurries around, looking for food.

HP:331 Move:756 Mana:932 Secs:62 > cast 'energy drain' rat
Okay.
A rat crumples as you kill it by draining its energy!
A rat is dead!  R.I.P.
Your blood freezes as you hear a rat's death cry.

HP:404 Move:756 Mana:897 Secs:60 > cast 'energy drain' rat
Okay.
You need more draining lessons...

HP:404 Move:756 Mana:862 Secs:58 > HP:404 Move:756 Mana:862 Secs:58 > 
A rat tickles you as it bites you.
You pound a rat very hard.
A rat has some big nasty wounds and scratches.

HP:402 Move:756 Mana:862 Secs:57 > cast 'energy drain'
Okay.
A rat crumples as you kill it by draining its energy!
A rat is dead!  R.I.P.
Your blood freezes as you hear a rat's death cry.

HP:472 Move:756 Mana:827 Secs:56 > s

Wall Road
    Having arrived at a section of bends in the wall road, you notice
a heavy scent of fermentation from the warehouse to the west.  The building
is two stories high and looks more like a factory than a place of residence.  
A wooden barrel lid hangs on the side of the building, and has several 
sheaves of wheat painted on it.
[ Exits: n s w ]
A Moldavia noblewoman graces you with her presence.
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.

HP:472 Move:755 Mana:827 Secs:54 > aff
You are affected by the following:

lich touch              Expires in 0 hours
evil eye                Never Expires

HP:472 Move:755 Mana:827 Secs:53 > HP:472 Move:755 Mana:827 Secs:53 > 
The noblewoman growls darkly at you as she remembers you!
The noblewoman lunges at you and attacks!
The noblewoman hits you hard.

HP:462 Move:755 Mana:827 Secs:50 > HP:462 Move:755 Mana:827 Secs:50 > 
You pound the noblewoman hard.
The noblewoman has quite a few wounds.
The noblewoman hits you hard.
The noblewoman misses you with her hit.

HP:453 Move:755 Mana:827 Secs:49 > cast 'energy drain'
Okay.
You extract energy from the noblewoman and add it to your own!

HP:529 Move:755 Mana:792 Secs:48 > cast 'energy drain'

You pound the noblewoman hard.
The noblewoman has some big nasty wounds and scratches.
The noblewoman misses you with her hit.
The noblewoman misses you with her hit.

HP:529 Move:755 Mana:792 Secs:47 > HP:529 Move:755 Mana:792 Secs:47 > Okay.
You need more draining lessons...

HP:529 Move:755 Mana:757 Secs:46 > cast 'energy drain'

You miss the noblewoman with your pound.
The noblewoman has some big nasty wounds and scratches.
The noblewoman hits you hard.
You dodge the attack!
The noblewoman misses you with her hit.

HP:520 Move:755 Mana:757 Secs:45 > HP:520 Move:755 Mana:757 Secs:45 > Okay.
You extract energy from the noblewoman and add it to your own!
The noblewoman panics, and attempts to flee!
The noblewoman leaves north.

HP:596 Move:755 Mana:722 Secs:44 > s

Wall Road
   The road turns through a tight corner here before continuing to the east
and north.  The wall follows this turn, and a small chunk is missing from
its corner.  Mabye a wagon was careless and made the turn a little to
tight.    
[ Exits: n e ]
A Moldavia city guard is here, keeping the peace.
An auburn haired girl skips lightly across your path.

HP:596 Move:754 Mana:722 Secs:42 > s
Alas, you cannot go that way...

HP:596 Move:754 Mana:722 Secs:41 > cast 'economize'
Okay.
The very essence of Magic crackles at your fingertips!

HP:596 Move:754 Mana:622 Secs:38 > cast 'acidshield'
Okay.
A fiercely bubbling sphere of acid flares up around you!

HP:596 Move:754 Mana:522 Secs:36 > HP:596 Move:754 Mana:522 Secs:36 > 
A dwarven city guard leaves north.

HP:596 Move:754 Mana:522 Secs:35 > s
Alas, you cannot go that way...

HP:596 Move:754 Mana:522 Secs:34 > cast 'invis'
Okay.
You vanish from existence.

HP:596 Move:754 Mana:507 Secs:32 > n

Wall Road
    Having arrived at a section of bends in the wall road, you notice
a heavy scent of fermentation from the warehouse to the west.  The building
is two stories high and looks more like a factory than a place of residence.  
A wooden barrel lid hangs on the side of the building, and has several 
sheaves of wheat painted on it.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
A little brown rat scurries around, looking for food.
A street rat wanders about the city, looking for garbage.

HP:596 Move:753 Mana:507 Secs:30 > n

Road Along the Northern Wall
   The road makes another sharp bend, running the length of the northern
city border, or southward toward a series of bends along the inside of the
wall.    
[ Exits: s w ]
(2) The corpse of a rat is lying here.
A Moldavia noblewoman graces you with her presence.
A Moldavia city guard is here, keeping the peace.

HP:596 Move:752 Mana:507 Secs:26 > n
Alas, you cannot go that way...

HP:596 Move:752 Mana:507 Secs:26 > n
Alas, you cannot go that way...

HP:596 Move:752 Mana:507 Secs:25 > s

Wall Road
    Having arrived at a section of bends in the wall road, you notice
a heavy scent of fermentation from the warehouse to the west.  The building
is two stories high and looks more like a factory than a place of residence.  
A wooden barrel lid hangs on the side of the building, and has several 
sheaves of wheat painted on it.
[ Exits: n s w ]
A Moldavia city guard is here, keeping the peace.
A street rat wanders about the city, looking for garbage.

HP:596 Move:751 Mana:507 Secs:23 > n

Road Along the Northern Wall
   The road makes another sharp bend, running the length of the northern
city border, or southward toward a series of bends along the inside of the
wall.    
[ Exits: s w ]
(2) The corpse of a rat is lying here.
A Moldavia noblewoman graces you with her presence.
A Moldavia city guard is here, keeping the peace.

HP:596 Move:750 Mana:507 Secs:22 > n
Alas, you cannot go that way...

HP:596 Move:750 Mana:507 Secs:22 > w

Northern Wall Road
   The road runs in between the city wall and a huge warehouse standing to
the south.  Beyond the wall, the cliffs of the crescent mountains shoot
high up into the sky.  The only ways to go from here are east and west
along Wall Road.    
[ Exits: e s w ]
A little brown rat scurries around, looking for food.

HP:596 Move:749 Mana:507 Secs:21 > w

Northern Wall Road
   The road continues east and west, following the wall around the northern
side of the city.  The wall itself is made of a pitch black, marble-like
stone.  Its smooth, shiny surface extends close to ten feet off the ground,
with iron spearheads placed along the top edge pointing up.  It makes for a
very sound barrier to invaders.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.

HP:596 Move:748 Mana:507 Secs:21 > n
Alas, you cannot go that way...

HP:596 Move:748 Mana:507 Secs:20 > w
w

Viderman Avenue at the North Wall
    Here is where the towering black aqueduct finally enters the city from 
its sources in the heart of the northern mountains.  It stands on three high 
tiers of arches, with each tier being shorter than the one below it.  The 
bottom arches stand nearly twice the height of the city wall, and easily 
stretch over it to bring the fresh water to the townspeople.  The main 
line of aqueduct continues southward from here, down along the edge of 
Viderman Avenue.  A smaller section taps the water running from the main 
aqueduct and heads westward along the edge of wall road, to the water 
supply and bath house.
[ Exits: e s w ]
A little brown rat scurries around, looking for food.

HP:596 Move:747 Mana:507 Secs:19 > w

Northern Wall Road
   The road is wedged in between the city wall and a white building to the
south.  There aren't any doors to enter the building from this side.    
[ Exits: e w ]
A Moldavian townsperson is going about his business here.

HP:596 Move:746 Mana:507 Secs:19 > HP:596 Move:746 Mana:507 Secs:19 > 
Northern Wall Road
   The dirt road contines alongside the city wall.  Along the southern edge
of the road, spaced evenly apart, stand the wide black support columns of
the arches that hold the aqueduct high above the buildings.    
[ Exits: e w ]
A street rat wanders about the city, looking for garbage.
A Moldavian townsperson is going about his business here.
A Moldavia city guard is here, keeping the peace.

HP:596 Move:745 Mana:507 Secs:18 > w

Fuligan Street at the North Wall
   One of the main streets of Moldavia begins here, connected to the wall
road surrounding the city.  The street leads southward, passing underneath
an aqueduct archway that easily spans the width of the street.    
[ Exits: e s w ]

HP:596 Move:744 Mana:507 Secs:11 > w

Northern Wall Road
   The stone border running along the inner edge of the road stands only a
little over a foot off the ground, and opens up whenever wall road
intersects with one of the main city streets.  The road continues to the
east, where it intersects the beginning of Fuligan Street.    
[ Exits: e w ]
A Moldavian townsperson is hurridly going about her business here.

HP:596 Move:743 Mana:507 Secs:11 > w

Northern Wall Road
   Trickles of steam rise up out of the roof of the tall building to the
south.  A section of aqueduct ends here, making a sharp turn to the south
and leading into the building.  Several circular glass windows are set on
this side of its wall, but they are heavily fogged up and you can't see
inside very well.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.

HP:596 Move:742 Mana:507 Secs:9 > w

Road Along the Northern Wall
   This road runs eastward just along the inner edge of the city wall.  It
is a basic dirt road, bordered on the outside by the wall itself, and on
the inside by bricks made of rough stone.  The bricks are each about a foot
long, and are set end to end in a single layer running down the edge of the
road.  On top of this first layer, one brick is placed every few feet,
making a semi-decorative "wall" that would serve better to stub your toe on
than keep anything out.    
[ Exits: e w ]
A little brown rat scurries around, looking for food.

HP:596 Move:741 Mana:507 Secs:7 > dark
Huh?!?

HP:596 Move:741 Mana:507 Secs:5 > w

The Grand City of Moldavia
    The bustling city spreads out before you to the south.  Here is the
place where just about anything (or anyone) can be bought and sold if 
the price is right.  Being a thouroughfare for many peoples from around
the land, the city guards and most of the townspeople are used to and 
tolerant of all races.  It would be wise, however, to try to stay out of
trouble, especially with the merchants, who are the real citizens under
the protection of the guard.
[ Exits: e s ]
A Moldavian townsperson is hurridly going about her business here.

HP:596 Move:740 Mana:507 Secs:2 > w
Alas, you cannot go that way...

HP:596 Move:740 Mana:507 Secs:1 > s

The greenish glow disappears from around your hands.

HP:652 Move:764 Mana:564 Secs:75 > s

Road of the Songspells
   The Mage's Guild and School stands like a colossus just off the road
toward the southwest.  It was the high council of that guild who gave this
road its name long ago.  There is certainly magic at work on the very road
itself, for it is unlike any other walkway in the whole of the city, or
perhaps the world.  Open-doored buildings stand to the east and west, each
having a sign near its entrance.  Most of the townspeople of Moldavia are
entirely illiterate, especially the poor.  As a result the shopkeepers use
a system of carved or painted pictures on their signs to let the people
know what is available.  
[ Exits: n s ]
A street rat wanders about the city, looking for garbage.

HP:652 Move:763 Mana:564 Secs:75 > HP:652 Move:763 Mana:564 Secs:75 > 
Road of the Songspells
    As you travel down this road, you begin hearing soft, musical tones
floating through the air.  The sounds are calm and at whisper volume - too
quiet to be church bells.  They chime at regular intervals like a slow heart
beat. People pass back and forth around you, and nobody seems to be taking 
any notice.  You're beginning to wonder whether or not these bells are 
in your head.
[ Exits: n s ]

HP:652 Move:762 Mana:564 Secs:74 > s

The Songspells and Emerald Lane
   Starting at the eastern edge of the transparent road is Emerald Lane.  
Just south of this intersection the avenue cuts in between the property of
the Mage's Guild and the stone wall surrounding the back courtyard of the
church.    
[ Exits: n e s ]
A Moldavian townsperson is hurridly going about her business here.
A little brown rat scurries around, looking for food.

HP:652 Move:761 Mana:564 Secs:73 > s

Road of the Songspells
   Just to the west, a set of blood-red marble steps leads up into the
entrance of the towering Mage's Guild.  The building itself is much taller
than any other in Moldavia, and stands out like a jewel among the more
humble architecture of most of the city.    
[ Exits: n s ]

HP:652 Move:760 Mana:564 Secs:70 > s

Road of the Songspells
   It is quite clear by now that the musical notes that chime with your
every movement are heard only by you.  Maybe the road itself has taken a
liking to you.  Maybe the towspeople have found a way to block out the
sounds or are so used to them by now they dont even hear anything.  Then
again, maybe you are just crazy.  Maybe there are no sounds, there is no
road, there is no city, and you are not really here.  You must be crazy if
you've been standing here talking to yourself for this long.    
[ Exits: n s ]

HP:652 Move:759 Mana:564 Secs:67 > s

Road of the Songspells
   The road runs alongside the grand Church of Light.  Elaborate stained
glass windows provide breaks from the otherwise solid walls of the church.
A row of flying butresses extend out from the side of the church, a
functional and decorative addition to the already magnificent building.  
[ Exits: n s ]

HP:652 Move:758 Mana:564 Secs:67 > s

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
A little brown rat scurries around, looking for food.
A Moldavia noblewoman graces you with her presence.
A street rat wanders about the city, looking for garbage.

HP:652 Move:757 Mana:564 Secs:65 > w

Aunt May's Bed and Breakfast
   This cozy little inn is filled with the sweet smell of maple syrup and
orange juice.  Several polished wooden tables stand about the room, and a
row of wide booths line the southern wall.  All the chairs and booth seats
are covered in soft quilted cushions, and have high cushioned backs.  A bar
spans the length of the inn, and several wide stools sit in front of it.  
In the northwest corner, a carpeted wooden staircase leads to the rooms
upstairs.    
[ Exits: e u ]
Aunt May stands here, cooking up a hearty breakfast.

HP:652 Move:756 Mana:564 Secs:63 > gr
Your group consists of:

  Name                 Hit   Move   Mana    Hit%   Mana%   Level   TNL
  Cyndre               652    756    564     60%     19%    100     -
  The undead zombi     337     -1      0    100%      0%     10     -

HP:652 Move:756 Mana:564 Secs:61 > d
Alas, you cannot go that way...

HP:652 Move:756 Mana:564 Secs:60 > e

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
A little brown rat scurries around, looking for food.
A Moldavia noblewoman graces you with her presence.
A street rat wanders about the city, looking for garbage.

HP:652 Move:755 Mana:564 Secs:59 > s

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]

HP:652 Move:754 Mana:564 Secs:57 > w
Alas, you cannot go that way...

HP:652 Move:754 Mana:564 Secs:56 > w
Alas, you cannot go that way...

HP:652 Move:754 Mana:564 Secs:55 > s

Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A street rat wanders about the city, looking for garbage.

HP:652 Move:753 Mana:564 Secs:55 > w

Road of the Great Gods
   This major thoroughfare comes to an intersection to the east before
continuing on through the city.  Running along the south edge of the street
is a section of aqueduct that continues westward to bring water to people's
homes.    
[ Exits: e w ]
A Moldavian townsperson is hurridly going about her business here.
Snug OOCs, 'damn am i the only one who is laggin to shit now'

HP:652 Move:752 Mana:564 Secs:54 > w
w

Road of the Great Gods
   This section of road, in between the residential area and the
Songspells, is a fairly quiet and peaceful one.  Generally it is only
crowded by those coming and going to their homes at dawn and at dusk.  A
petite shop lies to the south, and a sign of soft grey suede hangs from the
doorframe.    
[ Exits: e s w ]

HP:652 Move:751 Mana:564 Secs:54 > HP:652 Move:751 Mana:564 Secs:54 > 
Road of the Great Gods
    Legend has it that after it was built, there was much dispute among 
the many people of Moldavia as to which god this street was going to
be dedicated to.  Then one day a child walked up to the town councillor
and said to him, "Is any god more great than the other? Why not give it 
to all the gods?  Just as they fashion our world and hold it together, 
so too shall this road connect our city." 
[ Exits: e w ]

HP:652 Move:750 Mana:564 Secs:53 > w

Road of the Great Gods
   This wide paved road is well kept, with very few holes or divits despite
the thousands of people that use the road every day.  It leads eastward
from here into the city proper, where merchants have their dozens of shops
built and larger buildings are wedged in between the streets of the city.
[ Exits: e w ]
A rotund Moldavia nobleman pushes his way through the crowd.
A Moldavia noblewoman graces you with her presence.
A Moldavia city guard is here, keeping the peace.

HP:652 Move:749 Mana:564 Secs:51 > w

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.    
[ Exits: n e s ]

HP:652 Move:748 Mana:564 Secs:50 > w
Alas, you cannot go that way...

HP:652 Move:748 Mana:564 Secs:49 > n

Citizen Lane
   The four foot wide brick road continues north and south, between more
noblemen and merchant houses.  Small trees and rows of shrubbery divide the
lane from the private yards in front of their homes.    
[ Exits: n s ]
A powerful, raging tornado spins wildly in the room here!
A Moldavian townsperson is hurridly going about her business here.

HP:652 Move:747 Mana:564 Secs:48 > n

In Front of a Huge Home
   This massive building is obviously the largest house on Citizen Lane,
and probably in the entire city of Moldavia.  One of only a few buildings
in the city reaching above ground level, it stands like an ancient oak at
the end of the road.  Although built at some expense, it doesnt appear
elaborate or decorative like many of the nobles' houses.  A LARGE WOODEN
SIGN hangs above the front doors, with a message painted across it in bold
red letters.    
[ Exits: s ]
A huge, golem-shaped mass of boiling, swirling lava stands here.
  The magma golem is surrounded by a vortex of fire!
Brody is standing here.
  Brody glows with a brilliant white light!
A Moldavian townsperson is hurridly going about her business here.
A Moldavian townsperson is hurridly going about her business here.

HP:652 Move:746 Mana:564 Secs:47 > s

Citizen Lane
   The four foot wide brick road continues north and south, between more
noblemen and merchant houses.  Small trees and rows of shrubbery divide the
lane from the private yards in front of their homes.    
[ Exits: n s ]
A powerful, raging tornado spins wildly in the room here!
A Moldavian townsperson is hurridly going about her business here.

HP:652 Move:745 Mana:564 Secs:45 > s

Western End of the Great Road
   Here the Road of the Great Gods, which transverses the entire city of
Moldavia, comes to an end at a small lane.  It is appropriately named
Citizen Lane by the typically more wealthy merchants and nobles who live
here.  After all, only those with status and wealth are truly considered
citizens of Moldavia anyway.    
[ Exits: n e s ]

HP:652 Move:744 Mana:564 Secs:44 > s

Citizen Lane
   The lane continues north and south, past several nicer looking houses.
Some construction is going on to the east, as a large group of peasants
struggle to erect another house to provide more living space for the
wealthy nobles that oppress them.    
[ Exits: n s w ]

HP:652 Move:743 Mana:564 Secs:42 > s

Citizen Lane
   The red brick lane of the residents continues north and south.  The only
time this road usually becomes crowded is in the late evening when the
merchants all return home to their families.    
[ Exits: n s ]
Snug StoneBeard - Nemo me impune lacessit is standing here.
  Snug glows with a brilliant white light!
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is hurridly going about her business here.

HP:652 Move:742 Mana:564 Secs:41 > HP:652 Move:742 Mana:564 Secs:41 > 
Silver OOCs, 'no'

HP:652 Move:742 Mana:564 Secs:41 > s

Citizen Lane
   This peaceful stretch of side alley travels onward to the north and
south, with the decorative houses of well-to-do nobles lining either side.
The relative calm here is a pleasant change from the crime and crowding of
most of the city.    
[ Exits: n e s ]

HP:652 Move:741 Mana:564 Secs:40 > s

Citizen Lane
   This peaceful area is the proud home to many of the Moldavia residents.
It is unfortunate that only those residents with money get to live in this
relative peace, an island among the harsh and violent world around them.  
[ Exits: n s ]
A Moldavian townsperson is going about her business here.

HP:652 Move:740 Mana:564 Secs:39 > s

Silver OOCs, 'im bursti'

HP:652 Move:740 Mana:564 Secs:37 > HP:652 Move:740 Mana:564 Secs:37 > 
Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.    
[ Exits: n e s ]
A little brown field mouse jumps through the grass.
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.

HP:652 Move:739 Mana:564 Secs:37 > n

Citizen Lane
   This peaceful area is the proud home to many of the Moldavia residents.
It is unfortunate that only those residents with money get to live in this
relative peace, an island among the harsh and violent world around them.  
[ Exits: n s ]
A Moldavian townsperson is going about her business here.

HP:652 Move:738 Mana:564 Secs:35 > n

Silver OOCs, 'burstin'

HP:652 Move:738 Mana:564 Secs:34 > n

Citizen Lane
   This peaceful stretch of side alley travels onward to the north and
south, with the decorative houses of well-to-do nobles lining either side.
The relative calm here is a pleasant change from the crime and crowding of
most of the city.    
[ Exits: n e s ]
Snug StoneBeard - Nemo me impune lacessit is standing here.
  Snug glows with a brilliant white light!

HP:652 Move:737 Mana:564 Secs:34 > HP:652 Move:737 Mana:564 Secs:34 > 
Citizen Lane
   The red brick lane of the residents continues north and south.  The only
time this road usually becomes crowded is in the late evening when the
merchants all return home to their families.    
[ Exits: n s ]
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is hurridly going about her business here.

HP:652 Move:736 Mana:564 Secs:34 > n

Citizen Lane
   The lane continues north and south, past several nicer looking houses.
Some construction is going on to the east, as a large group of peasants
struggle to erect another house to provide more living space for the
wealthy nobles that oppress them.    
[ Exits: n s w ]

HP:652 Move:735 Mana:564 Secs:32 > s

Citizen Lane
   The red brick lane of the residents continues north and south.  The only
time this road usually becomes crowded is in the late evening when the
merchants all return home to their families.    
[ Exits: n s ]
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is hurridly going about her business here.

HP:652 Move:734 Mana:564 Secs:32 > s

Snug has arrived.

HP:652 Move:734 Mana:564 Secs:31 > HP:652 Move:734 Mana:564 Secs:31 > 
Citizen Lane
   This peaceful stretch of side alley travels onward to the north and
south, with the decorative houses of well-to-do nobles lining either side.
The relative calm here is a pleasant change from the crime and crowding of
most of the city.    
[ Exits: n e s ]

HP:652 Move:733 Mana:564 Secs:31 > cast 'sleep' snug
Cannot find the target of your spell!

HP:652 Move:733 Mana:564 Secs:30 > HP:652 Move:733 Mana:564 Secs:30 > 
Snug has arrived.

HP:652 Move:733 Mana:564 Secs:30 > cast 'sleep' snug
Okay.
The spell dissipates uselessly as it strikes Snug.

HP:652 Move:733 Mana:514 Secs:29 > s

Citizen Lane
   This peaceful area is the proud home to many of the Moldavia residents.
It is unfortunate that only those residents with money get to live in this
relative peace, an island among the harsh and violent world around them.  
[ Exits: n s ]
A Moldavian townsperson is going about her business here.

HP:652 Move:732 Mana:514 Secs:27 > s

Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.    
[ Exits: n e s ]
A little brown rat scurries around, looking for food.
A Moldavian townsperson is hurridly going about her business here.

HP:652 Move:731 Mana:514 Secs:26 > s

South Citizen Lane
   From here southward live the typically more "middle class" residents of
Moldavia.  Mostly merchants, they are those wealthy enough to own a house
and a small amount of city property, but not enough for a more lavish home.
[ Exits: n s w ]

HP:652 Move:730 Mana:514 Secs:25 > s

South Citizen Lane
   On and on the brick lane travels between townspeople's houses.  It
contintues north and south, and the houses to either side here start to get
smaller and are built closer together the further south you go.    
[ Exits: n s ]
A Moldavian townsperson is going about his business here.
A tiny honeybee buzzes around in the air.

HP:652 Move:729 Mana:514 Secs:23 > s

South Citizen Lane
   The houses standing to either side of the lane are getting closer and
closer together.  Still relatively nice, and structurally sound, most are
made of different colors of brick.  However the amount of personal property
around these houses is quickly diminishing.    
[ Exits: n s ]
A tiny honeybee buzzes around in the air.
A brightly colored butterfly flitters around.

HP:652 Move:728 Mana:514 Secs:21 > s

South End of Citizen Lane
   Citizen Lane stops at a dead end, surrounded by small brick houses.  
The homes here are tightly packed together, and each consist of only a
single large room.    
[ Exits: n e s w ]

HP:652 Move:727 Mana:514 Secs:20 > HP:652 Move:727 Mana:514 Secs:20 > 
You hear a loud crashing sound from somewhere nearby!

HP:652 Move:727 Mana:514 Secs:20 > ls
Huh?!?

HP:652 Move:727 Mana:514 Secs:17 > HP:652 Move:727 Mana:514 Secs:17 > 
Snug has arrived.

HP:652 Move:727 Mana:514 Secs:16 > HP:652 Move:727 Mana:514 Secs:16 > 
Snug sends you sprawling with a powerful bash!
Acid splashes onto him, burning him horribly!

HP:628 Move:727 Mana:514 Secs:16 > cast 'lurking skull'

You barely pound Snug.
Snug has a few scratches.
Snug misses you with his crush.
Snug pulverizes you with his mighty crush.
Acid splashes onto him, burning him horribly!
Snug massacres you with his crush.
Acid splashes onto him, burning him horribly!
Snug massacres you with his slash.
Acid splashes onto him, burning him horribly!

HP:520 Move:727 Mana:514 Secs:14 > n
n

You miss Snug with your pound.
Snug has a few scratches.
Snug misses you with his crush.
Snug massacres you with his crush.
Acid splashes onto him, burning him horribly!
Snug pulverizes you with his mighty crush.
Acid splashes onto him, burning him horribly!
Snug massacres you with his slash.
Acid splashes onto him, burning him horribly!

HP:413 Move:727 Mana:514 Secs:12 > HP:413 Move:727 Mana:514 Secs:12 > Maybe you should get on your feet first?
Snug grabs tightly onto you, holding you securely in one place!

HP:413 Move:727 Mana:514 Secs:12 > HP:413 Move:727 Mana:514 Secs:12 > Maybe you should get on your feet first?

HP:413 Move:727 Mana:514 Secs:12 > Maybe you should get on your feet first?

HP:413 Move:727 Mana:514 Secs:12 > cast 'teleport'

You barely pound Snug.
Snug has a few scratches.
Snug massacres you with his crush.
Acid splashes onto him, burning him horribly!
Snug pulverizes you with his mighty crush.
Acid splashes onto him, burning him horribly!
Snug massacres you with his crush.
Acid splashes onto him, burning him horribly!
Snug massacres you with his slash.
Acid splashes onto him, burning him horribly!

HP:276 Move:727 Mana:514 Secs:10 > HP:276 Move:727 Mana:514 Secs:10 > Maybe you should get on your feet first?

HP:276 Move:727 Mana:514 Secs:10 > st
You quickly scramble to your feet!

HP:276 Move:727 Mana:514 Secs:9 > HP:276 Move:727 Mana:514 Secs:9 > 
You barely pound Snug.
Snug has a few scratches.
Snug massacres you with his crush.
Acid splashes onto him, burning him horribly!
Snug massacres you with his crush.
Acid splashes onto him, burning him horribly!
You dodge the attack!
Snug misses you with his crush.
Snug massacres you with his slash.
Acid splashes onto him, burning him horribly!

HP:180 Move:727 Mana:514 Secs:8 > HP:180 Move:727 Mana:514 Secs:8 > 
Snug sends you sprawling with a powerful bash!
Acid splashes onto him, burning him horribly!

HP:154 Move:727 Mana:514 Secs:8 > tel

You barely pound Snug.
Snug has a few scratches.
Snug pulverizes you with his mighty crush.
Acid splashes onto him, burning him horribly!
Snug massacres you with his crush.
Acid splashes onto him, burning him horribly!
Snug pulverizes you with his mighty crush.
Acid splashes onto him, burning him horribly!
Snug massacres you with his slash.
Acid splashes onto him, burning him horribly!

HP:9 Move:727 Mana:514 Secs:6 > cast 'teleport'

You hear a loud crashing sound from somewhere nearby!

HP:9 Move:727 Mana:514 Secs:6 > HP:9 Move:727 Mana:514 Secs:6 > 
You miss Snug with your pound.
Snug has a few scratches.
Snug crushes your entire body, making a terrible mess!
You are dead!  Sorry...
You have lost control of the undead zombie.

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Enter your description.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice:    Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Enter your description.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 
That's not a menu choice!

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Enter your description.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1



The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]

HP:1 Move:727 Mana:1 Secs:3 > ooc got me
You OOC, 'got me'

HP:1 Move:727 Mana:1 Secs:1 > d

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of the cardinal is lying here.
The corpse of a little squirrel is lying here.
A little squirrel's liver is lying here, still steaming.
(2) The corpse of a tiny chipmunk is lying here.
The corpse of a garter snake is lying here.
(7) A small dagger has been tossed on the ground here.
Silver's impaled corpse has been planted into the street here.
A dark hardwood staff rests on the ground.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(2) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
A tiny honeybee buzzes around in the air.
A little brown rat scurries around, looking for food.
A little grey squirrel darts back and forth collecting nuts.
Tragus Priest of Death is standing here.
Silver - Shadow Master is standing here.

HP:57 Move:778 Mana:58 Secs:73 > HP:57 Move:778 Mana:58 Secs:73 > 
Silver lunges at a rat and attacks!
Silver misses a rat with his pound.

HP:57 Move:778 Mana:58 Secs:72 > HP:57 Move:778 Mana:58 Secs:72 > 
A rat misses Silver with its bite.
Silver pounds a rat hard.
Silver pounds a rat hard.
A rat is stunned, but will probably regain consciousness again.

HP:57 Move:778 Mana:58 Secs:71 > HP:57 Move:778 Mana:58 Secs:71 > 
Silver pounds a rat mightily on the head, crushing its entire body!
A rat is dead!  R.I.P.
Your blood freezes as you hear a rat's death cry.

HP:57 Move:778 Mana:58 Secs:69 > gossip I made you work for it
You gossip, 'I made you work for it'

HP:57 Move:778 Mana:58 Secs:65 > HP:57 Move:778 Mana:58 Secs:65 > 
Silver lunges at a tiny honeybee and attacks!
Silver pounds a tiny honeybee extremely hard.

HP:57 Move:778 Mana:58 Secs:64 > w

A tiny honeybee misses Silver with its sting.
Silver pounds a tiny honeybee into a brutal death!
A tiny honeybee is dead!  R.I.P.
Your blood freezes as you hear a tiny honeybee's death cry.

HP:57 Move:778 Mana:58 Secs:63 > HP:57 Move:778 Mana:58 Secs:63 > 
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
A tiny chipmunk darts through the grass.
A little brown rat scurries around, looking for food.

HP:57 Move:777 Mana:58 Secs:63 > w

Snug has arrived.

HP:57 Move:777 Mana:58 Secs:62 > HP:57 Move:777 Mana:58 Secs:62 > 
West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]

HP:57 Move:776 Mana:58 Secs:62 > w

Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]

HP:57 Move:775 Mana:58 Secs:61 > w
w

It is pitch black...
The outline of an Animal lurks nearby.
The outline of an Animal lurks nearby.
The outline of an Insect lurks nearby.
The outline of a Human lurks nearby.
The outline of a Human lurks nearby.

HP:57 Move:774 Mana:58 Secs:60 > HP:57 Move:774 Mana:58 Secs:60 > 
Intersection of Fountain and Citizen Lanes
   Here two lanes intersect at the residential section of Moldavia.  The
cobblestones of Fountain stop abruptly to make room for a wider road of
brick, running north to south.  Here is where many of the merchants and
commoners who are wealthy enough to afford a house come to rest when not at
their shops.    
[ Exits: n e s ]
A Moldavian townsperson is hurridly going about her business here.

HP:57 Move:773 Mana:58 Secs:60 > e
e

It is pitch black...
The outline of an Animal lurks nearby.
The outline of an Animal lurks nearby.
The outline of an Insect lurks nearby.
The outline of a Human lurks nearby.
The outline of a Human lurks nearby.

HP:57 Move:772 Mana:58 Secs:58 > e

Fountain Lane
   A small open stretch of cobblestone road known as Fountain Lane runs
from the residential section of Moldavia to the center of town.  Most of it
however is encompassed within the park, and is most often used by the
commoners and merchants wealthy enough to own a house on Citizen Lane.    
[ Exits: e w ]

HP:57 Move:771 Mana:58 Secs:58 > e
e

West Park Entrance
   Here a small gate leads from the residentional section of Moldavia into
the central park.  People come and go through this side gate as a shortcut
to spend a day relaxing among the trees, or returning to their homes at the
end of the day.    
[ Exits: n e s w ]

HP:57 Move:770 Mana:58 Secs:57 > HP:57 Move:770 Mana:58 Secs:57 > 
Western Cobblestone Path
   The narrow path leading around the park comes to an intersection here
between the fountain and the west gate.  A black iron pole is here,
standing about six feet high with a lantern box at the top.  A thick white
candle inside is lit and replaced by the park keepers to light up the
walkway at night.    
[ Exits: n e s w ]
A tiny chipmunk darts through the grass.
A little brown rat scurries around, looking for food.

HP:57 Move:769 Mana:58 Secs:57 > HP:57 Move:769 Mana:58 Secs:57 > 
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Cyndre is lying here.
The corpse of a tiny honeybee is lying here.
The corpse of a rat is lying here.
The corpse of the cardinal is lying here.
(2) The corpse of a little squirrel is lying here.
A little squirrel's liver is lying here, still steaming.
(2) The corpse of a tiny chipmunk is lying here.
The corpse of a garter snake is lying here.
(7) A small dagger has been tossed on the ground here.
Silver's impaled corpse has been planted into the street here.
A dark hardwood staff rests on the ground.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(2) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majestyThe Fountain of the Gods stands here in all its majesty.
Snug StoneBeard - Nemo me impune lacessit is standing here.
  Snug glows with a brilliant white light!
Tragus Priest of Death is standing here.
Silver - Shadow Master is standing here.

HP:57 Move:768 Mana:58 Secs:57 > HP:57 Move:768 Mana:58 Secs:57 > 
Brody has arrived.

HP:57 Move:768 Mana:58 Secs:55 > HP:57 Move:768 Mana:58 Secs:55 > 
Snug tells you, 'i have your cor'

HP:57 Move:768 Mana:58 Secs:54 > get corpse
You get the corpse of Cyndre.

HP:57 Move:768 Mana:58 Secs:52 > drop corpse
You drop the corpse of Cyndre.

HP:57 Move:768 Mana:58 Secs:49 > HP:57 Move:768 Mana:58 Secs:49 > 
Silver utters the words, 'candussido judifgo'.

HP:57 Move:768 Mana:58 Secs:49 > get all corpse
You get an enormous mountain of gold coins from the corpse of Cyndre.
There were 897779 coins.
You get a beating heart from the corpse of Cyndre.
You get a gnarled wooden staff from the corpse of Cyndre.
You get a set of thin gold bracelets from the corpse of Cyndre.
You get a wide gold bracelet from the corpse of Cyndre.
You get a belt made from human skin from the corpse of Cyndre.
You get a green velvet cape from the corpse of Cyndre.
You get a pair of sleeves from the corpse of Cyndre.
You get demon skin gloves from the corpse of Cyndre.
You get black leather boots from the corpse of Cyndre.
You get black leather pants from the corpse of Cyndre.
You get a red velvet shirt from the corpse of Cyndre.
You get an Amulet D' Morte from the corpse of Cyndre.
You get an Amulet D' Morte from the corpse of Cyndre.
You get a sphere of light from the corpse of Cyndre.
You get a large sack from the corpse of Cyndre.
You get a water flask from the corpse of Cyndre.

HP:57 Move:768 Mana:58 Secs:47 > wear all
You light a sphere of light and hold it.
You wear an Amulet D' Morte around your neck.
You wear an Amulet D' Morte around your neck.
You wear a red velvet shirt on your body.
You put black leather pants on your legs.
You wear black leather boots on your feet.
You put demon skin gloves on your hands.
You wear a pair of sleeves on your arms.
You wear a green velvet cape around your body.
You wear a belt made from human skin around your waist.
You put a wide gold bracelet around your right wrist.
You put a set of thin gold bracelets around your left wrist.
You wield a gnarled wooden staff.

HP:57 Move:768 Mana:58 Secs:46 > hold heart
You grab a beating heart.

HP:57 Move:768 Mana:58 Secs:43 > HP:57 Move:768 Mana:58 Secs:43 > 
Silver stops using a decomposing head.

HP:57 Move:768 Mana:58 Secs:43 > HP:57 Move:768 Mana:58 Secs:43 > 
Snug gets a dagger.

HP:57 Move:768 Mana:58 Secs:42 > HP:57 Move:768 Mana:58 Secs:42 > 
With a *Crunch!*, Snug stabs his weapon completely through the corpse!
He then drives the weapon holding the corpse deep into the street!

HP:57 Move:768 Mana:58 Secs:40 > HP:57 Move:768 Mana:58 Secs:40 > 
Silver grumbles angrily to himself.

HP:57 Move:768 Mana:58 Secs:35 > HP:57 Move:768 Mana:58 Secs:35 > 
Snug says, 'hehe i like this'

HP:57 Move:768 Mana:58 Secs:30 > HP:57 Move:768 Mana:58 Secs:30 > 
Silver says, 'ok enough with the corpses'

HP:57 Move:768 Mana:58 Secs:27 > look

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a tiny honeybee is lying here.
The corpse of a rat is lying here.
The corpse of the cardinal is lying here.
(2) The corpse of a little squirrel is lying here.
A little squirrel's liver is lying here, still steaming.
(2) The corpse of a tiny chipmunk is lying here.
The corpse of a garter snake is lying here.
(6) A small dagger has been tossed on the ground here.
Silver's impaled corpse has been planted into the street here.
A dark hardwood staff rests on the ground.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(3) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
Brody is standing here.
  Brody glows with a brilliant white light!
Snug StoneBeard - Nemo me impune lacessit is standing here.
  Snug glows with a brilliant white light!
Tragus Priest of Death is standing here.
Silver - Shadow Master is standing here.

HP:57 Move:768 Mana:58 Secs:26 > HP:57 Move:768 Mana:58 Secs:26 > 
A tiny honeybee flies into the room.
Snug closes his eyes and calmly utters the words, 'bless'.
Snug appears to brighten with inner peace.

HP:57 Move:768 Mana:58 Secs:25 > HP:57 Move:768 Mana:58 Secs:25 > 
Silver closes his eyes and calmly utters the words, 'tcandusif gibqheabral'.
Silver is enveloped by a brilliant white light!

HP:57 Move:768 Mana:58 Secs:16 > say come on, the tornado was funny
You say, 'come on, the tornado was funny'

HP:57 Move:768 Mana:58 Secs:14 > HP:57 Move:768 Mana:58 Secs:14 > 
Snug chuckles politely.

HP:57 Move:768 Mana:58 Secs:11 > HP:57 Move:768 Mana:58 Secs:11 > 
Snug says, 'yeah it was'

HP:57 Move:768 Mana:58 Secs:9 > HP:57 Move:768 Mana:58 Secs:9 > 
Someone closes his eyes and calmly utters the words, 'bless'.

HP:57 Move:768 Mana:58 Secs:6 > HP:57 Move:768 Mana:58 Secs:6 > 
A quivering horde of maggots consumes the corpse of a garter snake.

HP:113 Move:764 Mana:115 Secs:75 > HP:113 Move:764 Mana:115 Secs:75 > 
Someone stares at you and utters the words, 'ibtoruq haeqp'.
Powerful healing energy floods your body!

HP:463 Move:764 Mana:115 Secs:71 > HP:463 Move:764 Mana:115 Secs:71 > 
Tragus places a primal warspear in the back of a tiny honeybee, resulting in some strange noises, a lot of blood, and a corpse.
A tiny honeybee is dead!  R.I.P.
Your blood freezes as you hear a tiny honeybee's death cry.

HP:463 Move:764 Mana:115 Secs:69 > HP:463 Move:764 Mana:115 Secs:69 > 
Snug grins evilly.

HP:463 Move:764 Mana:115 Secs:66 > HP:463 Move:764 Mana:115 Secs:66 > 
Someone says, 'better leave'

HP:463 Move:764 Mana:115 Secs:61 > say i'm gonna invoke
You say, 'i'm gonna invoke'

HP:463 Move:764 Mana:115 Secs:59 > HP:463 Move:764 Mana:115 Secs:59 > 
Snug closes his eyes and calmly utters the words, 'tcandusif gibqheabral'.
Snug is enveloped by a brilliant white light!

HP:463 Move:764 Mana:115 Secs:56 > HP:463 Move:764 Mana:115 Secs:56 > 
Someone says, 'bah'

HP:463 Move:764 Mana:115 Secs:53 > look

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
(2) The corpse of a tiny honeybee is lying here.
The corpse of a rat is lying here.
The corpse of the cardinal is lying here.
(2) The corpse of a little squirrel is lying here.
A little squirrel's liver is lying here, still steaming.
(2) The corpse of a tiny chipmunk is lying here.
(6) A small dagger has been tossed on the ground here.
Silver's impaled corpse has been planted into the street here.
A dark hardwood staff rests on the ground.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(3) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
Brody is standing here.
  Brody glows with a brilliant white light!
Snug StoneBeard - Nemo me impune lacessit is standing here.
  Snug glows with a brilliant white light!
Tragus Priest of Death is standing here.

HP:463 Move:764 Mana:115 Secs:52 > HP:463 Move:764 Mana:115 Secs:52 > 
Someone says, 'cant arson'

HP:463 Move:764 Mana:115 Secs:51 > HP:463 Move:764 Mana:115 Secs:51 > 
Silver says, 'i alrdy did'

HP:463 Move:764 Mana:115 Secs:49 > HP:463 Move:764 Mana:115 Secs:49 > 
Silver says, 'damnit'

HP:463 Move:764 Mana:115 Secs:46 > chuckle
You chuckle politely.

HP:463 Move:764 Mana:115 Secs:46 > cackle
You throw back your head and cackle with insane glee!

HP:463 Move:764 Mana:115 Secs:44 > HP:463 Move:764 Mana:115 Secs:44 > 
Snug says, 'hehe'

HP:463 Move:764 Mana:115 Secs:43 > HP:463 Move:764 Mana:115 Secs:43 > 
Brody closes his eyes and calmly utters the words, 'tcandusif gibqheabral'.

HP:463 Move:764 Mana:115 Secs:40 > HP:463 Move:764 Mana:115 Secs:40 > 
Silver says, 'bah'

HP:463 Move:764 Mana:115 Secs:37 > HP:463 Move:764 Mana:115 Secs:37 > 
Brody sits down and rests.

HP:463 Move:764 Mana:115 Secs:35 > say yep, charged room
You say, 'yep, charged room'

HP:463 Move:764 Mana:115 Secs:34 > say charred that is
You say, 'charred that is'

HP:463 Move:764 Mana:115 Secs:28 > look

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
(2) The corpse of a tiny honeybee is lying here.
The corpse of a rat is lying here.
The corpse of the cardinal is lying here.
(2) The corpse of a little squirrel is lying here.
A little squirrel's liver is lying here, still steaming.
(2) The corpse of a tiny chipmunk is lying here.
(6) A small dagger has been tossed on the ground here.
Silver's impaled corpse has been planted into the street here.
A dark hardwood staff rests on the ground.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(3) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
Brody is resting here.
  Brody glows with a brilliant white light!
Snug StoneBeard - Nemo me impune lacessit is standing here.
  Snug glows with a brilliant white light!
Tragus Priest of Death is standing here.
Silver - Shadow Master is standing here.
  Silver glows with a brilliant white light!

HP:463 Move:764 Mana:115 Secs:27 > HP:463 Move:764 Mana:115 Secs:27 > 
Silver nods solemnly.

HP:463 Move:764 Mana:115 Secs:24 > HP:463 Move:764 Mana:115 Secs:24 > 
Silver says to Snug, 'you suck :P'

HP:463 Move:764 Mana:115 Secs:19 > HP:463 Move:764 Mana:115 Secs:19 > 
Tragus utters the words, 'locate object'.
Tragus suddenly grows a small, fluffy tail!

HP:463 Move:764 Mana:115 Secs:18 > HP:463 Move:764 Mana:115 Secs:18 > 
Tragus utters the words, 'locate object'.

HP:463 Move:764 Mana:115 Secs:15 > HP:463 Move:764 Mana:115 Secs:15 > 
Silver chuckles politely.

HP:463 Move:764 Mana:115 Secs:15 > HP:463 Move:764 Mana:115 Secs:15 > 
Tragus utters the words, 'locate object'.

HP:463 Move:764 Mana:115 Secs:11 > HP:463 Move:764 Mana:115 Secs:11 > 
A townsperson has arrived.

HP:463 Move:764 Mana:115 Secs:10 > HP:463 Move:764 Mana:115 Secs:10 > 
Snug grins evilly.

HP:463 Move:764 Mana:115 Secs:8 > HP:463 Move:764 Mana:115 Secs:8 > 
Silver utters the words, 'hgrubdeuruhl'.
A soft, white light fills the room, as you are bathed in a feeling of
peaceful tranquility and serenity.

HP:463 Move:764 Mana:115 Secs:6 > HP:463 Move:764 Mana:115 Secs:6 > 
Snug says, 'hehe my friend'

HP:463 Move:764 Mana:115 Secs:5 > say did the shroud of hate hit you snug? or any of the mobs in that room with my first clone?

Silver sits down and rests.

HP:463 Move:764 Mana:115 Secs:4 > HP:463 Move:764 Mana:115 Secs:4 > You say, 'did the shroud of hate hit you snug? or any of the mobs in that room with my first clone?'

HP:463 Move:764 Mana:115 Secs:4 > HP:463 Move:764 Mana:115 Secs:4 > 
Tragus utters the words, 'cloud of chaos'.
Wispy, green vapors waft up from below, and dissipate into the room!

HP:463 Move:764 Mana:115 Secs:4 > 
Snug pats the corpse of a tiny honeybee.

HP:463 Move:764 Mana:115 Secs:3 > HP:463 Move:764 Mana:115 Secs:3 > 
Silver lies down and falls asleep.

HP:463 Move:764 Mana:115 Secs:2 > HP:463 Move:764 Mana:115 Secs:2 > 
A quivering horde of maggots consumes the corpse of a little squirrel.
A quivering horde of maggots consumes the liver of a little squirrel.
A quivering horde of maggots consumes the corpse of a tiny chipmunk.

HP:519 Move:764 Mana:172 Secs:75 > HP:519 Move:764 Mana:172 Secs:75 > 
Snug pats Gorbash's impaled corpse.

HP:519 Move:764 Mana:172 Secs:73 > HP:519 Move:764 Mana:172 Secs:73 > 
Tragus grumbles angrily to himself.

HP:519 Move:764 Mana:172 Secs:67 > HP:519 Move:764 Mana:172 Secs:67 > 
Snug pats Bok's impaled corpse.

HP:519 Move:764 Mana:172 Secs:62 > HP:519 Move:764 Mana:172 Secs:62 > 
Silver grumbles angrily to himself.

HP:519 Move:764 Mana:172 Secs:59 > HP:519 Move:764 Mana:172 Secs:59 > 
Snug softly nuzzles Bok's impaled corpse.

HP:519 Move:764 Mana:172 Secs:56 > HP:519 Move:764 Mana:172 Secs:56 > 
A tiny honeybee flies into the room.

HP:519 Move:764 Mana:172 Secs:55 > HP:519 Move:764 Mana:172 Secs:55 > 
Snug grins evilly.

HP:519 Move:764 Mana:172 Secs:53 > HP:519 Move:764 Mana:172 Secs:53 > 
Silver chuckles politely.

HP:519 Move:764 Mana:172 Secs:50 > HP:519 Move:764 Mana:172 Secs:50 > 
Snug says, 'you like that?'

HP:519 Move:764 Mana:172 Secs:50 > HP:519 Move:764 Mana:172 Secs:50 > 
Tragus grumbles angrily to himself.

HP:519 Move:764 Mana:172 Secs:47 > HP:519 Move:764 Mana:172 Secs:47 > 
Snug tickles Bok's impaled corpse.

HP:519 Move:764 Mana:172 Secs:47 > HP:519 Move:764 Mana:172 Secs:47 > 
Snug says, 'i know you do'

HP:519 Move:764 Mana:172 Secs:41 > HP:519 Move:764 Mana:172 Secs:41 > 
Silver says, 'c'mon the troll had some courage'

HP:519 Move:764 Mana:172 Secs:40 > HP:519 Move:764 Mana:172 Secs:40 > 
Silver says, 'got ya halfway'

HP:519 Move:764 Mana:172 Secs:31 > HP:519 Move:764 Mana:172 Secs:31 > 
Snug grins evilly.

HP:519 Move:764 Mana:172 Secs:27 > HP:519 Move:764 Mana:172 Secs:27 > 
Snug nods solemnly.

HP:519 Move:764 Mana:172 Secs:25 > say did the shroud of hate hit you snug? or any of the mobs in that room with my first clone?
You say, 'did the shroud of hate hit you snug? or any of the mobs in that room with my first clone?'

HP:519 Move:764 Mana:172 Secs:23 > HP:519 Move:764 Mana:172 Secs:23 > 
Snug says, 'that you did'

HP:519 Move:764 Mana:172 Secs:22 > HP:519 Move:764 Mana:172 Secs:22 > 
Snug shakes his head.

HP:519 Move:764 Mana:172 Secs:19 > HP:519 Move:764 Mana:172 Secs:19 > 
Snug says, 'no'

HP:519 Move:764 Mana:172 Secs:16 > snap
You snap your fingers.

HP:519 Move:764 Mana:172 Secs:13 > say I was hoping
You say, 'I was hoping'

HP:519 Move:764 Mana:172 Secs:7 > HP:519 Move:764 Mana:172 Secs:7 > 
Snug nods solemnly.

HP:519 Move:764 Mana:172 Secs:3 > HP:519 Move:764 Mana:172 Secs:3 > 
A quivering horde of maggots consumes the corpse of a tiny chipmunk.

HP:575 Move:764 Mana:229 Secs:75 > HP:575 Move:764 Mana:229 Secs:75 > 
Snug says, 'good try though'

HP:575 Move:764 Mana:229 Secs:74 > HP:575 Move:764 Mana:229 Secs:74 > 
Snug says, 'too elaborate'

HP:575 Move:764 Mana:229 Secs:71 > HP:575 Move:764 Mana:229 Secs:71 > 
Snug says, 'i notice that when i try to go too elaborate i am gonna die'

HP:575 Move:764 Mana:229 Secs:63 > say yeah, hard to find a room with enough mobs to make it worth while
You say, 'yeah, hard to find a room with enough mobs to make it worth while'

HP:575 Move:764 Mana:229 Secs:50 > HP:575 Move:764 Mana:229 Secs:50 > 
Snug nods solemnly.

HP:575 Move:764 Mana:229 Secs:46 > HP:575 Move:764 Mana:229 Secs:46 > 
Snug says, 'yeah then they move and what not'

HP:575 Move:764 Mana:229 Secs:42 > nod
You nod solemnly.

HP:575 Move:764 Mana:229 Secs:39 > HP:575 Move:764 Mana:229 Secs:39 > 
Silver says, 'kidnap :)'
Brody stops resting, and clambers on his feet.

HP:575 Move:764 Mana:229 Secs:35 > HP:575 Move:764 Mana:229 Secs:35 > 
Snug says, 'woulda been a cool log if you coulda done it'

HP:575 Move:764 Mana:229 Secs:34 > say yeah
You say, 'yeah'

HP:575 Move:764 Mana:229 Secs:28 > HP:575 Move:764 Mana:229 Secs:28 > 
Silver stops resting, and clambers on his feet.

HP:575 Move:764 Mana:229 Secs:24 > HP:575 Move:764 Mana:229 Secs:24 > 
Brody utters the words, 'locate object'.

HP:575 Move:764 Mana:229 Secs:20 > HP:575 Move:764 Mana:229 Secs:20 > 
Silver says, 'duh'

HP:575 Move:764 Mana:229 Secs:20 > HP:575 Move:764 Mana:229 Secs:20 > 
Silver lies down and falls asleep.

HP:575 Move:764 Mana:229 Secs:20 > HP:575 Move:764 Mana:229 Secs:20 > 
Tragus utters the words, 'locate object'.

HP:575 Move:764 Mana:229 Secs:14 > HP:575 Move:764 Mana:229 Secs:14 > 
Snug gets the corpse of a tiny honeybee.
Snug gets the corpse of a tiny honeybee.
Snug gets the corpse of a rat.
Snug gets the corpse of the cardinal.
Snug gets the corpse of a little squirrel.

HP:575 Move:764 Mana:229 Secs:13 > HP:575 Move:764 Mana:229 Secs:13 > 
Snug junks the corpse of a little squirrel.  It vanishes in a puff of smoke!

HP:575 Move:764 Mana:229 Secs:11 > HP:575 Move:764 Mana:229 Secs:11 > 
Snug junks the corpse of the cardinal.  It vanishes in a puff of smoke!

HP:575 Move:764 Mana:229 Secs:11 > HP:575 Move:764 Mana:229 Secs:11 > 
Snug junks the corpse of a rat.  It vanishes in a puff of smoke!

HP:575 Move:764 Mana:229 Secs:10 > HP:575 Move:764 Mana:229 Secs:10 > 
Snug junks the corpse of a tiny honeybee.  It vanishes in a puff of smoke!

HP:575 Move:764 Mana:229 Secs:10 > HP:575 Move:764 Mana:229 Secs:10 > 
Silver chuckles politely.

HP:575 Move:764 Mana:229 Secs:9 > say I cant sleep you for shit cause of the mind shield
You say, 'I cant sleep you for shit cause of the mind shield'

HP:575 Move:764 Mana:229 Secs:8 > HP:575 Move:764 Mana:229 Secs:8 > 
Tragus utters the words, 'locate object'.

HP:575 Move:764 Mana:229 Secs:7 > HP:575 Move:764 Mana:229 Secs:7 > 
Snug says, 'too much on screen'

HP:575 Move:764 Mana:229 Secs:5 > ponder
You ponder over matters as they appear to you.

HP:575 Move:764 Mana:229 Secs:4 > HP:575 Move:764 Mana:229 Secs:4 > 
Snug gets a dagger.
Snug gets a dagger.
Snug gets a dagger.
Snug gets a dagger.
Snug gets a dagger.
Snug gets a dagger.

HP:575 Move:764 Mana:229 Secs:3 > HP:575 Move:764 Mana:229 Secs:3 > 
The evening sun slowly drops into the west.

HP:631 Move:764 Mana:286 Secs:75 > HP:631 Move:764 Mana:286 Secs:75 > 
Silver says, 'hey'

HP:631 Move:764 Mana:286 Secs:73 > HP:631 Move:764 Mana:286 Secs:73 > 
Snug says, 'you can'

HP:631 Move:764 Mana:286 Secs:69 > HP:631 Move:764 Mana:286 Secs:69 > 
Silver says, 'my daggers'

HP:631 Move:764 Mana:286 Secs:69 > HP:631 Move:764 Mana:286 Secs:69 > 
Snug says, 'keep tryin'

HP:631 Move:764 Mana:286 Secs:67 > say I'll figure out a way to beat you eventually
You say, 'I'll figure out a way to beat you eventually'

HP:631 Move:764 Mana:286 Secs:66 > HP:631 Move:764 Mana:286 Secs:66 > 
Snug gives a dagger to Silver.
Snug gives a dagger to Silver.
Snug gives a dagger to Silver.
Snug gives a dagger to Silver.
Snug gives a dagger to Silver.
Snug gives a dagger to Silver.

HP:631 Move:764 Mana:286 Secs:64 > HP:631 Move:764 Mana:286 Secs:64 > 
Silver chuckles politely.

HP:631 Move:764 Mana:286 Secs:61 > wear all
You don't seem to have anything wearable.

HP:631 Move:764 Mana:286 Secs:57 > HP:631 Move:764 Mana:286 Secs:57 > 
Snug says, 'jaedus slept me a bunch through my mind shield'

HP:631 Move:764 Mana:286 Secs:56 > HP:631 Move:764 Mana:286 Secs:56 > 
A tiny honeybee flies away to the south.
A townsperson leaves north.

HP:631 Move:764 Mana:286 Secs:55 > HP:631 Move:764 Mana:286 Secs:55 > 
Snug says to you, 'i don't doubt you will'

HP:631 Move:764 Mana:286 Secs:47 > say my saves are shit though
You say, 'my saves are shit though'

HP:631 Move:764 Mana:286 Secs:40 > HP:631 Move:764 Mana:286 Secs:40 > 
Brody utters the words, 'locate object'.
Brody's fingernail is lifted up and his finger doused in lemon juice!

HP:631 Move:764 Mana:286 Secs:28 > HP:631 Move:764 Mana:286 Secs:28 > 
Snug says, 'shoulda done that ocmbo the other way around'

HP:631 Move:764 Mana:286 Secs:27 > HP:631 Move:764 Mana:286 Secs:27 > 
Brody utters the words, 'locate object'.

HP:631 Move:764 Mana:286 Secs:26 > HP:631 Move:764 Mana:286 Secs:26 > 
Silver says to you, 'i still say shrink yourself, cloud of chaos the room, and knock him with evil eye'

HP:631 Move:764 Mana:286 Secs:20 > HP:631 Move:764 Mana:286 Secs:20 > 
Tragus closes his eyes and calmly utters the words, 'bless'.
Tragus appears to brighten with inner peace.

HP:631 Move:764 Mana:286 Secs:13 > HP:631 Move:764 Mana:286 Secs:13 > 
Brody leaves north.

HP:631 Move:764 Mana:286 Secs:5 > say at least I can gaze when he bashes me
You say, 'at least I can gaze when he bashes me'

HP:631 Move:764 Mana:286 Secs:1 > HP:631 Move:764 Mana:286 Secs:1 > 
Green vapors coalesce in front of you, and sink down into the ground once again.
The peaceful white light slowly fades away from sight.
The night enshrouds the world in darkness.

HP:687 Move:764 Mana:343 Secs:75 > HP:687 Move:764 Mana:343 Secs:75 > 
Silver says, 'but thats just me'

HP:687 Move:764 Mana:343 Secs:75 > chuckle
You chuckle politely.

HP:687 Move:764 Mana:343 Secs:74 > HP:687 Move:764 Mana:343 Secs:74 > 
Snug nods solemnly.

HP:687 Move:764 Mana:343 Secs:71 > HP:687 Move:764 Mana:343 Secs:71 > 
A tiny honeybee flies into the room.

HP:687 Move:764 Mana:343 Secs:70 > HP:687 Move:764 Mana:343 Secs:70 > 
Tragus places a primal warspear in the back of a tiny honeybee, resulting in some strange noises, a lot of blood, and a corpse.
A tiny honeybee is dead!  R.I.P.
Your blood freezes as you hear a tiny honeybee's death cry.

HP:687 Move:764 Mana:343 Secs:64 > HP:687 Move:764 Mana:343 Secs:64 > 
Snug says, 'yeah gaze is good'

HP:687 Move:764 Mana:343 Secs:63 > HP:687 Move:764 Mana:343 Secs:63 > 
Silver says, 'would do double the damage'

HP:687 Move:764 Mana:343 Secs:55 > say I still dont think it would do enough to kill him before he killed me, but he would be closer
You say, 'I still dont think it would do enough to kill him before he killed me, but he would be closer'

HP:687 Move:764 Mana:343 Secs:50 > HP:687 Move:764 Mana:343 Secs:50 > 
Silver says, 'plus he wont be able to hb you'

HP:687 Move:764 Mana:343 Secs:46 > HP:687 Move:764 Mana:343 Secs:46 > 
Snug says, 'i don't headbutt that much anyway'

HP:687 Move:764 Mana:343 Secs:37 > HP:687 Move:764 Mana:343 Secs:37 > 
Snug says, 'but yeah would do more damage though'

HP:687 Move:764 Mana:343 Secs:27 > HP:687 Move:764 Mana:343 Secs:27 > 
Silver says, 'just sayin, he'd be doing more damage to you per attack then you to him'

HP:687 Move:764 Mana:343 Secs:18 > say true, but he would probably know the room was clouded after the first one, and would try to charge me out of it
You say, 'true, but he would probably know the room was clouded after the first one, and would try to charge me out of it'

HP:687 Move:764 Mana:343 Secs:10 > say invoke time
You say, 'invoke time'

HP:743 Move:764 Mana:400 Secs:69 > score

Snug says, 'or just beat the hell outta you in it'

HP:743 Move:764 Mana:400 Secs:68 > HP:743 Move:764 Mana:400 Secs:68 > 
You are 51 years old.
You are a Drow Mage/Necromancer   (Level 100)
Str [15/0]  Int [19]  Wis [19]  Dex [19]  Con [17]  Chr [17].
HP: [743/1078]     Move: [764/764]     Mana: [400/2859].
Height: [4'5"]   Weight: [122 pounds].
Armor Class: [18/200]    Hitroll: [1]    Damroll: [1].
Gold Coins: [897,779]    Alignment: [-1000]    Life: [7].
You have been playing for 42 days and 3 hours.
You are known as Cyndre - Lord of Magick
You are standing.

HP:743 Move:764 Mana:400 Secs:68 > 
Silver says, 'cant charge if you're too small or too big'

HP:743 Move:764 Mana:400 Secs:68 > stand
You are already standing.

HP:743 Move:764 Mana:400 Secs:64 > HP:743 Move:764 Mana:400 Secs:64 > 
Snug says, 'with double my damage'

HP:743 Move:764 Mana:400 Secs:64 > nod
You nod solemnly.

HP:743 Move:764 Mana:400 Secs:60 > cast 'invoke familiar'
Okay.
A swirling black mass of utter darkness forms in the exact center of the
room.  As it begins to spiral faster and faster, all light seems to dim
around you, as a freezing wind begins to fill the room.  Your heart skips
a beat as a huge claw appears from within the darkness, followed by the
body of an enormous black Demon, which slowly rises from out of the
spiralling darkness!  Clouds of acrid, black smoke are released from its
nostrils, as it feasts its glowing red eyes upon you!

Screaming with rage at being summoned from its world, it instantly
snatches you up with its powerful claws and tears you into tiny pieces!
The Demons in Hell howl in anger as one of their own is destroyed!
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Enter your description.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 1



The Horizon
   This infinite area exists where the Sky collides with the Earth, in an
enigma termed "the Horizon".  It was created as a quirk in the fabric of
the space-time continuum in the first instant of the universe's creation,
and has remained permanently unchanged since.  Many scholars have formed
theories as to the true nature of its power, and some have theorized that
if this location were destroyed, the universe would shortly follow.  
[ Exits: d ]

HP:1 Move:764 Mana:1 Secs:33 > d

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a townsperson is lying here.
The corpse of Cyndre is lying here.
The corpse of a tiny honeybee is lying here.
Silver's impaled corpse has been planted into the street here.
A dark hardwood staff rests on the ground.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(3) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
Snug StoneBeard - Nemo me impune lacessit is standing here.
Tragus Priest of Death is standing here.
Silver - Shadow Master is sleeping here.

HP:1 Move:763 Mana:1 Secs:31 > HP:1 Move:763 Mana:1 Secs:31 > 
Snug says, 'if i didn't come back and bash him'

HP:1 Move:763 Mana:1 Secs:30 > get all 2.corpse
You get an enormous mountain of gold coins from the corpse of Cyndre.
There were 897779 coins.
You get a beating heart from the corpse of Cyndre.
You get a gnarled wooden staff from the corpse of Cyndre.
You get a set of thin gold bracelets from the corpse of Cyndre.
You get a wide gold bracelet from the corpse of Cyndre.
You get a belt made from human skin from the corpse of Cyndre.
You get a green velvet cape from the corpse of Cyndre.
You get a pair of sleeves from the corpse of Cyndre.
You get demon skin gloves from the corpse of Cyndre.
You get black leather boots from the corpse of Cyndre.
You get black leather pants from the corpse of Cyndre.
You get a red velvet shirt from the corpse of Cyndre.
You get an Amulet D' Morte from the corpse of Cyndre.
You get an Amulet D' Morte from the corpse of Cyndre.
You get a sphere of light from the corpse of Cyndre.
You get a water flask from the corpse of Cyndre.
You get a large sack from the corpse of Cyndre.

HP:1 Move:763 Mana:1 Secs:28 > wear all
You light a sphere of light and hold it.
You wear an Amulet D' Morte around your neck.
You wear an Amulet D' Morte around your neck.
You wear a red velvet shirt on your body.
You put black leather pants on your legs.
You wear black leather boots on your feet.
You put demon skin gloves on your hands.
You wear a pair of sleeves on your arms.
You wear a green velvet cape around your body.
You wear a belt made from human skin around your waist.
You put a wide gold bracelet around your right wrist.
You put a set of thin gold bracelets around your left wrist.
You wield a gnarled wooden staff.

HP:1 Move:763 Mana:1 Secs:26 > HP:1 Move:763 Mana:1 Secs:26 > 
A hole opens above you and Brody steps out.

HP:1 Move:763 Mana:1 Secs:23 > hold heart
You grab a beating heart.

HP:1 Move:763 Mana:1 Secs:21 > HP:1 Move:763 Mana:1 Secs:21 > 
Silver says, 'cant bash him if he's shrunk'

HP:1 Move:763 Mana:1 Secs:15 > say yes he can

Tragus leaves north.

HP:1 Move:763 Mana:1 Secs:10 > HP:1 Move:763 Mana:1 Secs:10 > You say, 'yes he can'

HP:1 Move:763 Mana:1 Secs:9 > 
Brody recites an identify scroll, but stumbles over the words!
An identify scroll suddenly dissolves!

HP:1 Move:763 Mana:1 Secs:9 > HP:1 Move:763 Mana:1 Secs:9 > 
Brody recites an identify scroll which dissolves.

HP:1 Move:763 Mana:1 Secs:7 > HP:1 Move:763 Mana:1 Secs:7 > 
Snug says, 'don't know if players can get that small'

HP:1 Move:763 Mana:1 Secs:6 > HP:1 Move:763 Mana:1 Secs:6 > 
Clouds ominously gather across the horizons, darkening the landscape.

HP:57 Move:764 Mana:58 Secs:75 > say I've been shrunk all 3 times we fought
You say, 'I've been shrunk all 3 times we fought'

HP:57 Move:764 Mana:58 Secs:75 > HP:57 Move:764 Mana:58 Secs:75 > 
Snug says to you, 'try and shrink yo self'

HP:57 Move:764 Mana:58 Secs:74 > HP:57 Move:764 Mana:58 Secs:74 > 
Silver says, 'he gets to under a foot'

HP:57 Move:764 Mana:58 Secs:72 > HP:57 Move:764 Mana:58 Secs:72 > 
A human city guard has arrived.

HP:57 Move:764 Mana:58 Secs:70 > HP:57 Move:764 Mana:58 Secs:70 > 
Snug says, 'i think with players moc made it dif'

HP:57 Move:764 Mana:58 Secs:63 > HP:57 Move:764 Mana:58 Secs:63 > 
Brody recites an identify scroll which dissolves.

HP:57 Move:764 Mana:58 Secs:58 > HP:57 Move:764 Mana:58 Secs:58 > 
Brody sits down and rests.

HP:57 Move:764 Mana:58 Secs:56 > say low mana
You say, 'low mana'

HP:57 Move:764 Mana:58 Secs:51 > HP:57 Move:764 Mana:58 Secs:51 > 
A human city guard leaves east.

HP:57 Move:764 Mana:58 Secs:50 > HP:57 Move:764 Mana:58 Secs:50 > 
Snug says to you, 'when you can shrink yourself'

HP:57 Move:764 Mana:58 Secs:48 > stand
You are already standing.

HP:57 Move:764 Mana:58 Secs:43 > score

You are 51 years old.
You are a Drow Mage/Necromancer   (Level 100)
Str [15/0]  Int [19]  Wis [19]  Dex [19]  Con [17]  Chr [17].
HP: [57/1078]     Move: [764/764]     Mana: [58/2859].
Height: [4'5"]   Weight: [122 pounds].
Armor Class: [18/200]    Hitroll: [1]    Damroll: [1].
Gold Coins: [897,779]    Alignment: [-1000]    Life: [7].
You have been playing for 42 days and 3 hours.
You are known as Cyndre - Lord of Magick
You are standing.

HP:57 Move:764 Mana:58 Secs:42 > HP:57 Move:764 Mana:58 Secs:42 > 
Silver says, 'yeah guess so.. like the pixie guardian can hb trox, but trox cant hb him.'

HP:57 Move:764 Mana:58 Secs:42 > look

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a townsperson is lying here.
The corpse of Cyndre is lying here.
The corpse of a tiny honeybee is lying here.
Silver's impaled corpse has been planted into the street here.
A dark hardwood staff rests on the ground.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(3) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
A tiny chipmunk darts through the grass.
Brody is resting here.
Snug StoneBeard - Nemo me impune lacessit is standing here.
Silver - Shadow Master is sleeping here.

HP:57 Move:764 Mana:58 Secs:39 > HP:57 Move:764 Mana:58 Secs:39 > 
A human city guard has arrived.

HP:57 Move:764 Mana:58 Secs:30 > tell silver can you take me to the DR. tomorrow
You tell Silver, 'can you take me to the DR. tomorrow'

HP:57 Move:764 Mana:58 Secs:21 > HP:57 Move:764 Mana:58 Secs:21 > 
Snug nods solemnly.

HP:57 Move:764 Mana:58 Secs:19 > HP:57 Move:764 Mana:58 Secs:19 > 
Snug says, 'yeah'

HP:57 Move:764 Mana:58 Secs:17 > 
HP:57 Move:764 Mana:58 Secs:11 > HP:57 Move:764 Mana:58 Secs:11 > 
Silver tells you, 'need some gas'

HP:57 Move:764 Mana:58 Secs:10 > 
HP:57 Move:764 Mana:58 Secs:10 > tell silver yeah, no prob
You tell Silver, 'yeah, no prob'

HP:57 Move:764 Mana:58 Secs:1 > sl
You go to sleep.

HP:113 Move:764 Mana:115 Secs:75 > wa
You awaken, and sit up.

HP:113 Move:764 Mana:115 Secs:74 > sta
You stand up.

HP:113 Move:764 Mana:115 Secs:74 > HP:113 Move:764 Mana:115 Secs:74 > 
Silver tells you, 'sure'

HP:113 Move:764 Mana:115 Secs:73 > look

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a townsperson is lying here.
The corpse of Cyndre is lying here.
The corpse of a tiny honeybee is lying here.
Silver's impaled corpse has been planted into the street here.
A dark hardwood staff rests on the ground.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(3) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
A Moldavia city guard is here, keeping the peace.
Brody is resting here.
Snug StoneBeard - Nemo me impune lacessit is standing here.
Silver - Shadow Master is sleeping here.

HP:113 Move:764 Mana:115 Secs:73 > HP:113 Move:764 Mana:115 Secs:73 > 
Silver tells you, 'what time?'

HP:113 Move:764 Mana:115 Secs:69 > HP:113 Move:764 Mana:115 Secs:69 > 
Snug closes his eyes and calmly utters the words, 'wraeum wohir'.
Snug's skin suddenly looks more fluidlike.

HP:113 Move:764 Mana:115 Secs:67 > HP:113 Move:764 Mana:115 Secs:67 > 
A human city guard leaves east.

HP:113 Move:764 Mana:115 Secs:65 > HP:113 Move:764 Mana:115 Secs:65 > 
Snug closes his eyes and calmly utters the words, 'qcandusi yaam'.
Snug suddenly grows a small, fluffy tail!

HP:113 Move:764 Mana:115 Secs:65 > HP:113 Move:764 Mana:115 Secs:65 > 
Snug closes his eyes and calmly utters the words, 'qcandusi yaam'.
Snug watches hungrily as a cupcake materializes in his hands.

HP:113 Move:764 Mana:115 Secs:62 > HP:113 Move:764 Mana:115 Secs:62 > 
Snug eats a cupcake.

HP:113 Move:764 Mana:115 Secs:60 > HP:113 Move:764 Mana:115 Secs:60 > 
Snug drinks clear water from the Fountain of the Gods.

HP:113 Move:764 Mana:115 Secs:59 > tell silver 10:30 in the morning
You tell Silver, '10:30 in the morning'

HP:113 Move:764 Mana:115 Secs:53 > HP:113 Move:764 Mana:115 Secs:53 > 
Silver says, '1522hps, 1351mana.. not too bad for a drow'

HP:113 Move:764 Mana:115 Secs:46 > HP:113 Move:764 Mana:115 Secs:46 > 
Snug nods solemnly.

HP:113 Move:764 Mana:115 Secs:42 > HP:113 Move:764 Mana:115 Secs:42 > 
Snug says, 'that is good'

HP:113 Move:764 Mana:115 Secs:41 > score

You are 51 years old.
You are a Drow Mage/Necromancer   (Level 100)
Str [15/0]  Int [19]  Wis [19]  Dex [19]  Con [17]  Chr [17].
HP: [113/1078]     Move: [764/764]     Mana: [115/2859].
Height: [4'5"]   Weight: [122 pounds].
Armor Class: [18/200]    Hitroll: [1]    Damroll: [1].
Gold Coins: [897,779]    Alignment: [-1000]    Life: [7].
You have been playing for 42 days and 3 hours.
You are known as Cyndre - Lord of Magick
You are standing.

HP:113 Move:764 Mana:115 Secs:37 > HP:113 Move:764 Mana:115 Secs:37 > 
A monarch butterfly flies into the room.

HP:113 Move:764 Mana:115 Secs:35 > HP:113 Move:764 Mana:115 Secs:35 > 
Silver says, 'i just cant do any damage'

HP:113 Move:764 Mana:115 Secs:35 > HP:113 Move:764 Mana:115 Secs:35 > 
Silver chuckles politely.

HP:113 Move:764 Mana:115 Secs:34 > HP:113 Move:764 Mana:115 Secs:34 > 
Snug says to you, 'can you do it'

HP:113 Move:764 Mana:115 Secs:33 > HP:113 Move:764 Mana:115 Secs:33 > 
Silver says to you, 'follow me'

HP:113 Move:764 Mana:115 Secs:22 > HP:113 Move:764 Mana:115 Secs:22 > 
A monarch butterfly flies away to the north.

HP:113 Move:764 Mana:115 Secs:15 > say 1078 hps, and 2859 mana here
You say, '1078 hps, and 2859 mana here'

HP:113 Move:764 Mana:115 Secs:13 > stand
You are already standing.

HP:113 Move:764 Mana:115 Secs:10 > follow silver
You now follow Silver.

HP:113 Move:764 Mana:115 Secs:6 > HP:113 Move:764 Mana:115 Secs:6 > 
You are now a member of Silver's group.

HP:113 Move:764 Mana:115 Secs:3 > HP:113 Move:764 Mana:115 Secs:3 > 
Silver stares at Brody intently and utters, 'tcandusif gibqheabral'.
Brody is enveloped by a brilliant white light!

HP:113 Move:764 Mana:115 Secs:1 > sl
You go to sleep.

HP:169 Move:764 Mana:172 Secs:74 > wa
You awaken, and sit up.

HP:169 Move:764 Mana:172 Secs:73 > sta
You stand up.

HP:169 Move:764 Mana:172 Secs:73 > look

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of a townsperson is lying here.
The corpse of Cyndre is lying here.
The corpse of a tiny honeybee is lying here.
Silver's impaled corpse has been planted into the street here.
A dark hardwood staff rests on the ground.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(3) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
Brody is resting here.
  Brody glows with a brilliant white light!
Snug StoneBeard - Nemo me impune lacessit is standing here.
  Snug glows with a brilliant white light!
Silver - Shadow Master is standing here.

HP:169 Move:764 Mana:172 Secs:72 > HP:169 Move:764 Mana:172 Secs:72 > 
Silver stares at you and utters the words, 'tcandusif gibqheabral'.
Your body is enveloped by a brilliant white light!

HP:169 Move:764 Mana:172 Secs:72 > HP:169 Move:764 Mana:172 Secs:72 > 
Silver stares at you and utters the words, 'rahfunera'.
Silver instantly falls to the ground and dies!  A golden light surrounds
him, burning with an incredibly holy intensity, as his lifeless body
rises into the air.  Suddenly, the light bursts forth from his body
and surrounds you!
The Demons in Hell howl in anger as one of their own is destroyed!
Silver is dead!  R.I.P.
Your blood freezes as you hear Silver's death cry.
You stop following Silver.

HP:1078 Move:764 Mana:2859 Secs:67 > smile
You smile happily.

HP:1078 Move:764 Mana:2859 Secs:63 > HP:1078 Move:764 Mana:2859 Secs:63 > 
Silver has arrived.

HP:1078 Move:764 Mana:2859 Secs:63 > say I love that
You say, 'I love that'

HP:1078 Move:764 Mana:2859 Secs:60 > HP:1078 Move:764 Mana:2859 Secs:60 > 
Silver gets an enormous mound of gold coins from the corpse of Silver.
Silver gets a beating heart from the corpse of Silver.
Silver gets a short steel dagger from the corpse of Silver.
Silver gets a tasseled sash from the corpse of Silver.
Silver gets demon skin gloves from the corpse of Silver.
Silver gets a pair of bamboo legplates from the corpse of Silver.
Silver gets a blood-stained blue sweater from the corpse of Silver.
Silver gets a black ring from the corpse of Silver.
Silver gets a black ring from the corpse of Silver.
Silver gets a jar of lost souls from the corpse of Silver.
Silver gets a decomposing head from the corpse of Silver.
Silver gets a bamboo mat from the corpse of Silver.
Silver gets a scalpel from the corpse of Silver.
Silver gets a scalpel from the corpse of Silver.
Silver gets a dagger from the corpse of Silver.
Silver gets a dagger from the corpse of Silver.
Silver gets a dagger from the corpse of Silver.
Silver gets a dagger from the corpse of Silver.
Silver gets a dagger from the corpse of Silver.
Silver gets a dagger from the corpse of Silver.
Silver gets a dagger from the corpse of Silver.
Silver gets a dagger from the corpse of Silver.
Silver gets a dagger from the corpse of Silver.
Silver gets a dagger from the corpse of Silver.
Silver gets a dagger from the corpse of Silver.
Silver gets a dagger from the corpse of Silver.
Silver gets a dagger from the corpse of Silver.
Silver gets a dagger from the corpse of Silver.
Silver gets a large gourd from the corpse of Silver.

HP:1078 Move:764 Mana:2859 Secs:57 > HP:1078 Move:764 Mana:2859 Secs:57 > 
Silver nods solemnly.

HP:1078 Move:764 Mana:2859 Secs:55 > HP:1078 Move:764 Mana:2859 Secs:55 > 
Silver grabs a beating heart.

HP:1078 Move:764 Mana:2859 Secs:53 > say your better than the demon
You say, 'your better than the demon'

HP:1078 Move:764 Mana:2859 Secs:53 > HP:1078 Move:764 Mana:2859 Secs:53 > 
Snug grins evilly.

HP:1078 Move:764 Mana:2859 Secs:52 > HP:1078 Move:764 Mana:2859 Secs:52 > 
Silver wields a dagger.
A dagger repels itself away from Silver's body!

HP:1078 Move:764 Mana:2859 Secs:51 > HP:1078 Move:764 Mana:2859 Secs:51 > 
Silver wields a short steel dagger.

HP:1078 Move:764 Mana:2859 Secs:47 > HP:1078 Move:764 Mana:2859 Secs:47 > 
Silver leaves south.

HP:1078 Move:764 Mana:2859 Secs:45 > HP:1078 Move:764 Mana:2859 Secs:45 > 
Snug closes his eyes and calmly utters the words, 'bless'.
Snug appears to brighten with inner peace.

HP:1078 Move:764 Mana:2859 Secs:45 > cast 'shrink'
Upon who should the spell be cast?

HP:1078 Move:764 Mana:2859 Secs:43 > HP:1078 Move:764 Mana:2859 Secs:43 > 
Silver has arrived.

HP:1078 Move:764 Mana:2859 Secs:41 > cast 'shrink' self
Okay.
An earwig suddenly falls out of your ear and scurries off!

HP:1078 Move:764 Mana:2819 Secs:40 > cast 'shrink' self
Okay.
You feel a twisting, compressing feeling, as if you were enclosed within
a box getting tinier by the second.  You look up, and suddenly notice
your environment looming above you!

HP:1078 Move:764 Mana:2739 Secs:37 > HP:1078 Move:764 Mana:2739 Secs:37 > 
Silver says, 'di me?'

HP:1078 Move:764 Mana:2739 Secs:36 > HP:1078 Move:764 Mana:2739 Secs:36 > 
Snug nods solemnly.

HP:1078 Move:764 Mana:2739 Secs:35 > HP:1078 Move:764 Mana:2739 Secs:35 > 
Snug says, 'max wimpy'

HP:1078 Move:764 Mana:2739 Secs:32 > cast 'detect invis' silver
Okay.
Silver's eyes glow purple briefly.

HP:1078 Move:764 Mana:2699 Secs:32 > HP:1078 Move:764 Mana:2699 Secs:32 > 
Silver lights a jar of lost souls and holds it.
Silver slides a black ring on his right ring finger.
Silver slides a black ring on his left ring finger.
Silver wears a blood-stained blue sweater on his body.
Silver puts a pair of bamboo legplates on his legs.
Silver puts demon skin gloves on his hands.
Silver wears a tasseled sash around his waist.

HP:1078 Move:764 Mana:2699 Secs:32 > wimpy 1078
Okay, you'll wimp out if you drop below 1078 hit points.

HP:1078 Move:764 Mana:2699 Secs:28 > HP:1078 Move:764 Mana:2699 Secs:28 > 
Silver gets something from the corpse of Silver.
Silver gets something from the corpse of Silver.

HP:1078 Move:764 Mana:2699 Secs:27 > HP:1078 Move:764 Mana:2699 Secs:27 > 
Snug says, 'ready?'

HP:1078 Move:764 Mana:2699 Secs:23 > say ok, bash
You say, 'ok, bash'

HP:1078 Move:764 Mana:2699 Secs:22 > sta
You are already standing.

HP:1078 Move:764 Mana:2699 Secs:22 > HP:1078 Move:764 Mana:2699 Secs:22 > 
Snug stops using a stone axe.

HP:1078 Move:764 Mana:2699 Secs:21 > HP:1078 Move:764 Mana:2699 Secs:21 > 
Snug stops using a steel spiked mace.

HP:1078 Move:764 Mana:2699 Secs:5 > HP:1078 Move:764 Mana:2699 Secs:5 > 
Snug sends you sprawling with a powerful bash!

HP:1063 Move:764 Mana:2699 Secs:4 > HP:1063 Move:764 Mana:2699 Secs:4 > 
You miss Snug with your pound.
Snug is in excellent condition.
Snug hits you.
You dodge the attack!
Snug misses you with his hit.
Snug hits you.

HP:1050 Move:764 Mana:2699 Secs:2 > sta

You pound Snug hard.
Snug has a few scratches.
Snug hits you.
Green vapors coalesce in front of you, and sink down into the ground once again.
A quivering horde of maggots consumes the corpse of a tiny honeybee.

HP:1078 Move:764 Mana:2756 Secs:75 > HP:1078 Move:764 Mana:2756 Secs:75 > You quickly scramble to your feet!

HP:1078 Move:764 Mana:2756 Secs:75 > HP:1078 Move:764 Mana:2756 Secs:75 > 
Silver sinks deeply into his own thoughts.

HP:1078 Move:764 Mana:2756 Secs:75 > HP:1078 Move:764 Mana:2756 Secs:75 > 
You barely pound Snug.
Snug has a few scratches.
Snug barely hits you.
You wimp out, and attempt to flee!

Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
You flee head over heels!

HP:1075 Move:763 Mana:2756 Secs:73 > s

Path Through the Park
   This straight section of cobblestones leads through the east side of the
park.  A tall pole with a lantern box at the top stands nearby, lighting
the path at night.  A wall of neatly trimmed bushes blocks the way
westward.    
[ Exits: n e s ]
A Moldavia city guard is here, keeping the peace.
A little brown field mouse jumps through the grass.

HP:1075 Move:762 Mana:2756 Secs:71 > w
Alas, you cannot go that way...

HP:1075 Move:762 Mana:2756 Secs:70 > n

Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]

HP:1075 Move:761 Mana:2756 Secs:69 > w

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of Silver is lying here.
The corpse of a townsperson is lying here.
The corpse of Cyndre is lying here.
Silver's impaled corpse has been planted into the street here.
A dark hardwood staff rests on the ground.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(3) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
A pink ball of fluff walks around, sniffing the ground.
Silver - Shadow Master is standing here.
Brody is resting here.
  Brody glows with a brilliant white light!
Snug StoneBeard - Nemo me impune lacessit is standing here.
  Snug glows with a brilliant white light!

HP:1075 Move:760 Mana:2756 Secs:69 > say see
You say, 'see'

HP:1075 Move:760 Mana:2756 Secs:67 > HP:1075 Move:760 Mana:2756 Secs:67 > 
A pink, fluffy ball breathes deeply and inhales a dark hardwood staff!

HP:1075 Move:760 Mana:2756 Secs:65 > HP:1075 Move:760 Mana:2756 Secs:65 > 
Snug says, 'ok i am grown now'

HP:1075 Move:760 Mana:2756 Secs:65 > HP:1075 Move:760 Mana:2756 Secs:65 > 
Silver says, 'well that sucks'

HP:1075 Move:760 Mana:2756 Secs:64 > HP:1075 Move:760 Mana:2756 Secs:64 > 
Snug says, 'lets try now'

HP:1075 Move:760 Mana:2756 Secs:62 > HP:1075 Move:760 Mana:2756 Secs:62 > 
A pink, fluffy ball dies from Snug's last kick in its kidneys!
A pink, fluffy ball is dead!  R.I.P.
Your blood freezes as you hear a pink, fluffy ball's death cry.

HP:1075 Move:760 Mana:2756 Secs:61 > say ok try it
You say, 'ok try it'

HP:1075 Move:760 Mana:2756 Secs:59 > HP:1075 Move:760 Mana:2756 Secs:59 > 
Brody stops resting, and clambers on his feet.

HP:1075 Move:760 Mana:2756 Secs:59 > HP:1075 Move:760 Mana:2756 Secs:59 > 
Snug gets a dark hardwood staff from the corpse of a pink, fluffy ball.

HP:1075 Move:760 Mana:2756 Secs:57 > HP:1075 Move:760 Mana:2756 Secs:57 > 
Snug drops a dark hardwood staff.

HP:1075 Move:760 Mana:2756 Secs:56 > HP:1075 Move:760 Mana:2756 Secs:56 > 
Snug sends you sprawling with a powerful bash!

HP:1070 Move:760 Mana:2756 Secs:54 > HP:1070 Move:760 Mana:2756 Secs:54 > 
You miss Snug with your pound.
Snug has a few scratches.
Snug misses you with his hit.
Snug barely hits you.
Snug barely hits you.

HP:1063 Move:760 Mana:2756 Secs:53 > stand

You barely pound Snug.
Snug has a few scratches.
Snug barely hits you.
Snug barely hits you.
Snug barely hits you.

HP:1054 Move:760 Mana:2756 Secs:51 > HP:1054 Move:760 Mana:2756 Secs:51 > 
Silver says, 'wtf'

HP:1054 Move:760 Mana:2756 Secs:50 > HP:1054 Move:760 Mana:2756 Secs:50 > You quickly scramble to your feet!
Snug nods solemnly.

HP:1054 Move:760 Mana:2756 Secs:50 > HP:1054 Move:760 Mana:2756 Secs:50 > 
You barely pound Snug.
Snug has a few scratches.
Snug misses you with his hit.
You wimp out, and attempt to flee!

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A Moldavia city guard is here, keeping the peace.
A little grey squirrel darts back and forth collecting nuts.
You flee head over heels!

HP:1054 Move:759 Mana:2756 Secs:49 > s

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
A dark hardwood staff rests on the ground.
The corpse of a pink, fluffy ball is lying here.
The corpse of Silver is lying here.
The corpse of a townsperson is lying here.
The corpse of Cyndre is lying here.
Silver's impaled corpse has been planted into the street here.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(3) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
Silver - Shadow Master is standing here.
Brody is standing here.
  Brody glows with a brilliant white light!
Snug StoneBeard - Nemo me impune lacessit is standing here.
  Snug glows with a brilliant white light!

HP:1054 Move:758 Mana:2756 Secs:47 > HP:1054 Move:758 Mana:2756 Secs:47 > 
An elven city guard has arrived.

HP:1054 Move:758 Mana:2756 Secs:45 > say see
You say, 'see'

HP:1054 Move:758 Mana:2756 Secs:45 > say its buggy
You say, 'its buggy'

HP:1054 Move:758 Mana:2756 Secs:41 > HP:1054 Move:758 Mana:2756 Secs:41 > 
Silver says, 'thats stupid'

HP:1054 Move:758 Mana:2756 Secs:37 > HP:1054 Move:758 Mana:2756 Secs:37 > 
An elven city guard leaves south.

HP:1054 Move:758 Mana:2756 Secs:35 > nod
You nod solemnly.

HP:1054 Move:758 Mana:2756 Secs:35 > HP:1054 Move:758 Mana:2756 Secs:35 > 
Snug says, 'i don't think it is a bug i think moc did it when before i couldn't headbutt trox'

HP:1054 Move:758 Mana:2756 Secs:26 > HP:1054 Move:758 Mana:2756 Secs:26 > 
A human city guard has arrived.

HP:1054 Move:758 Mana:2756 Secs:25 > HP:1054 Move:758 Mana:2756 Secs:25 > 
Snug nods solemnly.

HP:1054 Move:758 Mana:2756 Secs:25 > HP:1054 Move:758 Mana:2756 Secs:25 > 
Silver says, 'no wonder you can hb trox'

HP:1054 Move:758 Mana:2756 Secs:23 > HP:1054 Move:758 Mana:2756 Secs:23 > 
Snug waves goodbye to Brody.

HP:1054 Move:758 Mana:2756 Secs:21 > HP:1054 Move:758 Mana:2756 Secs:21 > 
A townsperson has arrived.
A human city guard leaves west.

HP:1054 Move:758 Mana:2756 Secs:15 > HP:1054 Move:758 Mana:2756 Secs:15 > 
Snug says, 'hold on lemme look'

HP:1054 Move:758 Mana:2756 Secs:14 > bug grow and shrink seem to have no affect on bash at all

Thanks for your bug.  This is what was submitted:

grow and shrink seem to have no affect on bash at all

HP:1054 Move:758 Mana:2756 Secs:11 > cast 'identify' self
Okay.

Cyndre is 51 years old.
Cyndre is a Male Drow Mage/Necromancer   (Level 100).
HP: [1054]    Move: [758]    Mana: [2681].
Height: [1'9"]    Weight: [42 pounds]    Alignment: [-1000].
Cyndre is currently speaking in Human Tongue.

Cyndre is affected by the following spells:

  Shrink
  Greater sanctuary

HP:1054 Move:758 Mana:2681 Secs:8 > HP:1054 Move:758 Mana:2681 Secs:8 > 
Silver says, 'ya shouldnt be able to unless you use grow'

HP:1054 Move:758 Mana:2681 Secs:6 > HP:1054 Move:758 Mana:2681 Secs:6 > 
An elven city guard has arrived.

HP:1054 Move:758 Mana:2681 Secs:5 > cast 'identify' snug
Okay.

Snug is 49 years old.
Snug is a Male Dwarf Cleric/Warrior   (Level 100).
HP: [2267]    Move: [1134]    Mana: [595].
Height: [7'3"]    Weight: [229 pounds]    Alignment: [1000].
Snug is currently speaking in Human Tongue.

Snug is affected by the following spells:

  Bless
  Liquid metal
  Detect invisibility
  Greater sanctuary
  Grow

HP:1054 Move:758 Mana:2606 Secs:1 > HP:1054 Move:758 Mana:2606 Secs:1 > 
A quivering horde of maggots consumes the corpse of a townsperson.

HP:1078 Move:764 Mana:2663 Secs:75 > HP:1078 Move:764 Mana:2663 Secs:75 > 
Silver says, 'he's twice your size'

HP:1078 Move:764 Mana:2663 Secs:75 > HP:1078 Move:764 Mana:2663 Secs:75 > 
An elven city guard leaves north.

HP:1078 Move:764 Mana:2663 Secs:70 > say snug 7 3, cyndre 1 9
You say, 'snug 7 3, cyndre 1 9'

HP:1078 Move:764 Mana:2663 Secs:53 > HP:1078 Move:764 Mana:2663 Secs:53 > 
Snug says, 'more fair for pk though'

HP:1078 Move:764 Mana:2663 Secs:47 > chuckle
You chuckle politely.

HP:1078 Move:764 Mana:2663 Secs:46 > HP:1078 Move:764 Mana:2663 Secs:46 > 
Silver says, 'he's 7'3 when grown?'

HP:1078 Move:764 Mana:2663 Secs:44 > HP:1078 Move:764 Mana:2663 Secs:44 > 
Snug says, 'i agree in real life'

HP:1078 Move:764 Mana:2663 Secs:41 > nod
You nod solemnly.

HP:1078 Move:764 Mana:2663 Secs:41 > HP:1078 Move:764 Mana:2663 Secs:41 > 
Snug nods solemnly.

HP:1078 Move:764 Mana:2663 Secs:40 > cast 'grow'
Okay.
Your body expands at an alarming rate, until you return to normal size.

HP:1078 Move:764 Mana:2583 Secs:32 > cast 'grow'

Silver says, 'same height as trox now'

HP:1078 Move:764 Mana:2583 Secs:31 > HP:1078 Move:764 Mana:2583 Secs:31 > 
Snug wields a stone axe.

HP:1078 Move:764 Mana:2583 Secs:30 > HP:1078 Move:764 Mana:2583 Secs:30 > Okay.
You feel your body stretching and pulling, as you can feel your body
rapidly gaining mass.  Suddenly, you look down and notice the ground
much farther away than before!

HP:1078 Move:764 Mana:2503 Secs:30 > 
Silver chuckles politely.

HP:1078 Move:764 Mana:2503 Secs:30 > HP:1078 Move:764 Mana:2503 Secs:30 > 
Snug wields a steel spiked mace in his other hand.

HP:1078 Move:764 Mana:2503 Secs:28 > score

You are 51 years old.
You are a Drow Mage/Necromancer   (Level 100)
Str [15/0]  Int [19]  Wis [19]  Dex [19]  Con [17]  Chr [17].
HP: [1078/1078]     Move: [764/764]     Mana: [2503/2859].
Height: [7'0"]   Weight: [231 pounds].
Armor Class: [18/200]    Hitroll: [1]    Damroll: [1].
Gold Coins: [897,779]    Alignment: [-1000]    Life: [7].
You have been playing for 42 days and 3 hours.
You are known as Cyndre - Lord of Magick
You are standing.
  You are grown.
  You are protected by a powerful white light!

HP:1078 Move:764 Mana:2503 Secs:27 > HP:1078 Move:764 Mana:2503 Secs:27 > 
Silver says, 'trox is 7'3"'

HP:1078 Move:764 Mana:2503 Secs:21 > HP:1078 Move:764 Mana:2503 Secs:21 > 
A townsperson leaves north.
A human city guard has arrived.

HP:1078 Move:764 Mana:2503 Secs:20 > say i'm 7 foot
You say, 'i'm 7 foot'

HP:1078 Move:764 Mana:2503 Secs:20 > chuckle
You chuckle politely.

HP:1078 Move:764 Mana:2503 Secs:18 > HP:1078 Move:764 Mana:2503 Secs:18 > 
Silver says, '405lbs'

HP:1078 Move:764 Mana:2503 Secs:16 > HP:1078 Move:764 Mana:2503 Secs:16 > 
A human city guard leaves south.

HP:1078 Move:764 Mana:2503 Secs:10 > score

You are 51 years old.
You are a Drow Mage/Necromancer   (Level 100)
Str [15/0]  Int [19]  Wis [19]  Dex [19]  Con [17]  Chr [17].
HP: [1078/1078]     Move: [764/764]     Mana: [2503/2859].
Height: [7'0"]   Weight: [231 pounds].
Armor Class: [18/200]    Hitroll: [1]    Damroll: [1].
Gold Coins: [897,779]    Alignment: [-1000]    Life: [7].
You have been playing for 42 days and 3 hours.
You are known as Cyndre - Lord of Magick
You are standing.
  You are grown.
  You are protected by a powerful white light!

HP:1078 Move:764 Mana:2503 Secs:7 > look

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
A dark hardwood staff rests on the ground.
The corpse of a pink, fluffy ball is lying here.
The corpse of Silver is lying here.
The corpse of Cyndre is lying here.
Silver's impaled corpse has been planted into the street here.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(3) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
Silver - Shadow Master is standing here.
Brody is standing here.
  Brody glows with a brilliant white light!
Snug StoneBeard - Nemo me impune lacessit is standing here.
  Snug glows with a brilliant white light!

HP:1078 Move:764 Mana:2503 Secs:4 > eq
You are using:
      a sphere of light...It has a soft glowing aura!
   an Amulet D' Morte
   an Amulet D' Morte
       a red velvet shirt
       black leather pants
       black leather boots
      demon skin gloves...(slight damage)
       a pair of sleeves...(slight damage)
    a green velvet cape
   a belt made from human skin
  a wide gold bracelet
  a set of thin gold bracelets
            a gnarled wooden staff
               a beating heart

HP:1078 Move:764 Mana:2560 Secs:74 > in
You are carrying:
a large sack
a water flask

HP:1078 Move:764 Mana:2560 Secs:73 > cast 'detect invis'
Okay.
You feel your eyes tingle.

HP:1078 Move:764 Mana:2520 Secs:68 > cast 'detect magic'
Okay.
You feel your eyes tingle.

HP:1078 Move:764 Mana:2500 Secs:66 > cast 'detect poison'

Snug says, 'i think morrigan is 7 10 or so and 95 pounds'

HP:1078 Move:764 Mana:2500 Secs:66 > cast 'detect evil'
Okay.
You feel your eyes tingle.

HP:1078 Move:764 Mana:2480 Secs:64 > HP:1078 Move:764 Mana:2480 Secs:64 > Okay.
You feel your eyes tingle.

HP:1078 Move:764 Mana:2460 Secs:62 > HP:1078 Move:764 Mana:2460 Secs:62 > 
Silver sits down and rests.

HP:1078 Move:764 Mana:2460 Secs:61 > HP:1078 Move:764 Mana:2460 Secs:61 > 
Snug says, 'hehe that is funny'

HP:1078 Move:764 Mana:2460 Secs:60 > HP:1078 Move:764 Mana:2460 Secs:60 > 
Silver says, 'really? 7'10"'

HP:1078 Move:764 Mana:2460 Secs:54 > HP:1078 Move:764 Mana:2460 Secs:54 > 
Snug says, 'that is a skinny broad'

HP:1078 Move:764 Mana:2460 Secs:54 > HP:1078 Move:764 Mana:2460 Secs:54 > 
Brody leaves north.

HP:1078 Move:764 Mana:2460 Secs:47 > HP:1078 Move:764 Mana:2460 Secs:47 > 
Snug says, 'yeah high sevens..maybe not that high'

HP:1078 Move:764 Mana:2460 Secs:45 > HP:1078 Move:764 Mana:2460 Secs:45 > 
Silver says, 'damn, vlexor was even taller than mithras'

HP:1078 Move:764 Mana:2460 Secs:40 > HP:1078 Move:764 Mana:2460 Secs:40 > 
Snug says, 'lemme check'

HP:1078 Move:764 Mana:2460 Secs:38 > HP:1078 Move:764 Mana:2460 Secs:38 > 
Snug OOCs, 'gratz'

HP:1078 Move:764 Mana:2460 Secs:33 > HP:1078 Move:764 Mana:2460 Secs:33 > 
Snug OOCs, 'i mean later man'

HP:1078 Move:764 Mana:2460 Secs:30 > HP:1078 Move:764 Mana:2460 Secs:30 > 
Silver says, 'and he's only 7'2"'

HP:1078 Move:764 Mana:2460 Secs:29 > HP:1078 Move:764 Mana:2460 Secs:29 > 
Silver OOCs, 'cya'

HP:1078 Move:764 Mana:2460 Secs:26 > HP:1078 Move:764 Mana:2460 Secs:26 > 
Snug nods solemnly.

HP:1078 Move:764 Mana:2460 Secs:25 > HP:1078 Move:764 Mana:2460 Secs:25 > 
Brody OOCs, 'lata'

HP:1078 Move:764 Mana:2460 Secs:24 > HP:1078 Move:764 Mana:2460 Secs:24 > 
Silver lies down and falls asleep.

HP:1078 Move:764 Mana:2460 Secs:20 > HP:1078 Move:764 Mana:2460 Secs:20 > 
Gorbash OOCs, 'lata'

HP:1078 Move:764 Mana:2460 Secs:18 > HP:1078 Move:764 Mana:2460 Secs:18 > 
Silver grumbles angrily to himself.

HP:1078 Move:764 Mana:2460 Secs:17 > HP:1078 Move:764 Mana:2460 Secs:17 > 
Snug says, 'i started as a warrior class which makes me taller'

HP:1078 Move:764 Mana:2460 Secs:16 > HP:1078 Move:764 Mana:2460 Secs:16 > 
Silver says, 'tall as vamps'

HP:1078 Move:764 Mana:2460 Secs:13 > HP:1078 Move:764 Mana:2460 Secs:13 > 
Silver says, 'morrigan?'

HP:1078 Move:764 Mana:2460 Secs:3 > HP:1078 Move:764 Mana:2460 Secs:3 > 
The brilliant, white light dims from around your body.

HP:1078 Move:764 Mana:2517 Secs:75 > HP:1078 Move:764 Mana:2517 Secs:75 > 
Snug nods solemnly.

HP:1078 Move:764 Mana:2517 Secs:74 > HP:1078 Move:764 Mana:2517 Secs:74 > 
Snug says, 'yeah'

HP:1078 Move:764 Mana:2517 Secs:73 > HP:1078 Move:764 Mana:2517 Secs:73 > 
Silver sinks deeply into his own thoughts.

HP:1078 Move:764 Mana:2517 Secs:68 > HP:1078 Move:764 Mana:2517 Secs:68 > 
Gorbash OOCs, 'i missed it....who was leavin lol'

HP:1078 Move:764 Mana:2517 Secs:67 > HP:1078 Move:764 Mana:2517 Secs:67 > 
Snug says, 'how you talkin whilst asleep'

HP:1078 Move:764 Mana:2517 Secs:65 > HP:1078 Move:764 Mana:2517 Secs:65 > 
Snug OOCs, 'brody'

HP:1078 Move:764 Mana:2517 Secs:63 > HP:1078 Move:764 Mana:2517 Secs:63 > 
Gorbash OOCs, 'ahh'

HP:1078 Move:764 Mana:2517 Secs:59 > say he is feigning sleep
You say, 'he is feigning sleep'

HP:1078 Move:764 Mana:2517 Secs:58 > HP:1078 Move:764 Mana:2517 Secs:58 > 
Silver says, 'feign sleep'

HP:1078 Move:764 Mana:2517 Secs:56 > HP:1078 Move:764 Mana:2517 Secs:56 > 
Snug says, 'ahh'

HP:1078 Move:764 Mana:2517 Secs:54 > look

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
A dark hardwood staff rests on the ground.
...It glows blue!
The corpse of a pink, fluffy ball is lying here.
The corpse of Silver is lying here.
The corpse of Cyndre is lying here.
Silver's impaled corpse has been planted into the street here.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(3) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
A little grey squirrel darts back and forth collecting nuts.
Silver - Shadow Master is sleeping here. (Red Aura)
Snug StoneBeard - Nemo me impune lacessit is standing here.

HP:1078 Move:764 Mana:2517 Secs:52 > HP:1078 Move:764 Mana:2517 Secs:52 > 
Snug says, 'didn't even know about that one'

HP:1078 Move:764 Mana:2517 Secs:50 > HP:1078 Move:764 Mana:2517 Secs:50 > 
Silver says, 'brody said the same'

HP:1078 Move:764 Mana:2517 Secs:49 > HP:1078 Move:764 Mana:2517 Secs:49 > 
Silver nods solemnly.

HP:1078 Move:764 Mana:2517 Secs:47 > HP:1078 Move:764 Mana:2517 Secs:47 > 
Silver says, 'thieves get alot of shit'

HP:1078 Move:764 Mana:2517 Secs:42 > HP:1078 Move:764 Mana:2517 Secs:42 > 
A human city guard has arrived.

HP:1078 Move:764 Mana:2517 Secs:40 > HP:1078 Move:764 Mana:2517 Secs:40 > 
Silver says, 'really kewl stuff'

HP:1078 Move:764 Mana:2517 Secs:38 > say ok, here goes invoke
You say, 'ok, here goes invoke'

HP:1078 Move:764 Mana:2517 Secs:36 > cast 'death trance'
Okay.
You are dead!  Sorry...

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Enter your description.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 

HP:1/1 Mana:0/0 > HP:1/1 Mana:0/0 > 
Snug says, 'yeah they are hooked up'

HP:1/1 Mana:0/0 > HP:1/1 Mana:0/0 > 
A human city guard leaves east.

HP:1/1 Mana:0/0 > HP:1/1 Mana:0/0 > 
Snug chuckles politely.

HP:1/1 Mana:0/0 > HP:1/1 Mana:0/0 > 
Snug says, 'nice try'

HP:1/1 Mana:0/0 > return
You return to your original body.

HP:1078 Move:764 Mana:2477 Secs:26 > HP:1078 Move:764 Mana:2477 Secs:26 > 
Snug stares at you and utters the words, 'dispel magic'.
Darkness briefly enshrouds you, and slowly lifts again.
The detect poison wears off.
You notice you are seeing less of everything now.

HP:1078 Move:764 Mana:2477 Secs:25 > chuckle
You chuckle politely.

HP:1078 Move:764 Mana:2477 Secs:24 > HP:1078 Move:764 Mana:2477 Secs:24 > 
Silver sinks deeply into his own thoughts.

HP:1078 Move:764 Mana:2477 Secs:23 > HP:1078 Move:764 Mana:2477 Secs:23 > 
Snug says, 'hehe i know about that one'

HP:1078 Move:764 Mana:2477 Secs:15 > cast 'extraction' snug
Okay.
Darkness enshrouds Snug, as you suddenly glow brighter!

HP:1078 Move:764 Mana:2407 Secs:13 > HP:1078 Move:764 Mana:2407 Secs:13 > 
Silver says, 'i just cant use alot of it cause i have a shitty ass weapon'

HP:1078 Move:764 Mana:2407 Secs:12 > chuckle
You chuckle politely.

HP:1078 Move:764 Mana:2407 Secs:10 > HP:1078 Move:764 Mana:2407 Secs:10 > 
Snug grins evilly.

HP:1078 Move:764 Mana:2407 Secs:8 > bles
Huh?!?

HP:1078 Move:764 Mana:2407 Secs:2 > HP:1078 Move:764 Mana:2407 Secs:2 > 
The morning sun lazily rises in the east.

HP:1078 Move:764 Mana:2464 Secs:75 > cast 'bless'
Okay.
You feel your blessed soul enhanced with power!

HP:1078 Move:764 Mana:2449 Secs:74 > HP:1078 Move:764 Mana:2449 Secs:74 > 
Silver says, 'fear tragus though'

HP:1078 Move:764 Mana:2449 Secs:71 > nod
You nod solemnly.

HP:1078 Move:764 Mana:2449 Secs:68 > HP:1078 Move:764 Mana:2449 Secs:68 > 
Snug nods solemnly.

HP:1078 Move:764 Mana:2449 Secs:68 > HP:1078 Move:764 Mana:2449 Secs:68 > 
Silver says, 'his bs's will hurt'

HP:1078 Move:764 Mana:2449 Secs:66 > HP:1078 Move:764 Mana:2449 Secs:66 > 
Snug says, 'hehe i should level my combo'

HP:1078 Move:764 Mana:2449 Secs:63 > say siphon and stealth
You say, 'siphon and stealth'

HP:1078 Move:764 Mana:2449 Secs:62 > shudder
You shudder fearfully.

HP:1078 Move:764 Mana:2449 Secs:57 > HP:1078 Move:764 Mana:2449 Secs:57 > 
Silver says, 'nah'

HP:1078 Move:764 Mana:2449 Secs:54 > HP:1078 Move:764 Mana:2449 Secs:54 > 
Snug says, 'yeah no kidin 240 with a 1d3 weapon you say'

HP:1078 Move:764 Mana:2449 Secs:52 > HP:1078 Move:764 Mana:2449 Secs:52 > 
Silver says, 'his bs at 100 will be about 700'

HP:1078 Move:764 Mana:2449 Secs:48 > nod
You nod solemnly.

HP:1078 Move:764 Mana:2449 Secs:44 > say that too

Silver says, 'add cloud of chaos and circle to that'

HP:1078 Move:764 Mana:2449 Secs:41 > HP:1078 Move:764 Mana:2449 Secs:41 > You say, 'that too'

HP:1078 Move:764 Mana:2449 Secs:41 > HP:1078 Move:764 Mana:2449 Secs:41 > 
Snug says, 'yeah that is nice'

HP:1078 Move:764 Mana:2449 Secs:34 > say gaze, north, backstab
You say, 'gaze, north, backstab'

HP:1078 Move:764 Mana:2449 Secs:33 > chuckle
You chuckle politely.

HP:1078 Move:764 Mana:2449 Secs:29 > HP:1078 Move:764 Mana:2449 Secs:29 > 
Silver nods solemnly.

HP:1078 Move:764 Mana:2449 Secs:29 > HP:1078 Move:764 Mana:2449 Secs:29 > 
Snug says, 'gotta get gideon up there'

HP:1078 Move:764 Mana:2449 Secs:29 > HP:1078 Move:764 Mana:2449 Secs:29 > 
Snug says, 'tough to level though'

HP:1078 Move:764 Mana:2449 Secs:23 > HP:1078 Move:764 Mana:2449 Secs:23 > 
Snug says, 'really fuckin tough'

HP:1078 Move:764 Mana:2449 Secs:20 > HP:1078 Move:764 Mana:2449 Secs:20 > 
Silver says, 'what race?'

HP:1078 Move:764 Mana:2449 Secs:18 > say yeah, after devote it will be

Snug says, 'gnome'

HP:1078 Move:764 Mana:2449 Secs:15 > HP:1078 Move:764 Mana:2449 Secs:15 > You say, 'yeah, after devote it will be'

HP:1078 Move:764 Mana:2449 Secs:14 > HP:1078 Move:764 Mana:2449 Secs:14 > 
Tragus has arrived.

HP:1078 Move:764 Mana:2449 Secs:6 > HP:1078 Move:764 Mana:2449 Secs:6 > 
Tragus leaves south.

HP:1078 Move:764 Mana:2449 Secs:5 > HP:1078 Move:764 Mana:2449 Secs:5 > 
Snug says, 'i am level 4 with him and it is really tough'

HP:1078 Move:764 Mana:2449 Secs:3 > HP:1078 Move:764 Mana:2449 Secs:3 > 
Tragus has arrived.

HP:1078 Move:764 Mana:2449 Secs:2 > sl

Silver says, 'lol the only race i dont have a high level char in'

HP:1078 Move:764 Mana:2449 Secs:2 > HP:1078 Move:764 Mana:2449 Secs:2 > You go to sleep.

HP:1078 Move:764 Mana:2449 Secs:1 > 
HP:1078 Move:764 Mana:2449 Secs:1 > 
HP:1078 Move:764 Mana:2563 Secs:74 > wa
You awaken, and sit up.

HP:1078 Move:764 Mana:2563 Secs:74 > sta
You stand up.

HP:1078 Move:764 Mana:2563 Secs:73 > look

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
A dark hardwood staff rests on the ground.
...It glows blue!
The corpse of Silver is lying here.
The corpse of Cyndre is lying here.
Silver's impaled corpse has been planted into the street here.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(3) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
Tragus Priest of Death is standing here. (Red Aura)
Silver - Shadow Master is sleeping here. (Red Aura)
Snug StoneBeard - Nemo me impune lacessit is standing here.

HP:1078 Move:764 Mana:2563 Secs:72 > HP:1078 Move:764 Mana:2563 Secs:72 > 
Tragus eats a half-stack of pancakes.

HP:1078 Move:764 Mana:2563 Secs:70 > HP:1078 Move:764 Mana:2563 Secs:70 > 
Tragus eats a half-stack of pancakes.

HP:1078 Move:764 Mana:2563 Secs:70 > HP:1078 Move:764 Mana:2563 Secs:70 > 
Snug says to Tragus, 'you want some company?'

HP:1078 Move:764 Mana:2563 Secs:57 > HP:1078 Move:764 Mana:2563 Secs:57 > 
Snug says, 'for a little'

HP:1078 Move:764 Mana:2563 Secs:55 > HP:1078 Move:764 Mana:2563 Secs:55 > 
Tragus says, 'wonder if call undead raises impaled corpses'

HP:1078 Move:764 Mana:2563 Secs:55 > shake
You shake your head.

HP:1078 Move:764 Mana:2563 Secs:51 > HP:1078 Move:764 Mana:2563 Secs:51 > 
A little mouse has arrived.

HP:1078 Move:764 Mana:2563 Secs:50 > HP:1078 Move:764 Mana:2563 Secs:50 > 
Tragus says to Snug, 'sure'

HP:1078 Move:764 Mana:2563 Secs:50 > HP:1078 Move:764 Mana:2563 Secs:50 > 
Snug says, 'don't think so'

HP:1078 Move:764 Mana:2563 Secs:47 > say i've tried it before
You say, 'i've tried it before'

HP:1078 Move:764 Mana:2563 Secs:45 > look

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
A dark hardwood staff rests on the ground.
...It glows blue!
The corpse of Silver is lying here.
The corpse of Cyndre is lying here.
Silver's impaled corpse has been planted into the street here.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(3) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
Gorbash the Unruley is standing here. (Red Aura)
A little brown field mouse jumps through the grass.
Tragus Priest of Death is standing here. (Red Aura)
Silver - Shadow Master is sleeping here. (Red Aura)
Snug StoneBeard - Nemo me impune lacessit is standing here.

HP:1078 Move:764 Mana:2563 Secs:43 > HP:1078 Move:764 Mana:2563 Secs:43 > 
Snug says to Tragus, 'be right back'

HP:1078 Move:764 Mana:2563 Secs:43 > HP:1078 Move:764 Mana:2563 Secs:43 > 
Snug leaves north.

HP:1078 Move:764 Mana:2563 Secs:42 > HP:1078 Move:764 Mana:2563 Secs:42 > 
Gorbash gently fills a barrel from the Fountain of the Gods.

HP:1078 Move:764 Mana:2563 Secs:42 > HP:1078 Move:764 Mana:2563 Secs:42 > 
A little mouse leaves east.

HP:1078 Move:764 Mana:2563 Secs:40 > HP:1078 Move:764 Mana:2563 Secs:40 > 
Gorbash drinks clear water from the Fountain of the Gods.

HP:1078 Move:764 Mana:2563 Secs:37 > whois gorbash

Gorbash is a Troll Warrior/Thief.
He is a fiercesome adversary, able to fight with great power.

HP:1078 Move:764 Mana:2563 Secs:33 > HP:1078 Move:764 Mana:2563 Secs:33 > 
Gorbash sighs loudly.

HP:1078 Move:764 Mana:2563 Secs:31 > say still got dalamar gorbash?
You say, 'still got dalamar gorbash?'

HP:1078 Move:764 Mana:2563 Secs:24 > HP:1078 Move:764 Mana:2563 Secs:24 > 
Gideon has arrived.

HP:1078 Move:764 Mana:2563 Secs:22 > HP:1078 Move:764 Mana:2563 Secs:22 > 
Gorbash says, 'sheesh gettin back in this is tough'

HP:1078 Move:764 Mana:2563 Secs:21 > HP:1078 Move:764 Mana:2563 Secs:21 > 
Gorbash says, 'nope'

HP:1078 Move:764 Mana:2563 Secs:18 > HP:1078 Move:764 Mana:2563 Secs:18 > 
Gideon says, 'ahoy matey's'

HP:1078 Move:764 Mana:2563 Secs:17 > HP:1078 Move:764 Mana:2563 Secs:17 > 
Gorbash says, 'he gone'

HP:1078 Move:764 Mana:2563 Secs:15 > snap
You snap your fingers.

HP:1078 Move:764 Mana:2563 Secs:11 > HP:1078 Move:764 Mana:2563 Secs:11 > 
Silver says, 'talk to moc, he'll prolly bring him back'

HP:1078 Move:764 Mana:2563 Secs:6 > say he was doing good
You say, 'he was doing good'

HP:1078 Move:764 Mana:2563 Secs:5 > HP:1078 Move:764 Mana:2563 Secs:5 > 
Gideon says, 'what's the haps on the craps'

HP:1078 Move:764 Mana:2563 Secs:3 > HP:1078 Move:764 Mana:2563 Secs:3 > 
Gorbash says, 'my troll ranger might be but i cant remember his name lol'

HP:1078 Move:764 Mana:2620 Secs:72 > HP:1078 Move:764 Mana:2620 Secs:72 > 
Gideon says, 'who doin good?'

HP:1078 Move:764 Mana:2620 Secs:60 > who

--- List of the Insymniacs:

[Gnome] Gideon
[Drow] Silver - Shadow Master
[Drow] Cyndre - Lord of Magick
[Troll] Gorbash the Unruley
[Drow] Tragus Priest of Death

5 characters displayed.

HP:1078 Move:764 Mana:2620 Secs:59 > HP:1078 Move:764 Mana:2620 Secs:59 > 
Gorbash says, 'i want skidmark back hehe'

HP:1078 Move:764 Mana:2620 Secs:55 > HP:1078 Move:764 Mana:2620 Secs:55 > 
Gideon says to Tragus, 'mind if i tag along'

HP:1078 Move:764 Mana:2620 Secs:50 > who

--- List of the Insymniacs:

[Gnome] Gideon
[Drow] Silver - Shadow Master
[Drow] Cyndre - Lord of Magick
[Troll] Gorbash the Unruley
[Drow] Tragus Priest of Death

5 characters displayed.

HP:1078 Move:764 Mana:2620 Secs:46 > HP:1078 Move:764 Mana:2620 Secs:46 > 
Silver says, 'ok way too many evils on'

HP:1078 Move:764 Mana:2620 Secs:46 > whois gideon

Gideon is a Gnome Necromancer/Thief.
He is a beginning adventurer, exploring the lands with hesitation.

HP:1078 Move:764 Mana:2620 Secs:42 > HP:1078 Move:764 Mana:2620 Secs:42 > 
An elven city guard has arrived.

HP:1078 Move:764 Mana:2620 Secs:35 > HP:1078 Move:764 Mana:2620 Secs:35 > 
A little mouse has arrived.
An elven city guard leaves east.

HP:1078 Move:764 Mana:2620 Secs:25 > HP:1078 Move:764 Mana:2620 Secs:25 > 
Silver lies down and falls asleep.

HP:1078 Move:764 Mana:2620 Secs:24 > HP:1078 Move:764 Mana:2620 Secs:24 > 
Gideon says to Tragus, 'yeah?'

HP:1078 Move:764 Mana:2620 Secs:22 > HP:1078 Move:764 Mana:2620 Secs:22 > 
Gorbash leaves the room and quickly returns, dragging an elven city guard with him!

HP:1078 Move:764 Mana:2620 Secs:17 > HP:1078 Move:764 Mana:2620 Secs:17 > 
Tragus says to Gideon, 'eh?'

HP:1078 Move:764 Mana:2620 Secs:15 > HP:1078 Move:764 Mana:2620 Secs:15 > 
Gorbash lunges at an elven city guard and attacks!
Gorbash misses an elven city guard with his pierce.

HP:1078 Move:764 Mana:2620 Secs:11 > HP:1078 Move:764 Mana:2620 Secs:11 > 
An elven city guard circles around Gorbash and thrusts a green and black spear into his back!

HP:1078 Move:764 Mana:2620 Secs:10 > HP:1078 Move:764 Mana:2620 Secs:10 > 
An elven city guard massacres Gorbash with her pierce.
Gorbash dodges the attack!
An elven city guard misses Gorbash with her pierce.
An elven city guard massacres Gorbash with her pierce.
Gorbash massacres an elven city guard with his pierce.
Gorbash massacres an elven city guard with his pierce.
An elven city guard dodges the attack!
Gorbash misses an elven city guard with his pierce.
Gorbash massacres an elven city guard with his pierce.

HP:1078 Move:764 Mana:2620 Secs:9 > HP:1078 Move:764 Mana:2620 Secs:9 > 
Gorbash suddenly dives toward an elven city guard and knocks her weapon to the ground!

HP:1078 Move:764 Mana:2620 Secs:9 > HP:1078 Move:764 Mana:2620 Secs:9 > 
Gideon says to Tragus, 'mind if i tag along?'

HP:1078 Move:764 Mana:2620 Secs:8 > HP:1078 Move:764 Mana:2620 Secs:8 > 
An elven city guard gets a green and black spear.
An elven city guard hits Gorbash very hard.
Gorbash dodges the attack!
An elven city guard misses Gorbash with her hit.
An elven city guard hits Gorbash hard.
Gorbash massacres an elven city guard with his pierce.
An elven city guard dodges the attack!
Gorbash misses an elven city guard with his pierce.
Gorbash misses an elven city guard with his pierce.
Gorbash massacres an elven city guard with his pierce.

HP:1078 Move:764 Mana:2620 Secs:7 > HP:1078 Move:764 Mana:2620 Secs:7 > 
An elven city guard wields a green and black spear.

HP:1078 Move:764 Mana:2620 Secs:6 > HP:1078 Move:764 Mana:2620 Secs:6 > 
An elven city guard massacres Gorbash with her pierce.
Gorbash swings his weapon, knocking an elven city guard's attack away!
An elven city guard misses Gorbash with her pierce.
Gorbash misses an elven city guard with his pierce.
Gorbash massacres an elven city guard with his pierce.
Gorbash massacres an elven city guard with his pierce.
An elven city guard dodges the attack!
Gorbash misses an elven city guard with his pierce.

HP:1078 Move:764 Mana:2620 Secs:5 > HP:1078 Move:764 Mana:2620 Secs:5 > 
An elven city guard suddenly dives toward Gorbash and knocks his weapon to the ground!

HP:1078 Move:764 Mana:2620 Secs:4 > HP:1078 Move:764 Mana:2620 Secs:4 > 
Gorbash swings his weapon, knocking an elven city guard's attack away!
An elven city guard massacres Gorbash with her pierce.
Gorbash dodges the attack!
An elven city guard misses Gorbash with her pierce.
Gorbash massacres an elven city guard with his pierce.
Gorbash massacres an elven city guard with his pierce.
An elven city guard dodges the attack!
Gorbash misses an elven city guard with his pierce.

HP:1078 Move:764 Mana:2620 Secs:3 > HP:1078 Move:764 Mana:2620 Secs:3 > 
Gorbash smashes his head into an elven city guard's, knocking her unconscious!
An elven city guard is stunned, but will probably regain consciousness again.

HP:1078 Move:764 Mana:2620 Secs:3 > sl
You go to sleep.

HP:1078 Move:764 Mana:2620 Secs:2 > 
HP:1078 Move:764 Mana:2620 Secs:1 > 
HP:1078 Move:764 Mana:2620 Secs:1 > 

You feel your body compressing rapidly, as you shrink down to normal.

HP:1078 Move:764 Mana:2734 Secs:75 > wa
HP:1078 Move:764 Mana:2734 Secs:75 > HP:1078 Move:764 Mana:2734 Secs:75 > You awaken, and sit up.

HP:1078 Move:764 Mana:2734 Secs:74 > sta
You stand up.

HP:1078 Move:764 Mana:2734 Secs:74 > HP:1078 Move:764 Mana:2734 Secs:74 > 
An elven city guard suddenly dives toward Gorbash and knocks his weapon to the ground!

HP:1078 Move:764 Mana:2734 Secs:73 > look
Gorbash dodges the attack!
An elven city guard misses Gorbash with her pierce.
An elven city guard massacres Gorbash with her pierce.
An elven city guard misses Gorbash with her pierce.
An elven city guard dodges the attack!
Gorbash misses an elven city guard with his hit.
Gorbash hits an elven city guard extremely hard.
An elven city guard dodges the attack!
Gorbash misses an elven city guard with his hit.

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
(2) A razor sharp spear is here, waiting to find a new owner.
A dark hardwood staff rests on the ground.
...It glows blue!
The corpse of Silver is lying here.
The corpse of Cyndre is lying here.
Silver's impaled corpse has been planted into the street here.
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(3) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
An elven city guard is here, fighting Gorbash!
A little brown field mouse jumps through the grass.
Gideon is standing here. (Red Aura)
Gorbash the Unruley is here, fighting an elven city guard! (Red Aura)
Tragus Priest of Death is standing here. (Red Aura)
Silver - Shadow Master is sleeping here. (Red Aura)

HP:1078 Move:764 Mana:2734 Secs:72 > HP:1078 Move:764 Mana:2734 Secs:72 > 
Gideon starts to follow Tragus.

HP:1078 Move:764 Mana:2734 Secs:72 > HP:1078 Move:764 Mana:2734 Secs:72 > 
An elven city guard massacres Gorbash with her pierce.
An elven city guard pierces Gorbash extremely hard.
An elven city guard pierces Gorbash extremely hard.
Gorbash hits an elven city guard very hard.
An elven city guard dodges the attack!
Gorbash misses an elven city guard with his hit.
An elven city guard dodges the attack!
Gorbash misses an elven city guard with his hit.
A monarch butterfly flies into the room.

HP:1078 Move:764 Mana:2734 Secs:70 > HP:1078 Move:764 Mana:2734 Secs:70 > 
Gorbash smashes his head into an elven city guard's, knocking her unconscious!
An elven city guard is stunned, but will probably regain consciousness again.

HP:1078 Move:764 Mana:2734 Secs:70 > HP:1078 Move:764 Mana:2734 Secs:70 > 
Gideon is now a member of Tragus's group.

HP:1078 Move:764 Mana:2734 Secs:69 > HP:1078 Move:764 Mana:2734 Secs:69 > 
Gorbash massacres an elven city guard with his hit.
An elven city guard is stunned, but will probably regain consciousness again.
Gorbash massacres an elven city guard with his hit.
An elven city guard is stunned, but will probably regain consciousness again.
Gorbash hits an elven city guard extremely hard.
An elven city guard's eyes uncross as she regains her senses.

HP:1078 Move:764 Mana:2734 Secs:68 > HP:1078 Move:764 Mana:2734 Secs:68 > 
An elven city guard circles around Gorbash and thrusts a green and black spear into his back!

HP:1078 Move:764 Mana:2734 Secs:67 > HP:1078 Move:764 Mana:2734 Secs:67 > 
An elven city guard pierces Gorbash extremely hard.
An elven city guard pierces Gorbash extremely hard.
An elven city guard misses Gorbash with her pierce.
Gorbash misses an elven city guard with his hit.
Gorbash misses an elven city guard with his hit.
An elven city guard dodges the attack!
Gorbash misses an elven city guard with his hit.

HP:1078 Move:764 Mana:2734 Secs:66 > HP:1078 Move:764 Mana:2734 Secs:66 > 
Gorbash dodges the attack!
An elven city guard misses Gorbash with her pierce.
An elven city guard massacres Gorbash with her pierce.
An elven city guard massacres Gorbash with her pierce.
Gorbash hits an elven city guard very hard.
Gorbash hits an elven city guard extremely hard.
An elven city guard dodges the attack!
Gorbash misses an elven city guard with his hit.

HP:1078 Move:764 Mana:2734 Secs:64 > HP:1078 Move:764 Mana:2734 Secs:64 > 
Gorbash dodges the attack!
An elven city guard misses Gorbash with her pierce.
An elven city guard pierces Gorbash extremely hard.
Gorbash dodges the attack!
An elven city guard misses Gorbash with her pierce.
An elven city guard dodges the attack!
Gorbash misses an elven city guard with his hit.
Gorbash hits an elven city guard extremely hard.
Gorbash hits an elven city guard extremely hard.

HP:1078 Move:764 Mana:2734 Secs:62 > HP:1078 Move:764 Mana:2734 Secs:62 > 
Gorbash gets a razor sharp spear.

HP:1078 Move:764 Mana:2734 Secs:62 > HP:1078 Move:764 Mana:2734 Secs:62 > 
An elven city guard circles around Gorbash and thrusts a green and black spear into his back!

HP:1078 Move:764 Mana:2734 Secs:61 > HP:1078 Move:764 Mana:2734 Secs:61 > 
Gorbash dodges the attack!
An elven city guard misses Gorbash with her pierce.
An elven city guard massacres Gorbash with her pierce.
An elven city guard massacres Gorbash with her pierce.
Gorbash misses an elven city guard with his hit.
Gorbash hits an elven city guard very hard.
Gorbash hits an elven city guard very hard.

HP:1078 Move:764 Mana:2734 Secs:60 > HP:1078 Move:764 Mana:2734 Secs:60 > 
Silver cheers for Gorbash!

HP:1078 Move:764 Mana:2734 Secs:59 > HP:1078 Move:764 Mana:2734 Secs:59 > 
Gorbash dodges the attack!
An elven city guard misses Gorbash with her pierce.
Gorbash dodges the attack!
An elven city guard misses Gorbash with her pierce.
Gorbash dodges the attack!
An elven city guard misses Gorbash with her pierce.
Gorbash misses an elven city guard with his hit.
Gorbash hits an elven city guard extremely hard.
Gorbash misses an elven city guard with his hit.

HP:1078 Move:764 Mana:2734 Secs:58 > HP:1078 Move:764 Mana:2734 Secs:58 > 
An elven city guard pierces Gorbash extremely hard.
An elven city guard pierces Gorbash extremely hard.
An elven city guard pierces Gorbash extremely hard.
Gorbash hits an elven city guard extremely hard.
An elven city guard dodges the attack!
Gorbash misses an elven city guard with his hit.
Gorbash hits an elven city guard very hard.

HP:1078 Move:764 Mana:2734 Secs:56 > HP:1078 Move:764 Mana:2734 Secs:56 > 
Gorbash suddenly dives toward an elven city guard and knocks her weapon to the ground!

HP:1078 Move:764 Mana:2734 Secs:56 > HP:1078 Move:764 Mana:2734 Secs:56 > 
Tragus leaves north.
Gideon leaves north.

HP:1078 Move:764 Mana:2734 Secs:56 > HP:1078 Move:764 Mana:2734 Secs:56 > 
An elven city guard hits Gorbash extremely hard.
An elven city guard hits Gorbash hard.
An elven city guard hits Gorbash extremely hard.
An elven city guard dodges the attack!
Gorbash misses an elven city guard with his hit.
An elven city guard dodges the attack!
Gorbash misses an elven city guard with his hit.
Gorbash misses an elven city guard with his hit.

HP:1078 Move:764 Mana:2734 Secs:54 > HP:1078 Move:764 Mana:2734 Secs:54 > 
An elven city guard gets a green and black spear.

HP:1078 Move:764 Mana:2734 Secs:53 > HP:1078 Move:764 Mana:2734 Secs:53 > 
An elven city guard wields a green and black spear.
An elven city guard pierces Gorbash extremely hard.
An elven city guard misses Gorbash with her pierce.
Gorbash dodges the attack!
An elven city guard misses Gorbash with her pierce.
An elven city guard dodges the attack!
Gorbash misses an elven city guard with his hit.
Gorbash hits an elven city guard very hard.
Gorbash hits an elven city guard very hard.

HP:1078 Move:764 Mana:2734 Secs:52 > HP:1078 Move:764 Mana:2734 Secs:52 > 
An elven city guard circles around Gorbash and thrusts a green and black spear into his back!

HP:1078 Move:764 Mana:2734 Secs:51 > HP:1078 Move:764 Mana:2734 Secs:51 > 
Gorbash smashes his head into an elven city guard's, knocking her unconscious!
An elven city guard is stunned, but will probably regain consciousness again.

HP:1078 Move:764 Mana:2734 Secs:51 > HP:1078 Move:764 Mana:2734 Secs:51 > 
Gorbash massacres an elven city guard with his hit.
An elven city guard is stunned, but will probably regain consciousness again.
Gorbash massacres an elven city guard with his hit.
An elven city guard's eyes uncross as she regains her senses.
Gorbash hits an elven city guard very hard.
A little mouse leaves north.

HP:1078 Move:764 Mana:2734 Secs:50 > HP:1078 Move:764 Mana:2734 Secs:50 > 
An elven city guard massacres Gorbash with her pierce.
An elven city guard pierces Gorbash extremely hard.
An elven city guard massacres Gorbash with her pierce.
Gorbash misses an elven city guard with his hit.
Gorbash hits an elven city guard extremely hard.
Gorbash hits an elven city guard extremely hard.

HP:1078 Move:764 Mana:2734 Secs:48 > HP:1078 Move:764 Mana:2734 Secs:48 > 
Gorbash dodges the attack!
An elven city guard misses Gorbash with her pierce.
Gorbash dodges the attack!
An elven city guard misses Gorbash with her pierce.
Gorbash dodges the attack!
An elven city guard misses Gorbash with her pierce.
Gorbash hits an elven city guard extremely hard.
Gorbash hits an elven city guard extremely hard.
Gorbash misses an elven city guard with his hit.

HP:1078 Move:764 Mana:2734 Secs:46 > HP:1078 Move:764 Mana:2734 Secs:46 > 
An elven city guard circles around Gorbash and thrusts a green and black spear into his back!

HP:1078 Move:764 Mana:2734 Secs:45 > HP:1078 Move:764 Mana:2734 Secs:45 > 
An elven city guard massacres Gorbash with her pierce.
Gorbash dodges the attack!
An elven city guard misses Gorbash with her pierce.
An elven city guard massacres Gorbash with her pierce.
An elven city guard dodges the attack!
Gorbash misses an elven city guard with his hit.
Gorbash misses an elven city guard with his hit.
Gorbash hits an elven city guard extremely hard.

HP:1078 Move:764 Mana:2734 Secs:44 > HP:1078 Move:764 Mana:2734 Secs:44 > 
Gorbash suddenly dives toward an elven city guard and knocks her weapon to the ground!

HP:1078 Move:764 Mana:2734 Secs:43 > HP:1078 Move:764 Mana:2734 Secs:43 > 
Gorbash dodges the attack!
An elven city guard misses Gorbash with her hit.
An elven city guard misses Gorbash with her hit.
An elven city guard hits Gorbash hard.
Gorbash misses an elven city guard with his hit.
An elven city guard dodges the attack!
Gorbash misses an elven city guard with his hit.
Gorbash misses an elven city guard with his hit.

HP:1078 Move:764 Mana:2734 Secs:42 > HP:1078 Move:764 Mana:2734 Secs:42 > 
An elven city guard gets a green and black spear.

HP:1078 Move:764 Mana:2734 Secs:41 > HP:1078 Move:764 Mana:2734 Secs:41 > 
An elven city guard wields a green and black spear.
An elven city guard pierces Gorbash extremely hard.
Gorbash dodges the attack!
An elven city guard misses Gorbash with her pierce.
An elven city guard pierces Gorbash extremely hard.
Gorbash hits an elven city guard very hard.
Gorbash misses an elven city guard with his hit.
Gorbash misses an elven city guard with his hit.

HP:1078 Move:764 Mana:2734 Secs:40 > HP:1078 Move:764 Mana:2734 Secs:40 > 
An elven city guard circles around Gorbash and thrusts a green and black spear into his back!
Gorbash's choker is damaged from the attack!

HP:1078 Move:764 Mana:2734 Secs:39 > HP:1078 Move:764 Mana:2734 Secs:39 > 
An elven city guard massacres Gorbash with her pierce.
An elven city guard pierces Gorbash extremely hard.
Gorbash dodges the attack!
An elven city guard misses Gorbash with her pierce.
Gorbash misses an elven city guard with his hit.
An elven city guard dodges the attack!
Gorbash misses an elven city guard with his hit.
Gorbash misses an elven city guard with his hit.

HP:1078 Move:764 Mana:2734 Secs:38 > HP:1078 Move:764 Mana:2734 Secs:38 > 
Gorbash smashes his head into an elven city guard's, knocking her unconscious!
An elven city guard is stunned, but will probably regain consciousness again.

HP:1078 Move:764 Mana:2734 Secs:38 > HP:1078 Move:764 Mana:2734 Secs:38 > 
Gorbash hits an elven city guard extremely hard.
An elven city guard's eyes uncross as she regains her senses.
Gorbash hits an elven city guard very hard.
An elven city guard dodges the attack!
Gorbash misses an elven city guard with his hit.

HP:1078 Move:764 Mana:2734 Secs:36 > HP:1078 Move:764 Mana:2734 Secs:36 > 
An elven city guard misses Gorbash with her pierce.
Gorbash dodges the attack!
An elven city guard misses Gorbash with her pierce.
An elven city guard massacres Gorbash with her pierce.
An elven city guard dodges the attack!
Gorbash misses an elven city guard with his hit.
Gorbash misses an elven city guard with his hit.
An elven city guard dodges the attack!
Gorbash misses an elven city guard with his hit.

HP:1078 Move:764 Mana:2734 Secs:34 > HP:1078 Move:764 Mana:2734 Secs:34 > 
An elven city guard circles around Gorbash and thrusts a green and black spear into his back!

HP:1078 Move:764 Mana:2734 Secs:33 > HP:1078 Move:764 Mana:2734 Secs:33 > 
An elven city guard massacres Gorbash with her pierce.
Gorbash dodges the attack!
An elven city guard misses Gorbash with her pierce.
Gorbash dodges the attack!
An elven city guard misses Gorbash with her pierce.
Gorbash misses an elven city guard with his hit.
Gorbash hits an elven city guard extremely hard.
Gorbash hits an elven city guard extremely hard.
An elven city guard is stunned, but will probably regain consciousness again.

HP:1078 Move:764 Mana:2734 Secs:32 > HP:1078 Move:764 Mana:2734 Secs:32 > 
Gorbash punches an elven city guard's head as her skull cracks open!
An elven city guard is dead!  R.I.P.
Your blood freezes as you hear an elven city guard's death cry.
Gorbash loots some gold from the corpse.

HP:1078 Move:764 Mana:2734 Secs:30 > HP:1078 Move:764 Mana:2734 Secs:30 > 
Silver cheers for Gorbash!

HP:1078 Move:764 Mana:2734 Secs:29 > cheer gorb
You cheer for him!
Gorbash says, 'sheesh'

HP:1078 Move:764 Mana:2734 Secs:26 > exam gorb
Gorbash looks pretty hurt.

Gorbash is using:
      a sphere of light...It has a soft glowing aura!
   a choker...(moderate damage)
       a green tabard
       a black, leather rag
       black leather pants
       heavy black boots
      a pair of rusty gauntlets

HP:1078 Move:764 Mana:2734 Secs:24 > HP:1078 Move:764 Mana:2734 Secs:24 > 
Silver says, 'sad thing is.. trox is prolly the most powerful combo a troll can do'

HP:1078 Move:764 Mana:2734 Secs:18 > HP:1078 Move:764 Mana:2734 Secs:18 > 
Silver says, 'and he gets stomped by them dwarves'

HP:1078 Move:764 Mana:2734 Secs:11 > HP:1078 Move:764 Mana:2734 Secs:11 > 
Silver grumbles angrily to himself.

HP:1078 Move:764 Mana:2734 Secs:2 > HP:1078 Move:764 Mana:2734 Secs:2 > 
An elven city guard has arrived.

HP:1078 Move:764 Mana:2791 Secs:75 > HP:1078 Move:764 Mana:2791 Secs:75 > 
Gorbash says, 'didnt know he would pick up his spear'

HP:1078 Move:764 Mana:2791 Secs:74 > say how you like the new and improved intelligence of the guards
You say, 'how you like the new and improved intelligence of the guards'

HP:1078 Move:764 Mana:2791 Secs:74 > HP:1078 Move:764 Mana:2791 Secs:74 > 
Silver says, 'cant think a way around em'

HP:1078 Move:764 Mana:2791 Secs:72 > HP:1078 Move:764 Mana:2791 Secs:72 > 
Gorbash gets a razor sharp spear.

HP:1078 Move:764 Mana:2791 Secs:66 > HP:1078 Move:764 Mana:2791 Secs:66 > 
Gorbash wields a razor sharp spear.

HP:1078 Move:764 Mana:2791 Secs:60 > HP:1078 Move:764 Mana:2791 Secs:60 > 
Gorbash wields a razor sharp spear in his other hand.

HP:1078 Move:764 Mana:2791 Secs:59 > HP:1078 Move:764 Mana:2791 Secs:59 > 
An elven city guard leaves south.

HP:1078 Move:764 Mana:2791 Secs:55 > HP:1078 Move:764 Mana:2791 Secs:55 > 
Silver says, 'hell why even bother, just smash em'

HP:1078 Move:764 Mana:2791 Secs:54 > HP:1078 Move:764 Mana:2791 Secs:54 > 
Silver chuckles politely.

HP:1078 Move:764 Mana:2791 Secs:53 > HP:1078 Move:764 Mana:2791 Secs:53 > 
Silver stops resting, and clambers on his feet.

HP:1078 Move:764 Mana:2791 Secs:52 > HP:1078 Move:764 Mana:2791 Secs:52 > 
Silver leaves north.

HP:1078 Move:764 Mana:2791 Secs:51 > HP:1078 Move:764 Mana:2791 Secs:51 > 
Gorbash gets a glowing, white robe.

HP:1078 Move:764 Mana:2791 Secs:41 > HP:1078 Move:764 Mana:2791 Secs:41 > 
Gorbash gets a dark hardwood staff.

HP:1078 Move:764 Mana:2791 Secs:38 > HP:1078 Move:764 Mana:2791 Secs:38 > 
Trox has arrived.

HP:1078 Move:764 Mana:2791 Secs:36 > HP:1078 Move:764 Mana:2791 Secs:36 > 
A monarch butterfly flies away to the south.

HP:1078 Move:764 Mana:2791 Secs:35 > HP:1078 Move:764 Mana:2791 Secs:35 > 
Trox leaves south.

HP:1078 Move:764 Mana:2791 Secs:34 > HP:1078 Move:764 Mana:2791 Secs:34 > 
Trox has arrived.

HP:1078 Move:764 Mana:2791 Secs:31 > HP:1078 Move:764 Mana:2791 Secs:31 > 
Trox drinks clear water from the Fountain of the Gods.

HP:1078 Move:764 Mana:2791 Secs:29 > HP:1078 Move:764 Mana:2791 Secs:29 > 
Gorbash puts a dark hardwood staff in a large sack.

HP:1078 Move:764 Mana:2791 Secs:28 > fill
What do you want to fill?  And what are you filling it from?

HP:1078 Move:764 Mana:2791 Secs:25 > drink
You drink the clear water from the Fountain of the Gods.
You don't feel thirsty any more.

HP:1078 Move:764 Mana:2791 Secs:24 > eat
You get a roasted chicken from a large sack.
You eat a roasted chicken.
You are full.

HP:1078 Move:764 Mana:2791 Secs:23 > in
You are carrying:
a large sack
a water flask

HP:1078 Move:764 Mana:2791 Secs:21 > HP:1078 Move:764 Mana:2791 Secs:21 > 
Gorbash puts a glowing, white robe in a large sack.

HP:1078 Move:764 Mana:2791 Secs:21 > HP:1078 Move:764 Mana:2791 Secs:21 > 
Trox says, 'di?'

HP:1078 Move:764 Mana:2791 Secs:20 > cast 'detect invis' trox
Okay.
Trox's eyes glow purple briefly.

HP:1078 Move:764 Mana:2751 Secs:17 > aff
You are affected by the following:

bless                   Expires in 2 hours
detect magic            Expires in 194 hours
detect evil             Expires in 194 hours

HP:1078 Move:764 Mana:2751 Secs:13 > HP:1078 Move:764 Mana:2751 Secs:13 > 
Trox says to Gorbash, 'cleric eq man'

HP:1078 Move:764 Mana:2751 Secs:13 > HP:1078 Move:764 Mana:2751 Secs:13 > 
Trox sits down and rests.

HP:1078 Move:764 Mana:2751 Secs:10 > HP:1078 Move:764 Mana:2751 Secs:10 > 
Trox says, 'goodly'

HP:1078 Move:764 Mana:2751 Secs:8 > HP:1078 Move:764 Mana:2751 Secs:8 > 
Gorbash sighs loudly.

HP:1078 Move:764 Mana:2751 Secs:3 > sl
You go to sleep.

HP:1078 Move:764 Mana:2751 Secs:3 > 
HP:1078 Move:764 Mana:2751 Secs:2 > 
HP:1078 Move:764 Mana:2751 Secs:2 > 
HP:1078 Move:764 Mana:2751 Secs:1 > 
HP:1078 Move:764 Mana:2751 Secs:1 > 
HP:1078 Move:764 Mana:2859 Secs:75 > 
HP:1078 Move:764 Mana:2859 Secs:75 > wa
You awaken, and sit up.

HP:1078 Move:764 Mana:2859 Secs:74 > sta

Gorbash awakens.

HP:1078 Move:764 Mana:2859 Secs:74 > HP:1078 Move:764 Mana:2859 Secs:74 > You stand up.

HP:1078 Move:764 Mana:2859 Secs:74 > HP:1078 Move:764 Mana:2859 Secs:74 > 
Gorbash clambers to his feet.

HP:1078 Move:764 Mana:2859 Secs:73 > look

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
The corpse of an elven city guard is lying here.
The corpse of Silver is lying here.
The corpse of Cyndre is lying here.
Silver's impaled corpse has been planted into the street here.
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(3) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
Trox - Lord of Chaos is resting here. (Red Aura)
Gorbash the Unruley is standing here. (Red Aura)

HP:1078 Move:764 Mana:2859 Secs:73 > HP:1078 Move:764 Mana:2859 Secs:73 > 
Gorbash gets a glowing, white robe from a large sack.

HP:1078 Move:764 Mana:2859 Secs:69 > HP:1078 Move:764 Mana:2859 Secs:69 > 
Trox says to you, 'lemme test focus in a bit?'

HP:1078 Move:764 Mana:2859 Secs:67 > HP:1078 Move:764 Mana:2859 Secs:67 > 
Gorbash gets a dark hardwood staff from a large sack.

HP:1078 Move:764 Mana:2859 Secs:65 > HP:1078 Move:764 Mana:2859 Secs:65 > 
Gorbash drops a dark hardwood staff.

HP:1078 Move:764 Mana:2859 Secs:61 > say sure, prolly kill me though
You say, 'sure, prolly kill me though'
Gorbash drops a glowing, white robe.

HP:1078 Move:764 Mana:2859 Secs:58 > HP:1078 Move:764 Mana:2859 Secs:58 > 
Trox shakes his head.

HP:1078 Move:764 Mana:2859 Secs:54 > HP:1078 Move:764 Mana:2859 Secs:54 > 
Trox says, 'nah he lowered it'

HP:1078 Move:764 Mana:2859 Secs:51 > HP:1078 Move:764 Mana:2859 Secs:51 > 
Trox says, 'alot'

HP:1078 Move:764 Mana:2859 Secs:49 > HP:1078 Move:764 Mana:2859 Secs:49 > 
Trox says, 'afk a few mins'

HP:1078 Move:764 Mana:2859 Secs:42 > HP:1078 Move:764 Mana:2859 Secs:42 > 
Trox sits in the middle of the room and starts meditating to himself.

HP:1078 Move:764 Mana:2859 Secs:41 > nod
You nod solemnly.
Gorbash says, 'focus?'

HP:1078 Move:764 Mana:2859 Secs:40 > HP:1078 Move:764 Mana:2859 Secs:40 > 
Gorbash says, 'ahh monk'

HP:1078 Move:764 Mana:2859 Secs:35 > say yeah, its nice
You say, 'yeah, its nice'

HP:1078 Move:764 Mana:2859 Secs:30 > say help monk
You say, 'help monk'

HP:1078 Move:764 Mana:2859 Secs:27 > say help focus that is
You say, 'help focus that is'

HP:1078 Move:764 Mana:2859 Secs:23 > HP:1078 Move:764 Mana:2859 Secs:23 > 
Gorbash says, 'huzzad is prolly still goin'

HP:1078 Move:764 Mana:2859 Secs:22 > HP:1078 Move:764 Mana:2859 Secs:22 > 
An elven city guard has arrived.

HP:1078 Move:764 Mana:2859 Secs:20 > shake
You shake your head.

HP:1078 Move:764 Mana:2859 Secs:18 > HP:1078 Move:764 Mana:2859 Secs:18 > 
The cardinal flies into the room.

HP:1078 Move:764 Mana:2859 Secs:10 > say haven't seen him in ages, was he you?
You say, 'haven't seen him in ages, was he you?'
Gorbash says, 'he not?'

HP:1078 Move:764 Mana:2859 Secs:10 > HP:1078 Move:764 Mana:2859 Secs:10 > 
A monarch butterfly flies into the room.
An elven city guard leaves west.

HP:1078 Move:764 Mana:2859 Secs:75 > HP:1078 Move:764 Mana:2859 Secs:75 > 
Gorbash says, 'no...i mean that char is prolly still alive'

HP:1078 Move:764 Mana:2859 Secs:73 > HP:1078 Move:764 Mana:2859 Secs:73 > 
The cardinal flies away to the south.

HP:1078 Move:764 Mana:2859 Secs:65 > say he left at the same time you did

Gorbash says, 'was my friends char'

HP:1078 Move:764 Mana:2859 Secs:65 > HP:1078 Move:764 Mana:2859 Secs:65 > You say, 'he left at the same time you did'

HP:1078 Move:764 Mana:2859 Secs:65 > say so did gorbeck
You say, 'so did gorbeck'

HP:1078 Move:764 Mana:2859 Secs:51 > HP:1078 Move:764 Mana:2859 Secs:51 > 
Trox slowly seems to fall deeper into his trance...

HP:1078 Move:764 Mana:2859 Secs:41 > HP:1078 Move:764 Mana:2859 Secs:41 > 
Gorbash says, 'grobeck?'

HP:1078 Move:764 Mana:2859 Secs:40 > HP:1078 Move:764 Mana:2859 Secs:40 > 
Gorbash says, 'maybe that was my trolls name'

HP:1078 Move:764 Mana:2859 Secs:30 > HP:1078 Move:764 Mana:2859 Secs:30 > 
Gorbash says, 'i cant remember my ranger's name'

HP:1078 Move:764 Mana:2859 Secs:18 > HP:1078 Move:764 Mana:2859 Secs:18 > 
A monarch butterfly flies away to the north.

HP:1078 Move:764 Mana:2859 Secs:15 > say he was a warrior/something, grobeck was
You say, 'he was a warrior/something, grobeck was'

HP:1078 Move:764 Mana:2859 Secs:9 > sl
You go to sleep.

HP:1078 Move:764 Mana:2859 Secs:3 > 
HP:1078 Move:764 Mana:2859 Secs:3 > 
HP:1078 Move:764 Mana:2859 Secs:2 > 
HP:1078 Move:764 Mana:2859 Secs:2 > 
HP:1078 Move:764 Mana:2859 Secs:1 > 
HP:1078 Move:764 Mana:2859 Secs:1 > 

You feel less righteous.

HP:1078 Move:764 Mana:2859 Secs:75 > HP:1078 Move:764 Mana:2859 Secs:75 > HP:1078 Move:764 Mana:2859 Secs:75 > wa
You awaken, and sit up.

HP:1078 Move:764 Mana:2859 Secs:74 > sta

Gorbash says, 'oh yah i remember'

HP:1078 Move:764 Mana:2859 Secs:73 > HP:1078 Move:764 Mana:2859 Secs:73 > You stand up.

HP:1078 Move:764 Mana:2859 Secs:73 > look

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
A dark hardwood staff rests on the ground.
...It glows blue!
The corpse of an elven city guard is lying here.
The corpse of Silver is lying here.
The corpse of Cyndre is lying here.
Silver's impaled corpse has been planted into the street here.
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(3) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
Trox - Lord of Chaos is sitting here, meditating quietly. (Red Aura)
Gorbash the Unruley is standing here. (Red Aura)

HP:1078 Move:764 Mana:2859 Secs:72 > who

--- List of the Insymniacs:

[Troll] Trox - Lord of Chaos
[Gnome] Gideon
[Drow] Cyndre - Lord of Magick
[Troll] Gorbash the Unruley
[Drow] Tragus Priest of Death

5 characters displayed.

HP:1078 Move:764 Mana:2859 Secs:67 > HP:1078 Move:764 Mana:2859 Secs:67 > 
Gorbash says, 'i want skidmark back...specially since there are perm lives now'

HP:1078 Move:764 Mana:2859 Secs:40 > HP:1078 Move:764 Mana:2859 Secs:40 > 
The cardinal flies into the room.

HP:1078 Move:764 Mana:2859 Secs:30 > HP:1078 Move:764 Mana:2859 Secs:30 > 
Gorbash says, 'had a good story for him too'

HP:1078 Move:764 Mana:2859 Secs:22 > exam bok
This is a gruesome sight.  A large weapon has been completely driven
through the corpse of Bok the Troll, and is implanted deeply
into the ground here.  From the way the corpse has been handled, it
appears the one who did this was Snug, the Dwarf.
HP:1078 Move:764 Mana:2859 Secs:13 > HP:1078 Move:764 Mana:2859 Secs:13 > 
Gorbash lies down and falls asleep.

HP:1078 Move:764 Mana:2859 Secs:4 > HP:1078 Move:764 Mana:2859 Secs:4 > 
A quivering horde of maggots consumes the corpse of an elven city guard.

HP:1078 Move:764 Mana:2859 Secs:75 > HP:1078 Move:764 Mana:2859 Secs:75 > 
Gorbash awakens.

HP:1078 Move:764 Mana:2859 Secs:74 > HP:1078 Move:764 Mana:2859 Secs:74 > 
Gorbash clambers to his feet.

HP:1078 Move:764 Mana:2859 Secs:74 > chuckle
You chuckle politely.

HP:1078 Move:764 Mana:2859 Secs:61 > look

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
A dark hardwood staff rests on the ground.
...It glows blue!
The corpse of Silver is lying here.
The corpse of Cyndre is lying here.
Silver's impaled corpse has been planted into the street here.
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(3) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
A small red songbird hops merrily around here.
Trox - Lord of Chaos is sitting here, meditating quietly. (Red Aura)
Gorbash the Unruley is standing here. (Red Aura)

HP:1078 Move:764 Mana:2859 Secs:60 > stand
You are already standing.

HP:1078 Move:764 Mana:2859 Secs:59 > HP:1078 Move:764 Mana:2859 Secs:59 > 
With a start, Trox suddenly breaks out of his trance!
Trox stops resting, and clambers on his feet.

HP:1078 Move:764 Mana:2859 Secs:41 > stand
You are already standing.

HP:1078 Move:764 Mana:2859 Secs:38 > HP:1078 Move:764 Mana:2859 Secs:38 > 
The cardinal flies away to the west.

HP:1078 Move:764 Mana:2859 Secs:35 > wimpy 1070
Okay, you'll wimp out if you drop below 1070 hit points.

HP:1078 Move:764 Mana:2859 Secs:31 > say go for it
You say, 'go for it'

HP:1078 Move:764 Mana:2859 Secs:27 > look

The cardinal flies into the room.

HP:1078 Move:764 Mana:2859 Secs:25 > HP:1078 Move:764 Mana:2859 Secs:25 > 
The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
A dark hardwood staff rests on the ground.
...It glows blue!
The corpse of Silver is lying here.
The corpse of Cyndre is lying here.
Silver's impaled corpse has been planted into the street here.
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(3) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
A small red songbird hops merrily around here.
Trox - Lord of Chaos is standing here. (Red Aura)
Gorbash the Unruley is standing here. (Red Aura)

HP:1078 Move:764 Mana:2859 Secs:25 > HP:1078 Move:764 Mana:2859 Secs:25 > 
Trox says, 'who's got a good 1k hps?'

HP:1078 Move:764 Mana:2859 Secs:24 > HP:1078 Move:764 Mana:2859 Secs:24 > 
Trox says, 'wimpy at 500?'

HP:1078 Move:764 Mana:2859 Secs:20 > say wimpy at 1000
You say, 'wimpy at 1000'

HP:1078 Move:764 Mana:2859 Secs:14 > HP:1078 Move:764 Mana:2859 Secs:14 > 
Trox says, 'or maxed'

HP:1078 Move:764 Mana:2859 Secs:14 > chuckle
You chuckle politely.

HP:1078 Move:764 Mana:2859 Secs:13 > HP:1078 Move:764 Mana:2859 Secs:13 > 
Gorbash says, 'me right now..need to regen'

HP:1078 Move:764 Mana:2859 Secs:11 > HP:1078 Move:764 Mana:2859 Secs:11 > 
A menacing, dark-red aura suddenly appears around you!
A powerful wave of energy invades your mind as you recoil in pain!
That really did HURT!
You wimp out, and attempt to flee!

Eastern Cobblestone Path
   The path comes to an intersection here between the eastern park entrance
and the fountain.  A black pole, about six feet high, holds a lantern box
at the top to light up the park at night.    
[ Exits: n e s w ]
You flee head over heels!

HP:667 Move:763 Mana:2859 Secs:6 > w

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
A dark hardwood staff rests on the ground.
...It glows blue!
The corpse of Silver is lying here.
The corpse of Cyndre is lying here.
Silver's impaled corpse has been planted into the street here.
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(3) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
A small red songbird hops merrily around here.
Trox - Lord of Chaos is standing here. (Red Aura)
Gorbash the Unruley is standing here. (Red Aura)

HP:723 Move:763 Mana:2859 Secs:71 > HP:723 Move:763 Mana:2859 Secs:71 > 
Trox leaves east.

HP:723 Move:763 Mana:2859 Secs:71 > HP:723 Move:763 Mana:2859 Secs:71 > 
The cardinal flies away to the south.

HP:723 Move:763 Mana:2859 Secs:70 > HP:723 Move:763 Mana:2859 Secs:70 > 
Trox has arrived.

HP:723 Move:763 Mana:2859 Secs:70 > HP:723 Move:763 Mana:2859 Secs:70 > 
Trox says, 'how much?'

HP:723 Move:763 Mana:2859 Secs:66 > say 1078 to 667
You say, '1078 to 667'

HP:723 Move:763 Mana:2859 Secs:58 > HP:723 Move:763 Mana:2859 Secs:58 > 
Trox says, 'bah'

HP:723 Move:763 Mana:2859 Secs:55 > HP:723 Move:763 Mana:2859 Secs:55 > 
Trox says, 'only 400'

HP:723 Move:763 Mana:2859 Secs:52 > help focus
FOCUS

Monk, Level 70

Usage: focus

Using the mind-enhancing powers of meditation as a catalyst, a Monk
can focus the sheer power of his mind and spirit into a powerful store
of energy, which will remain inherent within his soul.  At any time
afterwards, he may release this energy with the RELEASE command, which
will produce an immensely powerful burst of mental energy directly into
his target.  Focusing your energy requires an entire TWO TICKS worth of
lag to perform, and containing that much energy within your mind prevents
you from quieting it enough to meditate again, until the energy has been
released.

See also: Release, Meditation, Spirit Walk

HP:723 Move:763 Mana:2859 Secs:51 > HP:723 Move:763 Mana:2859 Secs:51 > 
Gorbash says, 'ouch'

HP:723 Move:763 Mana:2859 Secs:50 > HP:723 Move:763 Mana:2859 Secs:50 > 
Trox says, 'what shit'

HP:723 Move:763 Mana:2859 Secs:48 > HP:723 Move:763 Mana:2859 Secs:48 > 
Trox says, 'i do more than that in a round'

HP:723 Move:763 Mana:2859 Secs:41 > chuckle
You chuckle politely.

HP:723 Move:763 Mana:2859 Secs:38 > HP:723 Move:763 Mana:2859 Secs:38 > 
Trox says, 'not worth all that lag'

HP:723 Move:763 Mana:2859 Secs:37 > HP:723 Move:763 Mana:2859 Secs:37 > 
Gorbash says, 'yah'

HP:723 Move:763 Mana:2859 Secs:33 > look

The Charred Remains of a Room
   The room before you has been completely scorched by fire.  All around you
is burnt carbonized remains.  The air is muted and grey, and looking closer,
you realize that smoke particles are hanging motionless in the air, a silent
memorial to the life which once flourished in this room.
[ Exits: n e s w ]
A brilliant, glowing white robe sways here on the ground.
...It has a soft glowing aura!
A dark hardwood staff rests on the ground.
...It glows blue!
The corpse of Silver is lying here.
The corpse of Cyndre is lying here.
Silver's impaled corpse has been planted into the street here.
(2) A gate guard's poleaxe lies here.
Gorbash's impaled corpse has been planted into the street here.
(3) Cyndre's impaled corpse has been planted into the street here.
Bok's impaled corpse has been planted into the street here.
The Fountain of the Gods stands here in all its majesty.
Trox - Lord of Chaos is standing here. (Red Aura)
Gorbash the Unruley is standing here. (Red Aura)

HP:723 Move:763 Mana:2859 Secs:17 > HP:723 Move:763 Mana:2859 Secs:17 > 
Trox says, 'so who wants to duel?'

HP:723 Move:763 Mana:2859 Secs:6 > HP:723 Move:763 Mana:2859 Secs:6 > 
Trox chuckles politely.

HP:723 Move:763 Mana:2859 Secs:5 > say well guys, I gotta get some grub, be back in a while
You say, 'well guys, I gotta get some grub, be back in a while'

HP:723 Move:763 Mana:2859 Secs:3 > HP:723 Move:763 Mana:2859 Secs:3 > 
Gorbash says, 'ok besides the skull...anybody know what i can kill for dam equip?'

HP:723 Move:763 Mana:2859 Secs:2 > wave
You wave.

HP:779 Move:764 Mana:2859 Secs:74 > HP:779 Move:764 Mana:2859 Secs:74 > 
Trox waves happily.

HP:779 Move:764 Mana:2859 Secs:73 > ooc laters
You OOC, 'laters'

HP:779 Move:764 Mana:2859 Secs:69 > n

Northern Cobblestone Path
   The gentle trail winds lazily from the northern gates toward the central
fountain.  Some people are gathered in merriment to the west, and large
trees are all around you.  This park seems to be a peaceful place indeed.
[ Exits: n e s w ]
A brightly colored butterfly flitters around.

HP:779 Move:763 Mana:2859 Secs:69 > n

Main Entrance to Moldavia Central Park
   Past the large iron gates that guard the entrance to the park, a calm,
cobblestone path winds toward the south, through grassy areas and groves of
trees.  This park is the common meeting grounds of the people of Moldavia,
a place to relax and get away from the pressures of the city.    
[ Exits: n e s w ]
A little grey squirrel darts back and forth collecting nuts.

HP:779 Move:762 Mana:2859 Secs:68 > n

Before the Park Gates
    The cobblestones of the path leading away from the city continue
southward underneath an iron double gate, and into the park.  A square
stone column to either side supports the heavy gate, as well as providing
starting and ending points for the iron bars of the fence which surround 
the park.  Perched atop each column is a stone figure of a prideful male 
lion.
[ Exits: n s ]

HP:779 Move:761 Mana:2859 Secs:67 > n

Gorbash OOCs, 'lata'

HP:779 Move:761 Mana:2859 Secs:67 > n

A Cobblestone Path
   This is a small path winding gently away from the great road.  Normally
a path like this in the middle of a city would seem very out of place,
however it leads south toward the main entrance of the Moldavia city park a
quiet, grassy area to get away from the hectic and overcrowded streets of
the city.    
[ Exits: n s ]
A little brown rat scurries around, looking for food.

HP:779 Move:760 Mana:2859 Secs:67 > HP:779 Move:760 Mana:2859 Secs:67 > 
Songspell of the Great Gods
   This major intersection of the city was so named by a compromise between
the powerful and influential members of the Magic Guild and the political
leaders of Moldavian government.  The eerie, transparent substance of the
Songspells stops just at the edge of the great paved street.    
[ Exits: n e s w ]
A Moldavia noblewoman graces you with her presence.
A Moldavian townsperson is going about her business here.

HP:779 Move:759 Mana:2859 Secs:66 > n

Road of the Songspells
   Just north of an intersection, you travel along the magical Road of the
Songspells.  For a split second the road directly underfoot glows a soft
blue and then returns to normal.  The road itself seems to carry a spirit
and an energy that is lacking in even many humans, and while travelling its
length, a subtle melody plays in your head.    
[ Exits: n s ]
A Moldavia city guard is here, keeping the peace.

HP:779 Move:758 Mana:2859 Secs:65 > n

Road of the Songspells
   With every step taken, or every foot floated over, this road sings
another note of its song to you.  A cozy building with two floors lies to
the west, and a rectangular sign is set flat against the wall just beside
the entrance.  An interesting smell of maple syrup and oranges wafts out
through the open door.    
[ Exits: n s w ]
A Moldavian townsperson is going about her business here.

HP:779 Move:757 Mana:2859 Secs:65 > w

Aunt May's Bed and Breakfast
   This cozy little inn is filled with the sweet smell of maple syrup and
orange juice.  Several polished wooden tables stand about the room, and a
row of wide booths line the southern wall.  All the chairs and booth seats
are covered in soft quilted cushions, and have high cushioned backs.  A bar
spans the length of the inn, and several wide stools sit in front of it.  
In the northwest corner, a carpeted wooden staircase leads to the rooms
upstairs.    
[ Exits: e u ]
Aunt May stands here, cooking up a hearty breakfast.

HP:779 Move:756 Mana:2859 Secs:64 > u

Gideon OOCs, 'later'

HP:779 Move:756 Mana:2859 Secs:63 > HP:779 Move:756 Mana:2859 Secs:63 > 
Rooms Above Aunt May's
   There is a small desk here, covered in jumbled stacks of paper.  Behind
the desk is a row of tiny brass hooks fixed to the wall, a few of which
have keys hanging from them.  From here a short hallway leads to the west,
with doors to the inn's cozy rooms on either side of the hall.  A subtle
smell of sweet flowers fills the room.    
[ Exits: d ]
A key, glinting with the color of silver, sits on the ground.
A small dagger has been tossed on the ground here.
A small dagger of steel was dropped here.
A gauche was accidentally dropped here.
Trox's impaled corpse has been planted into the floor here.
A huge lantern sits on the ground here.
A withered, middle aged man waits to board the tenants.

HP:779 Move:755 Mana:2859 Secs:63 > rent
Mr. Fredricks tells you, 'Rent will cost you 0 gold coins per day.'

Mr. Fredricks stores your belongings and helps you into your private chamber.

Welcome to Insymnia MUD!

0) Exit from Insymnia MUD.
1) Enter the game.
2) Enter your description.
3) Read the background story.
4) Change password.
5) Delete this character.

   Make your choice: 0

%%% Disconnected from server.